Not exact matches
The Mountain Buggy Terrain has an easy to
use 5 point harness that
requires just one push
of a
button to release.
BabyNes Formula System by Gerber The Keurig
of baby formula, the BabyNes system
uses single - serve capsules to dispense precise, lump - free formula into your baby's bottle — at just the right temperature, in under one minute all at the touch
of a
button (no shaking or mixing
required)!
From the time - based trials
of rolling a giant snowball and knocking your friends off a mountain top, to adventures that
require more precision and endurance, players will be fully engaged as they
use the Wii Remote's motion, pointing and
button control capabilities.
The new control scheme does still
require a certain degree
of finger gymnastics in order to perform particular techniques, but by moving each offensive move to the face and shoulder
buttons, the right stick is freed up to be
used exclusively for ducking and weaving, while the left stick is dedicated entirely to movement, allowing you to throw strikes and move at the same time.
This is done through the
use of Pressens, which are essentially attack modifiers that can be equipped to each strike in a combo chain; in addition to imbuing each blow with a special bonus, they'll even change up which face
buttons are
required to complete a chain.
With more than 45 exciting mini-games,  Pac - Man Party provides a rewarding and challenging social gaming experience regardless
of skill level. From the time - based trials
of rolling a giant snowball and knocking your friends off a mountain top, to adventures that
require more precision and endurance, players will be fully engaged as they
use the Wii Remote's motion, pointing and
button control capabilities.
Using material from a Freedom
of Information Act request, we found that Noble's discipline system charges students $ 5 for minor behavior such as chewing gum, missing a
button on their school uniform, or not making eye contact with their teacher, and up to $ 280 for
required behavior classes.
If any
of these aids annoy you, deactivating them
requires many steps
using steering - wheel
buttons and the display between the gauges.
Above all, the refreshingly simple array
of buttons and knobs is logical to
use and
requires no learning curve to operate.
Using the Audi drive select function (now buried in a menu in the MMI system instead
of having a dedicated
button, as before) can increase the effort
required for steering if put into Dynamic mode, but it doesn't improve feedback at all.
The infotainment is simple and easy to
use, too: switching between the radio and satnav — a task you might frequently undertake —
requires the press
of just one
button.
Eckert also confirmed that, contrary to internet rumours, the car would not
require a small team
of highly - trained F1 mechanics to fire it up, instead
using a regular engine on / off
button.
This seemingly small trick made a world
of difference in terms
of convenience — it no longer
required the interior door lock
button to be
used every time I wanted out
of the crossover.
In the cabin When we first opened the door
of the 2008 Mercedes - Benz S63 AMG (
using a smart key, no
button - pushing
required), we were impressed by the incredibly clean look
of the dashboard.
The saving grace for this particular setup is a number
of physical
button redundancies, limiting
required use of the bottom display.
It
required use of a directional pad and an OK
button in the array
of physical
buttons below the screen.
A press
of the thumb on the relevant multifunction
buttons on the left - hand steering wheel spoke is all that is
required to
use front - line controls such as the volume for the audio system and the call pick - up function for incoming telephone calls.
Of the touch readers, only the Nook has hardware page - turn
buttons that you can optionally
use, but they're uncomfortable to
use because they
require too much pressure.
The page
buttons can be programmed for a number
of functions in the settings menu, which is nice because that gives you more control over how to
use the device and it makes the
buttons useful with apps like Kindle that
require using volume
buttons to turn pages.
Highlighting important passages is possible, but it
requires using the five - way controller with its tiny square
of buttons.
It certainly looks a bit neater, although any ICS users who've grown
used to
using their left thumb to do the lion's share
of soft
button pressing will find that the new layout
requires you to take a hand off the tablet to reach any
of them.
As with many Kindle games, this one
requires heavy
use of the 5 - way toggle
button.
They're hidden during
use of some apps and
require a swipe up from the bottom to get them to reappear — which took some getting
used to for my kids, who are accustomed to having an iPad's always - there home
button to get them out
of trouble.
To
use the BB Meta Pad, simply fill out the forms in the
Required Metadata portion
of the Control Panel and click on the
button «Insert
Required Metadata».
Use the CONTACT INFO
button below to reach a member
of the Trust if you
require further information or have any specific questions.
The boss fights are out this world and will
require strategy and the
use of many
of Kratos» extra abilities such as his rage, which can be activated
using the L3 and R3
buttons once the meter is full.
Further along from this resides a
button which when held changes the DPI to a preset
of your choice, which is handy for dropping the mouse's speed mid-game for accurate sniping, although to reach it
requires you to shift your hand in a way that doesn't feel entirely natural when
using palm grip.
Controlling Korra and all
of her bending powers
requires a the
use of multiple different face
buttons on the controller as well as the bumpers on the shoulders.
Each
of these
requires some sort
of combo which generally
uses the game's forward and reverse gear
buttons, and while they may not be the easiest or most ergonomic way to kick in special moves you'll get the hang
of it with a little practice.
The gameplay in Bleed 2 is fast and responsive after some getting
used to the controls (R2 is jump, the right stick shoots and the X
button is a taunt — I taunted instead
of jumping several times until it became second nature) with the necessary dodging and jumping
required smooth as butter and highly accurate.
Instead, the majority
of the time the game
requires «
button - mashing» — but since you don't
use buttons to shoot magic bolts, the
button mashing looks more like you're beating the PlayStation Move off your chest repeatedly in short, jerking bursts.
While most games have early levels that are easier to get the player
used to the mechanics, the first 5 - 7 levels
of Shiny are ludicrous cake walks that only
require you to literally hold right and at times press the jump
button.
also gives us the ability to brake one wheel at a time, front or back, which ended up making the game feel unique as compared to racing games that have cars, as those games usually only
require the
use of two to three
buttons.
The 1
button handles most
of your other skills, be it gathering your water to keep it cohesive (and build up some explosive pressure), sticking your ice to a surface to defy gravity for a limited time, or sucking in air (useful for carrying balloons); your other skills will
require use of the D - pad or 2
button, but the controls are never complicated.
But while your varying attacks do
require a little bit
of skill to
use correctly, it still feels more like a
button masher.
The two furthest obviously
require a touch more effort to reach and
use, but given that you've already got four
buttons under the command
of your thumb that's not a problem.
After setting your base pledge,
use the «Manage Pledge»
button at the top
of the Akaneiro Kickstarter page, then add the
required info from the list below.
Lots
of areas
require Cap to
use his athleticism to leap, vault and swing himself around the environment to progress, and while this could have been very engaging in a modern Prince
of Persia way, it unfortunately amounts to pressing the jump
button repeatedly through a scripted sequence.
In the course
of your mission, you
use those powers to flip switches, push
buttons, catch eels, toss fleas, detonate bombs, or any number
of other madcap actions the game
requires to escape the dangerous situations in which you find yourself.
Bom - omb Blast
requires you to hold down the throw
button to launch the bob - omb further, which is not present when
using bob - ombs in the rest
of the game.
Requiring Wii MotionPlus, this latest adventure
of Link does away with pressing
buttons to
use weapons and instead relies on enhanced motion controls to swing the sword.
Another type
of enemy may switch sides on you,
requiring you to
use both
buttons to dispatch them, while others bring up a zoomed - in battle that forces you to press
buttons in the proper combination to achieve victory.
Both
of these are more accessible because, although they
require complex
button combinations to succeed, a player with fine - motor challenges can still excel by
using the simplest combos that their hands can successfully execute.
Making a return are save states, which you're prompted to
use whenever you jump out
of a game (a process that still, somewhat annoyingly,
requires you to press the Reset
button on the console itself).
The new trailer gives us a look at a «fast»
button that pops up when sailing to take some
of the tedium out
of the endless ocean, and there's been talk
of a reconfigured Tingle Tuner accessory (which, in the original game,
required a Game Boy Advance and a special link cable to
use).
Ristar himself is, after all, based on an early concept for Sonic that was canned for the sake
of gameplay that wouldn't
require the player to
use more than one action
button in order to do anything to simplify and speed up gameplay.
The last three (
of five)
require constant manipulation
of some puppet companion, not with the simple press
of a
button, but through the repeated
use of your conductor's baton to play the right melody.
Some attacks
use the face
buttons, others
require some nifty
use of the stylus.
Dark Souls III isn't a game that I think lends itself to
using a mouse and keyboard, especially not with the added complexity
of weapon skills that
require even more
button combinations.
Attacks demand careful strategy rather than
button - mashing, stealth missions
require intelligent
use of Knack's shifting size and the new tank battles prove a welcome break from the running and jumping.