Sentences with phrase «requires much precision»

Writing a cover letter for any position requires much precision and absolute concentration.

Not exact matches

Grace's precarious condition required speed as much as it did technical precision, and in such a situation aesthetics must yield to expeditiousness.
To make a large, thin gear on a shaft with very small gear teeth mesh without wobbling, run in both directions, and control dials and pointers several gear sets away without much play or lash requires a level of sophistication in metallurgy, machine design and precision machining on a level with the concept, design and purpose of this incredible mechanism.
Not much precision required there!
Sadly, the controls lack precision, and that's a real shame for a game that requires so much rigor on the gamepad.
In a game which requires so much precision, this is really annoying.
Stadium events are much more compact and require a lot more precision in the controls.I found this variation to be interesting and a good break from other racing games.
It definitely has a bit of a Dark Souls feel although it's not as exact and doesn't require as much patience and precision.
It was surprising how much thought and precision is required to control the kite.
If unlocking parts of the map through gravity - activated switches or pulling levers is what the game designers really wished to emphasize, then they really should have scaled back the difficulty of the enemies; creating parts of the game which require precision or even standing still while enemies encircle you, sometimes throwing fireballs, and crossbows fire at you, just isn't that much fun.
Arcade games require too much precision to make tilting your phone an acceptable method.
You'll also come across creatures who need to be fed before falling asleep, seesaws that allow you to reach previously inaccessible areas, convoluted switch systems that require activation to open up barriers, cannons that require pinpoint precision in order to be used effectively and much more — The level of variety in traps for each level is admirable, even if by the latter stages this innovation dries up somewhat and proceedings become a tad repetitive due to the recycling of certain puzzle elements.
There's a fantastic mixture, with weapons that offer limited damage, with the ability to throw down sustained damage (Aquila), but also others that whack a huge punch, but require much more timing and precision (Eryx).
The tilt controls worked, but they did not offer the precision that is required from a game that has so much going on on - screen.
Much like Super Meat Boy, nearly every jump requires precision and one wrong move will see your space captain's pixelated body reincarnated at the most recent checkpoint.
There are two exceptions, for my money: The Arkham games, since taking down a large group of enemies required such precision and fluidity (though that wasn't DLC, so maybe that doesn't even count) and Dishonored «s much - more - fun - than - I - expected «Dunwall City Trials» which, by focusing purely on individual elements of gameplay, ended up feeling very different from the base game.
For most games that require actual tactile precision touch controls are simply terrible, no matter how much you play with haptics.
Interestingly, most of the decades - old titles I tried didn't feel dated; I attribute this to the revival of retro art styles in indie games over the past several years, as well as the smooth gameplay across titles that challenge you and require as much precision and skill as most modern releases.
The controls are often unresponsive or require too much precision for me to fully feel comfortable or immersed in the experience.
Having worked in a emergency dispatching capacities for five years, I know just how much precision and professionalism is required to do justice to this position.
a b c d e f g h i j k l m n o p q r s t u v w x y z