It is an interesting concept but will
require tight game controls and mechanics in order for it to be fun.
Not exact matches
jesus the whole 4th place mindset of fans is sad... zero attacking threat not an assist as that was iwobi who has 2 actually... appalling passing across the 70 minutes check out his first touch where
tight control is
required defending seriously!!!!... rerun the
game and watch it without your rose tinted glasses
Tight controls — To perform well in a
game this fast, excellent controls are
required.
Also, the
game just doesn't have the
tight platformer feel necessary for what the demanding difficulty
requires to give the player a good shot at succeeding...
The levels will throw moving spikes,
tight areas, and
tighter time limits at you to make it more challenging, both in completing the
game speedy enough to get a good rating, and in the precise timing
required for some of the
game's trickier maneouvres.
With support for up to 16 players,
tight and frantic gameplay can lead to exciting matches that
require teamwork and strategy for a player to win, but, ultimately, matches are all too similar to those in other
games.
Features • Sci - Fi action / adventure combines aerial and on - foot combat for a totally unique third - person shooter experience • Will's jetpack delives total freedom of movement allowing players to race against UFOs in high - speed chases and rain death from above onto unsuspecting otherworldly foes • Speed and scale unmatched by any other action title: send Will zipping through
tight corridors and then out into immense canyons and futuristic geoscapes • Gravity - defying vertical combat system, where moving up is the only way to bring your enemies down • Seemless transition between jetpack flight, ship - to - ship dog fighting and third - person shoot - «em - up action all exists within the same level — not broken up into different «areas» • Unique grip system that allows the players to scale walls by jumping from surface to surface and hijack UFO's while in mid-air • Huge bosses that
require fast reflexes and aerial barnstorming manoeuvres to defeat • Developed by Airtight Studios, a new group featuring team members from the Crimson Skies series of video
games
Platforming
games require tight, responsive controls due to the nature of the genre, and the fact that your character has so many opportunities to die when exploring the
game world.
Also, the
game just doesn't have the
tight platformer feel necessary for what the demanding difficulty
requires to give the player a good shot at succeeding...
«The job
requires a lot of new skills, and uses a lot more Japanese, but in most important ways it feels just like 8 - 4: a small,
tight - knit group of friends who are willing to go the extra mile out of love for their
games.»
A
game this «challenging»
requires tight controls in order to survive and actually feel like you stand a chance.