If you want to play any N64 or some Mega Drive titles, or a number of SNES titles, you're going to have to look for yet another solution: the former platforms and several titles from the latter aren't available on Wii U, and
they require more buttons than a Wii Remote can furnish you with.
But we love this option for other games that
require more buttons.
In battle, you can not only jump and dodge the same way, but also eventually use Bros. attacks, more powerful teamup attacks that
require more button dexterity.
Not exact matches
What's
more, the «HackChi» tool also makes it possible for users of the SNES Classic to assign a
button on the controller to bring up the system's menu — by default, this
requires pressing a
button on the console.
Pumps which automatically cyle also tend to be
more effective than those which
require the user to regulate the cycles, often by covering a hole, or pressing a
button or bar.
The Safety 1st Deluxe Press Fit Outlet Plugs
require you to push a
button on the left side, then...
MORE continuously press a
button on the top side of the plug cover.
Interaction: Wooden toys tend to
require more interaction from the child, than toys that simply
require a push of a
button to operate.
It will automatically return to its charger when
more power is
required, and it is simple to operate thanks to the large green «clean»
button.
«Unlike other areas of quality improvement that might be straightforward to execute, addressing disparities is a
more sensitive, hot -
button issue and
requires greater attention to organizational change - management strategies,» says Joseph Betancourt, MD, MPH, director of the MGH Disparities Solutions Center (DSC) and corresponding author of the report.
Since this technique
requires little
more than pressing a
button, users need little to no previous practice, and measurements can be done in a matter of seconds.
From the time - based trials of rolling a giant snowball and knocking your friends off a mountain top, to adventures that
require more precision and endurance, players will be fully engaged as they use the Wii Remote's motion, pointing and
button control capabilities.
the gameplay gets worse the further you get due to the unresponsiveness of controls this is one of the biggest problems this game has you get taught new tricks that
require more and different
button presses but too many times you will press a
button and the stick to preform a trick and you will preform other tricks or sometimes you wont even preform a trick.
His notable exceptions, such as the outstanding «Topsy - Turvy» and this movie,
require him to work in a somewhat different vein, and be
more attentive to composition and atmosphere and period - accurate psychology; but it's just as compelling a mode, because Leigh's emotionally reserved nature comes through
more strongly, and seems attuned to his
buttoned - up, often repressed characters, who shove negative thoughts way down inside themselves, practically to the bottoms of their feet, and soldier on.
While players will be able to defeat most enemies with ease,
more difficult enemies and bosses will
require a bit of strategy that goes beyond simply mashing the attack
button.
For instance, when beating down on said items, the Gamepad
requires a
button press but moving the remote and Nunchuk in an up - and - down motion garners the same result while involving you in the game
more.
Mashing
buttons for combos is still fun, but this game
requires more.
With
more than 45 exciting mini-games,  Pac - Man Party provides a rewarding and challenging social gaming experience regardless of skill level. From the time - based trials of rolling a giant snowball and knocking your friends off a mountain top, to adventures that
require more precision and endurance, players will be fully engaged as they use the Wii Remote's motion, pointing and
button control capabilities.
Some questions have
more than one correct response, and many
require students to do
more than just click a single
button.
Meanwhile, jumping around among the radio presets — something that people are likely to do far
more often — is accomplished via small faux -
buttons on the touch screen (provided it's not in use with the map, the phone menu, or the climate control menu; if so then you first have to select audio), or via the steering - wheel controls (but even they
require two steps to change a station where most cars only need one).
Its physical shortcut
buttons include the all - important volume and tuning knobs, but the Bluetooth system
requires you to accept or rejecting calls via controls on the screen itself, rather than
buttons on the
more conventional (and convenient) steering - wheel location.
A new menu structure
requires that you take your eyes off the road
more often than before, and with two sets of
buttons surrounding the circular MMI controller, both arranged in the same square (one in each corner), it's easy for your fingers to aim for the wrong
button.
What lies beyond would
require a stab at the ESP
button, a move that calls for a better and
more courageous driver.
Unfortunately, neither screen boasts the super-crisp graphics we've come to expect of this class, and some of the
more basic functions (such as turning on the seat heaters)
require multiple pushes of virtual touchscreen
buttons, which can be distracting.
Performing a simple task like adjusting the stereo's bass now
requires about five
button presses and takes you through the new Settings menu, which has about a dozen
buttons that all look
more or less the same at a glance.
And we prefer a pullout, push - in knob for lights, rather than the plastic
button Riv uses, which
requires more than a casual glance to determine if the lights are off.
The
buttons and switches don't
require that the driver look away from the road for
more than a second or two when it's time to change radio stations.
Accessing the Jazz's infotainment is less intuitive than the Yaris and Polo, with
more button pushing and menu navigation
required, but is straightforward enough and the touch - screen itself is of high quality.
Unlike
more conventional four - wheel - drive systems typically used on trucks and truck - based SUVs, all - wheel drive doesn't
require you to flip levers or press
buttons — it's just there, waiting until you need it.
We've gotten used to push
button starters that only
require a quick press — the DB9 wants a little
more commitment than that.
The exercise is simple,
requiring little
more than pressing the center console's «Launch»
button, smashing the brake with the left foot and mashing of the throttle with the right.
Unfortunately, neither screen boasts the super crisp graphics we've come to expect of this class, and some of the
more basic functions (such as turning on the seat heaters)
require multiple pushes of virtual touchscreen
buttons, which can be distracting.
Button - based controls
require less power and are
more accurate but can be
more cumbersome to use.
They
require much
more pressure than the Kindle's page - turning
buttons: I need to bend my thumb inward to apply enough pressure, whereas on the Kindle, I can just rest it on top of the
button and gently press down.
The page
buttons can be programmed for a number of functions in the settings menu, which is nice because that gives you
more control over how to use the device and it makes the
buttons useful with apps like Kindle that
require using volume
buttons to turn pages.
They made the screensaver ads
more annoying by
requiring you to swipe the screen to bypass them after hitting the power
button to turn the Kindle on out of sleep mode — it's a two step process now, and gets irritating after a while, even if you want the Special Offers to get deals.
Look at the Samsung Droid Charge on the left; they put a freaking logo between the screen and the Android
buttons, pushing them even further away from the rest of the screen,
requiring even
more stretching and shuffling!
The capacitive home
button beneath the display didn't respond to our taps at times,
requiring a
more forceful push than we'd like.
Your thumb naturally rests against the large «next page»
button, while the smaller, less - used back
button is given less space and
requires a bit
more effort to press.
Features: — Real - time cartoon effect — 12 effects: Cartoon, Color Drawing, Sepia, White Strokes, Dark Strokes, Colored Edges, Pencil Sketches and many
more — Adjustable edge strength (slider on the right side of the screen)-- Adjustable color sensitivity / saturation (slider on the left side of the screen)-- Save images quickly by a single touch of a
button — Supports auto focus (tap anywhere on the screen)-- Supports camera flash — Supports front camera (
requires Android 2.3 +)-- App can be installed to SD — Saved images are stored to external storage under CartoonCamera folder
These
buttons are corner shaped and
require a
more deliberate pressing action as compared with the Kindle Keyboard.
The purpose of such an interface is to make the tech
more confident in the precision of the laser by adding a few extra
button - presses, but for example,
requiring the user to select the weight of a dog that is to be treated for a wound is obviously unnecessary.
By default the circular
button is programmed to lower the DPI when held, slowing down the mouse for when you're doing anything that
requires a little
more finesse.
The latter complaint is exacerbated by Blackgate's small groups of timid enemies and a dearth of variety — per group usually only one foe is present that
requires anything
more than a mashing of the attack
button.
Instead, the majority of the time the game
requires «
button - mashing» — but since you don't use
buttons to shoot magic bolts, the
button mashing looks
more like you're beating the PlayStation Move off your chest repeatedly in short, jerking bursts.
Simple
button mashing may work in some cases, but
more times than not, precisely timed strikes, both light and heavy, are
required to claim victory.
As you progress through the game
more challenging enemies are presented, such as the ones who wear full suits of armor
requiring you to drop large weights on them or throw a banana skin at them so they slide into the wall and break their armour, leaving them vulnerable to your mighty spamming of the X
button to punch them in the gob.
But while your varying attacks do
require a little bit of skill to use correctly, it still feels
more like a
button masher.
The two furthest obviously
require a touch
more effort to reach and use, but given that you've already got four
buttons under the command of your thumb that's not a problem.
While public matchmaking was as easy as a single
button press, setting up anything
more complex than that
requires you to navigate a not uncomplicated menu system multiple layers deep.
All of the face
buttons feel chunky, and
require a tiny bit
more pressure to press than the Dual Shock 4, for example, though not by much.