You're equipped with a water gun and a hover pack as you venture into tightly designed levels that
require precise platforming.
Thanks to the weird arc jumps follow merely judging whether a leap is manageable or not requires a lot more guesswork than it should, leaving any section that
requires precise platforming against the clock feeling like a chore rather than a joyous celebration of skill.
Not exact matches
Not only does the game sport impressive visuals that stand tall against most other Vita titles, but its unique
platforming mechanics
require quick thinking and
precise execution.
Platforming requires you to be
precise with your movements which is alright when you're not in speedrun situations, which is pretty much the case when you're making your way through timed closing doors or attempting to complete a challenge to open up a secured chest.
Jumping in particular feels clumsy, as making your way across simple
platforms requires the most
precise actions even when in a speedrun.
It's not visually appealing, its framerate is all over the place and its controls are too wonky for the
precise platforming the game
requires you to master.
Platforming rarely
requires much in the way of skill and isn't as
precise or doesn't look as fancy as the likes of Prince of Persia and Assassin's Creed manage, though it still very much adds a welcome new dimension to the dungeon exploration.