If you also put into consideration character selection, weapons of choice, plus Character and Faction Cards,
the replayability value of the game is tremendous.
Not exact matches
These dungeons give the
game a great
replayability value, as every run through is unique, although you will get used to the «types»
of enemies you will encounter.
When you combine all
of the above - mentioned factors together you can start to see that this
game whilst being a rather simple looking one, has some real
replayability value.
But these feelings are entirely subjective since I don't find
value in a
game that effectively sits at a # 1 an hour for a
game without
replayability in the form
of harder difficulty or NG +.
Thanks to the intense and score attack nature
of the
game, it looks to have a much bigger sense
of replayability than you'd think
of at first, and it's allegedly short nature would be compromised by its high replay
value and online leaderboards, meaning if you're into that sort
of thing, you could be here a long time, and so Sin and Punishment 2 seems to be a title that'll truly appeal to the hardcore
gamer.
Lost Dimension's
replayability stems from many standout features including the randomly generated traitor resulting in the story and gameplay never being entirely the same, a variety
of main quest and sub quest missions, an entire set
of new quests and sub quests called Memories are unlocked for the second playthrough, 42 tips files which are hidden throughout the environments across multiple playthroughs displaying as luminous objects uncovering secrets
of the Pillar and a New
Game + feature allowing for statistics and special abilities to carry over from one playthrough to the next which collectively provides dozens
of hours
of replay
value.
I And Me has some decent artistic
value, and it controls fairly well, given how it's humanly impossible to screw up the gameplay
of a
game with two buttons, but in the end it's just a bland and forgettable little
game with little to no
replayability.
The PC community can exponentially multiply a
game's lifespan,
value and
replayability with aftermarket player - made content... and in an exciting turn
of events, Treyarch have announced that they'll be opening up CoD Black Ops for modding after release.
Though the new main campaign offers something new on its own and will no doubt draw in many fans, War is a new feature with
replayability value in the part
of the
game most
of the franchise's fans will spend the majority
of their time, offering a
value which will no doubt satisfy many players.