Not exact matches
The multiplayer also gives this game a high
replay value with upgrades you
see in any of your console counterparts.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more
replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever
seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
With no
replay value and boasting an awkward and sub-standard ground combat mechanic, it's hard to
see how the short 8 hour campaign is going to justify its price tag.
For starters, even with a 7Zee Rewards Club customization system, there's not much
replay value to the whole experience once you've
seen all that the game has to offer.
I would have liked to
see some mini-games, or some other ideas in the game that would have helped to bring this game more
replay value.
I haven't
seen everything the studio has put out, not even close, but I feel comfortable suggesting that Cars 2 looks forward to greater
replay value than, say, Hotel Transylvania 2.
There is also some
replay value as there are multiple endings to
see and bonus dungeons as well as a game plus mode.
After completing a solo mission, you can
see where you rank on the leaderboard then try and climb to the top which is great as a lot of indie game developers forget that online rankings add a lot of
replay value.
I'm not sure there is much
replay value to it, but this model monarchy drama is definitely worth
seeing soon.
While it's not something I
see having much
replay value, if you disagree, you won't likely be disappointed by this basic but serviceable release.
It's also not a movie that I can
see having high a
replay value.
And despite it's cinematic nature, there's even some (limited)
replay value -
see if you can guide everyone to survive or try to unlock all deaths.
«With Deniable Ops, it will be interesting to
see how much
replay value players get out of it!»
Lifespan: 7.5 7 - 8 hours will
see the singleplayer done with little
replay value, the multiplayer will add time but is far from a classic.
Upon completing all of these tasks, or for those that aren't as interested in collectibles or trophies, it can be disappointing to
see no additional game modes adding
replay value to this relatively short game.
When it comes down to it, Soul Sacrifice is a great game, full of fun combat, loads of
replay value, and some of the best multiplayer I've
seen in a handheld console.
Aiming for high scores and the ability to acquire other weapons may add some
replay value, but I don't
see why anyone would try and play this game more than once.
Around 30 - hours should be enough to
see and do everything, plus a good amount of
replay value due to decisions make this a solid RPG in terms of length.
While the visuals of the game have thus far looked pretty good, only time will tell and the full game to
see if the game will be a hit or miss, much like the recent Iron Man game which I did like but must admit the
replay value is not really there.
It also lets them
see how they're improving, encourages interacting with the enemies instead of blowing past them, and might give the game a little more
replay value trying to beat your own scores.
There is a lot of
replay value available here which is nice to
see.
Seeing as the game is currently priced at $ 12.99 ($ 9.99 for PlayStation Plus members), it does seem like it's a bit high considering the amount of content without much
replay value.
Add to that near limitless
replay value with mods and total conversions and you can
see why years on Skyrim and Fallout 4 have such strong followings.
[Average Play Time] * Takes 20 - 25 hours to clear the game * Factoring in everything you can
see or collect this game has infinite
replay value
You can
see just about all of the sights in roughly four hours, and the guided, linear nature of the game limits the
replay value somewhat.
This, along with hidden challenge levels, friend leaderboards offer much
replay value, because really,
seeing an awful looking piece of wood in the middle of your beautiful totem is enough to bring you back to play the level again.
Cons — Arguably not much of a game in the traditional sense, not much
replay value unless you really want to
see the alternative decision outcomes.
Maybe Valve
see the
value of
replay - ability of these games.
Three difficulty levels and plenty of achievements add to the
replay value, but we would have loved to
see more than 12 levels.
I would have liked to
see some mini-games, or some other ideas in the game that would have helped to bring this game more
replay value.
They may
see the higher
replay value or longer overall play time of open - world exploration to be more attractive than a campaign that loses some of its luster after the first play through.
The game's 3D Diablo - inspired combat system allowed for a greater deal of variety and
replay value than what had been
seen in JRPGs as of yet.
We'll be looking over the best Gamecube games below and
seeing what made them so great along with their strong
replay value that holds up to even today.
Yet some of the really cool puzzles in Four Swords have not been
seen since, the semi-random layout of each dungeon every time you re-enter it makes for some nice
replay value and the competitive - cooperative slant Nintendo is so good at pulling off is on full show in this title.
I can
see this adding some
replay value and variety to the game, and the tool is simple enough to use.
And while the single player adventure may feel a little repetitive at times, a two - player competitive mode gives the game some nice
replay value, with players taking turns to
see who can best a course the quickest.
This game costs way too much for the length of time you'll be playing it, and to be honest, I'm not
seeing a lot of
replay value here.
I think the reason is because (our marketing people believe that) games with no multiplayer / online are
seen as having no
replay value once you've beaten the story mode; and since people are buying a lot fewer games these days than a few years back, there's a deathly fear of trying to sell a game that has less than the maximum amount of
value packed into it.
Hardcore RPG and strategy gamers will have a blast crafting the perfect team and alignments.with many paths through the world starting early and reaching different climactic endings, people who really get into the game will get plenty of
replay value pressing through the story thrice just to
see where the different alignments take them.
It was one of the best takes on the first - person perspective I have
seen in years, and had enough depth to actually make
replay value a personal experience, as your own ability would improve and not just some virtual statistic.
That isn't to say that Binary Domain is a bad game simply because I don't
see as much
replay value in it.
A game's
replay value is something I
see less and less of as the industry moves forward.
There doesn't seem to be any element of random unit placement that I can
see, so these missions have limited
replay value.
To make those games even more interesting, harder to finish and to add a higher
replay value, we can
see that developers use a procedurally generated environment and interaction to make sure that each new game plays differently.