Lots of games are designed with a high
replay value in mind.
Harold is built with such
replay value in mind, with multiple possible paths to take in each level.
Not exact matches
The various characters and skill trees instill a lot of
replay value, and best of all, it's tailored with co-op play
in mind.
Although many of the stock single player missions have high
replay value and the campaign missions are all well done, flying
in a sterile world of predictable AI and triggers can be
mind - numbing after a few sorties.