This also means you will be able to
replay the old levels with completely new strategies.
I kinda was enjoying it until I reached the 8th or 9th mission (out of 22 I think) and then was told I needed to collect more DNA to unlock the next mission, so that meant I had to
replay older levels and do side missions to grind for crap.
Each collectible can be hidden in open areas of the level or in hidden rooms that require a certain Angel or Devil upgrade to access, giving you incentive to
replay older levels and fully explore them.
I had to
replay some older levels to level up my nuns and their guns to be powerful enough to finish the first World.
Not exact matches
It did a good job of reminding us why we loved those
old games - full of secrets and incredibly well polished, I must have sank 30 hours into it,
replaying levels over and over.
SSE would have been a much better mode if the
levels were tailored to individual characters and their specific skills like the Break The Targets of
old rather than designed to be ultimately
replayed by all of them.
Lastly, some of the later areas were so tough that it required me to
replay older stages and grind my
levels up to stand a chance of beating them.
Here you can select between a decent number of
levels once unlocked or
replay old ones, all of which share the same goals albeit introducing new enemies or power ups along the way.
No matter the quality of the combat itself, Lollipop Chainsaw harbors a love for the
old school high score games, encouraging you to go back and
replay levels for that elusive higher score and bragging rights.
The downside is that players will lose access to both the
old level and any
old replays associated with that track.
Adding in secret paths to
old levels that can only be accessed with an item from later in the game extends
replay value as well, letting you go back into the catacombs to get that one extra power up.
With randomly generated
levels each time you play this is a game with huge
replay value and no need to memorize
levels as most
old school games used to rely heavy on.
The first mode, a challenge mode similar to the one in the The
Old Blood, lets you
replay levels from the campaigns, encouraging you to build up your score with combos to unlock medals and achievements.
Overall, if you're a fan of the
old - school style shoot»em ups this game is right up your alley for the bargain price of 80: MSPoints: with enough
replay - ability to last a good day or two, or even more if you're as bad as me at the harder difficulty
levels.
As you keep working through the game, you come back and try to defeat previous
levels with newly unlocked ships, so the
replay to completion feels fresh and new, despite seeing familiar enemies, as you try to figure out new ways to take out the
old enemies.