There are unlockables, secrets, and multiple bosses and outcomes per level which amps up
the replay value like any Castlevania game!
What's
the replay value like here in general?
Not exact matches
tsk tsk this game was a waste of my alounce 10 $ for a game thant seem extremely lazy the has a small map god awful mod support no
replay value however i had a little fun at the start it quickly got old and for the price im better o getting something else its
like mine craft it looks really fun but when you play it it is really lame
You aren't going to get a lot of
replay value out of it, but if you
like things a little on the «quirky» side of gaming, at least give it a test drive.
Sadly not much
replay value and it feels
like an actual numbered game, as if it's in the middle of a series or part of some «episodic» DLC series.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more
replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the
likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
The gameplay is sometimes clunky, and there's not much
replay value, save for a couple of additional modes
like Points Count and one - hit kill Golden Bullets.
Truth be said, I love playing video games and been playing 30 + years.Fighting games aren't much of my thing except for the old mortal Kombat games and the new one on the 360, I'll tell you what, that has all changed after playing this game.To me it is by far better then any street fighter game which i have never
liked any of them.This game is just bursting with style, creativity, depth,
replay value, graphics oh graphics.This is a true gem to play and a title that will be popped into my system 5 years from now.
The game features different paths to take
like the original so they're is some
replay value there; however, even with the secret paths you could chug through the main quest in 2 - 3 hours max.
The first «cross platform» game by Microsoft has some great features,
like the asynchronous multiplayer mode, unique art direction and great
replay value.
Despite that star fox is a shoot em up game with a sweet gameplay is very simple but very addictive, yeah the game is short but earning medals and unlocking all the level add more
replay value also score attack so if you
like fliying shooting games you can» t miss this one.
However, what disappointed me is that it look
like my choices don't have much impact in the end on what happen in - game... but I didn't realize it before read it over the internet, so maybe the
replay value is a less than it could be, but playing it was as I said, very enjoyable.
«if you're the type that
likes some couch multiplayer action — you might find a decent amount of
replay value here»
The only thing that adversely affects the
replay value is the AI which
likes to bump you from behind.
I would have
liked to see some mini-games, or some other ideas in the game that would have helped to bring this game more
replay value.
I
like how it changes each time you play it but having online multiplayer would add to the
replay value of the game.
While it doesn't have as many tracks or as much
replay value as we'd
like, MotoGP definitely deserves a spot on your shelf.
Plus, the much ballyhooed «Collect a MILLION COINS» mechanic winds up not really going anywhere, making it seem
like a pointless challenge to pad out
replay value.
If you
liked the game, the
replay value score would be higher.
It does seem
like there are multiple endings and even though I have not yet explored them, there may be some
replay value in this game after completing the first time.
High
replay value — Completing each hit is relatively straight forward and the easiest way to progress initially seems
like stealthily stealing a bears clothes, sneaking up on your target, then legging it out of the arena to bank your score.
The captivating story and the high
replay value of the game will definitely make you want to invest a lot of hours into the game, especially if you
like that type of games and if you haven't some over-the-top expectations regarding graphics.»
It also has a pretty good
replay value this time with the co-op mode featuring mini games
like the Kung Foot that has additional new features added for the Switch version.
In the genre's early stages, games
like Double Dragon and Streets of Rage provided short and frenetic experiences on Sega and Nintendo platforms that furnished additional
replay value alongside a 2nd player.
Depending on your tolerance to the gameplay and how much you have
liked it, these modes might help give the game a little more
replay value.
Although this seems
like a decent amount of content, it really is lacking
replay value.
It's unfortunate because games
like Teslapunk include extra content that extends their
replay value far past what their campaigns have to offer.
It wasn't an intense 3D action experience
like many of the games on this list, but it provided the one thing that any handheld system needs: a game with limitless
replay value.
Shooters
like Call of Duty and Battlefield focus on online multiplayer modes, which also offer huge
replay value, limited only by the amount of trash - talk and headshots you feel
like dishing out.
For some, this could be a problem, but for me I felt
like the research order being different gave the game extra
replay value.
This may benefit the story, and it definitely saves the game from feeling
like a kitschy one - trick pony, but there is little if any
replay value in exchange for the price tag.
One of our favorite aspects of designing this feature is the fact that research feels
like a continuous adventure, providing excellent
replay value with its varied and challenging system that offers novel goals to achieve.
Lifespan: 7.5 There's a fair wack of levels and offer with plenty of
replay value, but only for those that
like to compete for the best times and scores.
There's a fair wack of levels and offer with plenty of
replay value, but only for those that
like to compete for the best times and scores.
Having that cycle allows more depth in the game, immersion,
replay value and different game scenarios
like different monsters powers and ghouls..
The
replay value is close to zero but the players
like to show the game to their friends.
True, having only one special collectible per level may be a downgrade, but the abundance of regular pieces in each level make the one case for
replay value, an addiction born in discovering what games shall be depicted in eight exceptional pictures (all designed by special guests; Nintendo scholars
like myself may recognize Benimaru «Ashura» Itoh, as well as some other Pokémon - related folks).
Games
like battlefield have been doing it for years and I find them to have much better
replay value and dlc
value.
Just
like most RTS games out there, this is where the real
replay value comes into play.
With a single - player mode, a story campaign (with multiple dialogue variations for
replay value), and various PvP modes, it feels
like an actual video game.
Adding public events in a game
like Destiny (with good loot as a reward I might add) just adds to the overall
replay value of the game even after you finish the main story.
@ 138 actually it does dude it ups the
replay value of a game that you already beat that just got them
like im tryin to decide which game to start playin on my shelf or start playin again but without the trophies its
like whats the real point
I will say that the longevity of the game is something to be marvelled at though as the game is
like your traditional big - time RPG's as it has incredible
replay value.
Like many indie games, it has an «Awardments» system entitled «Ninja Awards» which enhances
replay value for the completionist players.
While this game doesn't have the
replay value that enduringly popular edutainment titles
like «Oregon Trail» or «Crosscountry Canada» has, it has charm and colour and can be thoroughly enjoyed through your first play through.
You can also attack the current mission however you
like giving the game a
replay value which is always a huge plus for games.
This adds loads to the
replay value of the game and also makes it very accessible to newcomers as well as those hardcore players that
like to punish themselves.
The
replay value is relatively low, but this depends on the player, those trophy whores (
like me) will get some decent time as it involves around 4 play throughs to get the platinum, otherwise the story is a good length having 12 chapters.
Job systems also breathe extra life and
replay value to a game, without it feeling
like arbitrary padding.
There is nothing else to be said about the
replay value, except that it performs
like a mobile game should — short and sweet with no real story.