Sentences with phrase «replay value we saw»

Not exact matches

The multiplayer also gives this game a high replay value with upgrades you see in any of your console counterparts.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
With no replay value and boasting an awkward and sub-standard ground combat mechanic, it's hard to see how the short 8 hour campaign is going to justify its price tag.
For starters, even with a 7Zee Rewards Club customization system, there's not much replay value to the whole experience once you've seen all that the game has to offer.
I would have liked to see some mini-games, or some other ideas in the game that would have helped to bring this game more replay value.
I haven't seen everything the studio has put out, not even close, but I feel comfortable suggesting that Cars 2 looks forward to greater replay value than, say, Hotel Transylvania 2.
There is also some replay value as there are multiple endings to see and bonus dungeons as well as a game plus mode.
After completing a solo mission, you can see where you rank on the leaderboard then try and climb to the top which is great as a lot of indie game developers forget that online rankings add a lot of replay value.
I'm not sure there is much replay value to it, but this model monarchy drama is definitely worth seeing soon.
While it's not something I see having much replay value, if you disagree, you won't likely be disappointed by this basic but serviceable release.
It's also not a movie that I can see having high a replay value.
And despite it's cinematic nature, there's even some (limited) replay value - see if you can guide everyone to survive or try to unlock all deaths.
«With Deniable Ops, it will be interesting to see how much replay value players get out of it!»
Lifespan: 7.5 7 - 8 hours will see the singleplayer done with little replay value, the multiplayer will add time but is far from a classic.
Upon completing all of these tasks, or for those that aren't as interested in collectibles or trophies, it can be disappointing to see no additional game modes adding replay value to this relatively short game.
When it comes down to it, Soul Sacrifice is a great game, full of fun combat, loads of replay value, and some of the best multiplayer I've seen in a handheld console.
Aiming for high scores and the ability to acquire other weapons may add some replay value, but I don't see why anyone would try and play this game more than once.
Around 30 - hours should be enough to see and do everything, plus a good amount of replay value due to decisions make this a solid RPG in terms of length.
While the visuals of the game have thus far looked pretty good, only time will tell and the full game to see if the game will be a hit or miss, much like the recent Iron Man game which I did like but must admit the replay value is not really there.
It also lets them see how they're improving, encourages interacting with the enemies instead of blowing past them, and might give the game a little more replay value trying to beat your own scores.
There is a lot of replay value available here which is nice to see.
Seeing as the game is currently priced at $ 12.99 ($ 9.99 for PlayStation Plus members), it does seem like it's a bit high considering the amount of content without much replay value.
Add to that near limitless replay value with mods and total conversions and you can see why years on Skyrim and Fallout 4 have such strong followings.
[Average Play Time] * Takes 20 - 25 hours to clear the game * Factoring in everything you can see or collect this game has infinite replay value
You can see just about all of the sights in roughly four hours, and the guided, linear nature of the game limits the replay value somewhat.
This, along with hidden challenge levels, friend leaderboards offer much replay value, because really, seeing an awful looking piece of wood in the middle of your beautiful totem is enough to bring you back to play the level again.
Cons — Arguably not much of a game in the traditional sense, not much replay value unless you really want to see the alternative decision outcomes.
Maybe Valve see the value of replay - ability of these games.
Three difficulty levels and plenty of achievements add to the replay value, but we would have loved to see more than 12 levels.
I would have liked to see some mini-games, or some other ideas in the game that would have helped to bring this game more replay value.
They may see the higher replay value or longer overall play time of open - world exploration to be more attractive than a campaign that loses some of its luster after the first play through.
The game's 3D Diablo - inspired combat system allowed for a greater deal of variety and replay value than what had been seen in JRPGs as of yet.
We'll be looking over the best Gamecube games below and seeing what made them so great along with their strong replay value that holds up to even today.
Yet some of the really cool puzzles in Four Swords have not been seen since, the semi-random layout of each dungeon every time you re-enter it makes for some nice replay value and the competitive - cooperative slant Nintendo is so good at pulling off is on full show in this title.
I can see this adding some replay value and variety to the game, and the tool is simple enough to use.
And while the single player adventure may feel a little repetitive at times, a two - player competitive mode gives the game some nice replay value, with players taking turns to see who can best a course the quickest.
This game costs way too much for the length of time you'll be playing it, and to be honest, I'm not seeing a lot of replay value here.
I think the reason is because (our marketing people believe that) games with no multiplayer / online are seen as having no replay value once you've beaten the story mode; and since people are buying a lot fewer games these days than a few years back, there's a deathly fear of trying to sell a game that has less than the maximum amount of value packed into it.
Hardcore RPG and strategy gamers will have a blast crafting the perfect team and alignments.with many paths through the world starting early and reaching different climactic endings, people who really get into the game will get plenty of replay value pressing through the story thrice just to see where the different alignments take them.
It was one of the best takes on the first - person perspective I have seen in years, and had enough depth to actually make replay value a personal experience, as your own ability would improve and not just some virtual statistic.
That isn't to say that Binary Domain is a bad game simply because I don't see as much replay value in it.
A game's replay value is something I see less and less of as the industry moves forward.
There doesn't seem to be any element of random unit placement that I can see, so these missions have limited replay value.
To make those games even more interesting, harder to finish and to add a higher replay value, we can see that developers use a procedurally generated environment and interaction to make sure that each new game plays differently.
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