Writing a cover letter for any position
requires much precision and absolute concentration.
Not exact matches
Grace's precarious condition
required speed as
much as it did technical
precision, and in such a situation aesthetics must yield to expeditiousness.
To make a large, thin gear on a shaft with very small gear teeth mesh without wobbling, run in both directions, and control dials and pointers several gear sets away without
much play or lash
requires a level of sophistication in metallurgy, machine design and
precision machining on a level with the concept, design and purpose of this incredible mechanism.
Not
much precision required there!
Sadly, the controls lack
precision, and that's a real shame for a game that
requires so
much rigor on the gamepad.
In a game which
requires so
much precision, this is really annoying.
Stadium events are
much more compact and
require a lot more
precision in the controls.I found this variation to be interesting and a good break from other racing games.
It definitely has a bit of a Dark Souls feel although it's not as exact and doesn't
require as
much patience and
precision.
It was surprising how
much thought and
precision is
required to control the kite.
If unlocking parts of the map through gravity - activated switches or pulling levers is what the game designers really wished to emphasize, then they really should have scaled back the difficulty of the enemies; creating parts of the game which
require precision or even standing still while enemies encircle you, sometimes throwing fireballs, and crossbows fire at you, just isn't that
much fun.
Arcade games
require too
much precision to make tilting your phone an acceptable method.
You'll also come across creatures who need to be fed before falling asleep, seesaws that allow you to reach previously inaccessible areas, convoluted switch systems that
require activation to open up barriers, cannons that
require pinpoint
precision in order to be used effectively and
much more — The level of variety in traps for each level is admirable, even if by the latter stages this innovation dries up somewhat and proceedings become a tad repetitive due to the recycling of certain puzzle elements.
There's a fantastic mixture, with weapons that offer limited damage, with the ability to throw down sustained damage (Aquila), but also others that whack a huge punch, but
require much more timing and
precision (Eryx).
The tilt controls worked, but they did not offer the
precision that is
required from a game that has so
much going on on - screen.
Much like Super Meat Boy, nearly every jump
requires precision and one wrong move will see your space captain's pixelated body reincarnated at the most recent checkpoint.
There are two exceptions, for my money: The Arkham games, since taking down a large group of enemies
required such
precision and fluidity (though that wasn't DLC, so maybe that doesn't even count) and Dishonored «s
much - more - fun - than - I - expected «Dunwall City Trials» which, by focusing purely on individual elements of gameplay, ended up feeling very different from the base game.
For most games that
require actual tactile
precision touch controls are simply terrible, no matter how
much you play with haptics.
Interestingly, most of the decades - old titles I tried didn't feel dated; I attribute this to the revival of retro art styles in indie games over the past several years, as well as the smooth gameplay across titles that challenge you and
require as
much precision and skill as most modern releases.
The controls are often unresponsive or
require too
much precision for me to fully feel comfortable or immersed in the experience.
Having worked in a emergency dispatching capacities for five years, I know just how
much precision and professionalism is
required to do justice to this position.