Sentences with phrase «require more buttons»

If you want to play any N64 or some Mega Drive titles, or a number of SNES titles, you're going to have to look for yet another solution: the former platforms and several titles from the latter aren't available on Wii U, and they require more buttons than a Wii Remote can furnish you with.
But we love this option for other games that require more buttons.
In battle, you can not only jump and dodge the same way, but also eventually use Bros. attacks, more powerful teamup attacks that require more button dexterity.

Not exact matches

What's more, the «HackChi» tool also makes it possible for users of the SNES Classic to assign a button on the controller to bring up the system's menu — by default, this requires pressing a button on the console.
Pumps which automatically cyle also tend to be more effective than those which require the user to regulate the cycles, often by covering a hole, or pressing a button or bar.
The Safety 1st Deluxe Press Fit Outlet Plugs require you to push a button on the left side, then... MORE continuously press a button on the top side of the plug cover.
Interaction: Wooden toys tend to require more interaction from the child, than toys that simply require a push of a button to operate.
It will automatically return to its charger when more power is required, and it is simple to operate thanks to the large green «clean» button.
«Unlike other areas of quality improvement that might be straightforward to execute, addressing disparities is a more sensitive, hot - button issue and requires greater attention to organizational change - management strategies,» says Joseph Betancourt, MD, MPH, director of the MGH Disparities Solutions Center (DSC) and corresponding author of the report.
Since this technique requires little more than pressing a button, users need little to no previous practice, and measurements can be done in a matter of seconds.
From the time - based trials of rolling a giant snowball and knocking your friends off a mountain top, to adventures that require more precision and endurance, players will be fully engaged as they use the Wii Remote's motion, pointing and button control capabilities.
the gameplay gets worse the further you get due to the unresponsiveness of controls this is one of the biggest problems this game has you get taught new tricks that require more and different button presses but too many times you will press a button and the stick to preform a trick and you will preform other tricks or sometimes you wont even preform a trick.
His notable exceptions, such as the outstanding «Topsy - Turvy» and this movie, require him to work in a somewhat different vein, and be more attentive to composition and atmosphere and period - accurate psychology; but it's just as compelling a mode, because Leigh's emotionally reserved nature comes through more strongly, and seems attuned to his buttoned - up, often repressed characters, who shove negative thoughts way down inside themselves, practically to the bottoms of their feet, and soldier on.
While players will be able to defeat most enemies with ease, more difficult enemies and bosses will require a bit of strategy that goes beyond simply mashing the attack button.
For instance, when beating down on said items, the Gamepad requires a button press but moving the remote and Nunchuk in an up - and - down motion garners the same result while involving you in the game more.
Mashing buttons for combos is still fun, but this game requires more.
With more than 45 exciting mini-games,  Pac - Man Party provides a rewarding and challenging social gaming experience regardless of skill level. From the time - based trials of rolling a giant snowball and knocking your friends off a mountain top, to adventures that require more precision and endurance, players will be fully engaged as they use the Wii Remote's motion, pointing and button control capabilities.
Some questions have more than one correct response, and many require students to do more than just click a single button.
Meanwhile, jumping around among the radio presets — something that people are likely to do far more often — is accomplished via small faux - buttons on the touch screen (provided it's not in use with the map, the phone menu, or the climate control menu; if so then you first have to select audio), or via the steering - wheel controls (but even they require two steps to change a station where most cars only need one).
Its physical shortcut buttons include the all - important volume and tuning knobs, but the Bluetooth system requires you to accept or rejecting calls via controls on the screen itself, rather than buttons on the more conventional (and convenient) steering - wheel location.
A new menu structure requires that you take your eyes off the road more often than before, and with two sets of buttons surrounding the circular MMI controller, both arranged in the same square (one in each corner), it's easy for your fingers to aim for the wrong button.
What lies beyond would require a stab at the ESP button, a move that calls for a better and more courageous driver.
Unfortunately, neither screen boasts the super-crisp graphics we've come to expect of this class, and some of the more basic functions (such as turning on the seat heaters) require multiple pushes of virtual touchscreen buttons, which can be distracting.
Performing a simple task like adjusting the stereo's bass now requires about five button presses and takes you through the new Settings menu, which has about a dozen buttons that all look more or less the same at a glance.
And we prefer a pullout, push - in knob for lights, rather than the plastic button Riv uses, which requires more than a casual glance to determine if the lights are off.
The buttons and switches don't require that the driver look away from the road for more than a second or two when it's time to change radio stations.
Accessing the Jazz's infotainment is less intuitive than the Yaris and Polo, with more button pushing and menu navigation required, but is straightforward enough and the touch - screen itself is of high quality.
Unlike more conventional four - wheel - drive systems typically used on trucks and truck - based SUVs, all - wheel drive doesn't require you to flip levers or press buttons — it's just there, waiting until you need it.
We've gotten used to push button starters that only require a quick press — the DB9 wants a little more commitment than that.
The exercise is simple, requiring little more than pressing the center console's «Launch» button, smashing the brake with the left foot and mashing of the throttle with the right.
Unfortunately, neither screen boasts the super crisp graphics we've come to expect of this class, and some of the more basic functions (such as turning on the seat heaters) require multiple pushes of virtual touchscreen buttons, which can be distracting.
Button - based controls require less power and are more accurate but can be more cumbersome to use.
They require much more pressure than the Kindle's page - turning buttons: I need to bend my thumb inward to apply enough pressure, whereas on the Kindle, I can just rest it on top of the button and gently press down.
The page buttons can be programmed for a number of functions in the settings menu, which is nice because that gives you more control over how to use the device and it makes the buttons useful with apps like Kindle that require using volume buttons to turn pages.
They made the screensaver ads more annoying by requiring you to swipe the screen to bypass them after hitting the power button to turn the Kindle on out of sleep mode — it's a two step process now, and gets irritating after a while, even if you want the Special Offers to get deals.
Look at the Samsung Droid Charge on the left; they put a freaking logo between the screen and the Android buttons, pushing them even further away from the rest of the screen, requiring even more stretching and shuffling!
The capacitive home button beneath the display didn't respond to our taps at times, requiring a more forceful push than we'd like.
Your thumb naturally rests against the large «next page» button, while the smaller, less - used back button is given less space and requires a bit more effort to press.
Features: — Real - time cartoon effect — 12 effects: Cartoon, Color Drawing, Sepia, White Strokes, Dark Strokes, Colored Edges, Pencil Sketches and many more — Adjustable edge strength (slider on the right side of the screen)-- Adjustable color sensitivity / saturation (slider on the left side of the screen)-- Save images quickly by a single touch of a button — Supports auto focus (tap anywhere on the screen)-- Supports camera flash — Supports front camera (requires Android 2.3 +)-- App can be installed to SD — Saved images are stored to external storage under CartoonCamera folder
These buttons are corner shaped and require a more deliberate pressing action as compared with the Kindle Keyboard.
The purpose of such an interface is to make the tech more confident in the precision of the laser by adding a few extra button - presses, but for example, requiring the user to select the weight of a dog that is to be treated for a wound is obviously unnecessary.
By default the circular button is programmed to lower the DPI when held, slowing down the mouse for when you're doing anything that requires a little more finesse.
The latter complaint is exacerbated by Blackgate's small groups of timid enemies and a dearth of variety — per group usually only one foe is present that requires anything more than a mashing of the attack button.
Instead, the majority of the time the game requires «button - mashing» — but since you don't use buttons to shoot magic bolts, the button mashing looks more like you're beating the PlayStation Move off your chest repeatedly in short, jerking bursts.
Simple button mashing may work in some cases, but more times than not, precisely timed strikes, both light and heavy, are required to claim victory.
As you progress through the game more challenging enemies are presented, such as the ones who wear full suits of armor requiring you to drop large weights on them or throw a banana skin at them so they slide into the wall and break their armour, leaving them vulnerable to your mighty spamming of the X button to punch them in the gob.
But while your varying attacks do require a little bit of skill to use correctly, it still feels more like a button masher.
The two furthest obviously require a touch more effort to reach and use, but given that you've already got four buttons under the command of your thumb that's not a problem.
While public matchmaking was as easy as a single button press, setting up anything more complex than that requires you to navigate a not uncomplicated menu system multiple layers deep.
All of the face buttons feel chunky, and require a tiny bit more pressure to press than the Dual Shock 4, for example, though not by much.
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