Sentences with phrase «replay value a person»

It's also quite affordably priced, considering the replay value a person can get from this game.
It's also quite affordably priced, considering the replay value a person can get from this game.

Not exact matches

As an award - winning product, you can bank on the fact that it has tons of replay value and engages people of all ages.
I signed up in metacritic just to tell you how amazing is this game, i cant believe what people are saying about it, its with $ 40 and 100 % worth your money definitely, game is a BIT repetitive, runs smoothly with no lags and got nice graphics, and the game got great replay value with 52characters, and the game can take more than 20 hrs or more just to finish the story and got a cool insane mode which u can challenge your friends in and got online and adhoc mode, and its worth getting.
I think the multiplayer could have been better, and the campaign is pretty short, the high replay value and multiple paths will keep you coming back to it, and the multiplayer does only require one person to have the game do to download mode.
Anyway why you need so much replay value in such a game where the most fun is to play online with other people
Criticized for a short campaign and low replay value (and no multiplayer), Vanquish still turned heads for its visual polish and rockin'third - person shooter action.
People can argue that this game has no replay value and to an extent I agree, but the rest of me feels that each playthrough is different.
People knock Heavenly Swords replay value?
While the singleplayer is indeed pretty lengthy there is nothing to unlock bar a few random pictures (of the pretty girls) and everything else is unlocked from the go leaving little replay value and many people may find themselves losing interest halfway through the game.
While some people may miss the ability to play Free Mode, Conquest adds a bit of a different way to play the game, and offers some extra replay value to the game.
With its rich story, meticulous attention to visual detail, tense action and infinite replay value, BioShock delivers the perfect blend of storytelling and first person action.
You play a game the way it should be made leading to the normal ending, then you give a game replay value by adding a bunch of additional endings that a person can go and find as they enjoy the game a second time.
Cons: - Combat has been changed to a more typical third - person shooter style, losing the «Lost Planet» feel in the process - Travelling both in the Rig and on foot can become tedious at times - Lost the co-op features and replay value that Lost Planet 2 brought to the series
People are wondering why games need all these dlc packs coming out for all these AAA $ 60 games coming out, and people have realized that, unlike old school games, most of these AAA games have little replay People are wondering why games need all these dlc packs coming out for all these AAA $ 60 games coming out, and people have realized that, unlike old school games, most of these AAA games have little replay people have realized that, unlike old school games, most of these AAA games have little replay value.
Some people argue against the overall replay value, but as a long - time player of the series, even if you achieve «Silent Assassin» in a mission, chances are there's another creative way of taking down your target you haven't yet tried.
Man, I'm genuinely impressed with the sheer amount of thinking people's games with true replay value that are making their way onto Vita as of late.
-- Some people could be turned off by the short length and $ 15 price point — Low replay value — Cheap deaths are inevitable and abundant
There is a decent amount of replay value in collecting all the costume pieces, attempting to get all of the achievements (including the ones associated with putting out fires and saving people, and destroying asteroids and comets), and playing with the Stats screen (how many buildings destroyed, how many boats sunk, etc).
It wouldn't work for Sony because the games have no replay value and people wouldn't stay subscribed to the service.
This game is a gem to people who like replay value, but may not interest those who want to invest time in a mobile game.
I do like how the game will only ever make you wait for about ninety seconds before giving you a match against bots, meaning you can still gain the exp you don't in skirmish games without having to wait ages for players, its great for the types of people that aren't big on multiplayer, each vehicle has unlockable skins, voice lines, tombstones to mark deaths and emotes for bragging rights, the game also features a leveling system with loot boxes for unlockable gear and titles at each level up, meaning there are always rewards for even the casual player to earn which is great for replay value.
For those of you who are unfamiliar with the ways of Dark Souls, it should be enough to ask — do you enjoy third - person melee combat, the agony of losing a bit of progress on a loss and the rush of finally working your way past a dreadful encounter, and a ton of customizability and replay value — all with a fun co-op and competitive online experience?
Then there's also the all - new Far Cry Arcade, which lets people create their own stages with an in - game editor or play other's masterpieces online, which really opens up the replay value of the title.
Luckily, the game does bring a couple of other gameplay options for people who complete the game, adding some much needed replay value.
Whilst we can't say for certain why they do, it's hard to deny, and I suspect it's because they mainly stick to single - player games with limited replay value - so people are blitzing them then selling them, which of course drives prices down.
«We designed Cavemania's irreverent style to pull people in, but the depth and replay value seal the deal,» says Dave Pottinger.
This isn't the kind of game that is going to get people to cross lines if they don't like this genre, but if you do, 80 Days is pretty much a must - have thanks to its sharp writing and incredible replay value...
Yes, there are various colored coins to collect that add some replay value, and it's clear Nintendo expected people to enjoy tracking them all down, but the reward for doing so is mostly bragging rights.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
I think the reason is because (our marketing people believe that) games with no multiplayer / online are seen as having no replay value once you've beaten the story mode; and since people are buying a lot fewer games these days than a few years back, there's a deathly fear of trying to sell a game that has less than the maximum amount of value packed into it.
From my understanding of the Chronicle mode, it sounds like the game is deep enough to keep people coming in for a long time and the four player format can drive replay value as well.
This is why I believe many people prefer a multiplayer mode because of its added replay value that it brings with it.
Hardcore RPG and strategy gamers will have a blast crafting the perfect team and alignments.with many paths through the world starting early and reaching different climactic endings, people who really get into the game will get plenty of replay value pressing through the story thrice just to see where the different alignments take them.
For people with slow internet, or who do not like to play online they would have added significant replay value.
It was one of the best takes on the first - person perspective I have seen in years, and had enough depth to actually make replay value a personal experience, as your own ability would improve and not just some virtual statistic.
For the first time in all the games you can play Gears of War 3 with 4 people in the campaign, which just expands the experience and makes the campaign that much better as well as adding replay value.
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