This invention alone can add to
the replay value of the game.
Another highlight of this current game is that each of the 40 - playable characters have their own unique combos which really ups the ante of
the replay value of this game.
I like how it changes each time you play it but having online multiplayer would add to
the replay value of the game.
This serves the purpose of enhancing
the replay value of the game as a whole.
These new characters do add
the replay value of the game, due to their new move lists and really add something unique to Dead or Alive 5 with their fighting styles.
Still, even though this game is fun, it just doesn't have
the replay value of a game with a franchise mode.
The captivating story and the high
replay value of the game will definitely make you want to invest a lot of hours into the game, especially if you like that type of games and if you haven't some over-the-top expectations regarding graphics.»
I really hope the future work you are doing will include a few more online maps though — that will really increase
the replay value of the game.
Adding public events in a game like Destiny (with good loot as a reward I might add) just adds to the overall
replay value of the game even after you finish the main story.
@ 138 actually it does dude it ups
the replay value of a game that you already beat that just got them like im tryin to decide which game to start playin on my shelf or start playin again but without the trophies its like whats the real point
This adds loads to
the replay value of the game and also makes it very accessible to newcomers as well as those hardcore players that like to punish themselves.
I can't stress enough what a fantastically in - depth approach to the standard RPG co-op fare this is, and it exponentially increases
the replay value of the game.
Something that will greatly increase
the replay value of this game is the online play with dozens of servers to choose from and all the modes to play in - you wont be going anywhere soon!
These new characters do add
the replay value of the game, due to their new move lists and really add something unique to Dead or Alive 5 with their fighting styles.
The effects of your decisions can have a big impact on the plot, making each player's experience more unique and expanding
the replay value of a game that will like take you 50 hours to beat the first time around.
There's some really great mileage in
the replay value of the game design.
But you can customize almost everything you can imagine in this game while playing online and you unlock different perks etc. as you play so
the replay value of this game is huge.
Use different types of heads to get different types of bonuses and also boost the overall
replay value of the game with how you can finish off the seven different missions the game has to offer.
So the game still takes place in ancient China during the Three Kingdoms period, and you control Wei, Shu, Jin and Wu with all the different characters having their own different missions and different experiences so that you have four different ways of taking on the game also this boost
the replay value of the game, but lets face it, if you are a DW fan you are going to play through the game numerous times anyway just to beat your own personal score, I know because I've been one myself since DW 2.
The captivating story and the high
replay value of the game will definitely make you want to invest a lot of hours into the game, especially if you like that type of games and if you haven't some over-the-top expectations regarding graphics.
This is a pity since the feature is meant to increase
the replay value of the game in the first place.
You can build a heavily armored knight who uses great shields, a dexterous warrior that prefers speed and quick weapons, spell - flinging sorcerers... the sheer number of different build possibilities adds to
the replay value of the game, ensuring that there will be something new for you to try out should you begin anew.
Not exact matches
They are likely to get out
of the
game with a
replay at least, but there's enough
value to back them outright.
tsk tsk this
game was a waste
of my alounce 10 $ for a
game thant seem extremely lazy the has a small map god awful mod support no
replay value however i had a little fun at the start it quickly got old and for the price im better o getting something else its like mine craft it looks really fun but when you play it it is really lame
Even if the
game is only about 2 to 3 hours long, it has a lot
of replay value considering there are alternate paths and you could go there each level trying to perfect each one to get the best time.
Sadly not much
replay value and it feels like an actual numbered
game, as if it's in the middle
of a series or part
of some «episodic» DLC series.
At $ 5, and with a ton
of replay value, Dungeons
of Dredmor is an inexpensive and excellent entry - point for
gamers wishing to get into dungeon crawlers.
The multiplayer also gives this
game a high
replay value with upgrades you see in any
of your console counterparts.
The fact that levels can be completed a multitude
of different ways and that no two battles between the PMC's and the militants are the same should ensure that the
game has good
replay value.
Varied alien races with different needs and requests means each play through will require different strategies, giving the
game a great amount
of replay value.
The addition
of a Hard mode once the
game is completed adds to
replay value and the fun
of the
game.
Great
game, beautiful graphics, not many framerate issues, nice music, LOTS
of replay value, all the medals, challenges etc..
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more
replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the
game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence
of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some
of the best level design I have ever seen with the likes
of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
Just goes to show that my PS4 pro is a joke, tired
of these half step co soles, story was so boring no
replay value in this
game
Truth be said, I love playing video
games and been playing 30 + years.Fighting
games aren't much
of my thing except for the old mortal Kombat
games and the new one on the 360, I'll tell you what, that has all changed after playing this
game.To me it is by far better then any street fighter
game which i have never liked any
of them.This
game is just bursting with style, creativity, depth,
replay value, graphics oh graphics.This is a true gem to play and a title that will be popped into my system 5 years from now.
The
game offers 15 + hours
of unique gameplay and a great
replay value.
InkSplosion could have been so much more, but it's ultimately let down by a sheer lack
of variety (and a frustrating lack
of replay value once you've swiftly bagged all
of its in -
game achievements).
The minigames don't have enough
replay value, and you don't get the quick - fire goofy yet eciting gameplay
of the hand held
games
The variety
of game mode ensure a high
replay value, the gameplay is deep and complex, and the graphical engine put on the screen discrete models.
While it does return to what made the series so strong to begin with, problems with the
game's combat and
replay value keep it from being the stuff
of legend.
With plenty
of replay value to be had through mission rankings, in -
game collectibles and a vast list
of missions to undertake, Dustoff Heli Rescue 2 certainly offers plenty
of aerial bang for its buck.
The short duration
of the campaign and lack
of replay value result in a
game that can hardly be recommended for a rental.
The
game also suffers with a lack
of replay value because it gets repetetive very quickly and you find it a chore to continue playing which isn't good at all.
Thanks to the good reviews I decided to try the
game expecting to be a really nice
game, but sadly the reality was another, this
game is full
of grinding, and the worst
of all, is just the kind
of grinding that doesn't reward you at all, the maps are very awfully designed and it hasn't any
replay value, so thanks for making me throw 45 $ for this BS.
The only thing that bugs me is the lack
of any New
Game + mode, but other than that, lots
of replay value due to multiple endings and different approaches to each objective.
The addition
of a battle mode and score attack give this
game a high
replay value.
Beautiful music, a lot
of replay value, memorable characters and great use
of gyro capability, as well as one
of the best looking
games on the 3DS too.
It does try to offer some
replay value, but not having additional characters to check out outside
of the Tournament mode is a waste, and not what I was hoping for with this
game.
There's tons
of different ways to approach these objectives which gives the
game a lot
of replay value.
We often wonder why Rockstar haven't included any kind
of multiplayer mode, which would have given the
game much more
replay value.