Burnout Paradise Remastered also features a range of technical enhancements for greater visual fidelity, including high
resolution textures for players to explore Paradise City in 4K with supporting 60 FPS on the PlayStation 4 Pro and Xbox One X.
Ported from the PC and Xbox 360 versions, the Tegra 2 super chip version incorporates real - time lighting and shadows in their game environments and adds new 1080p high -
resolution textures for the card faces and backs.
Not exact matches
Simple sensors can tell a machine whether it is in contact with something, but detectors that also sense
texture tend either to be too complicated and delicate
for commercial use or lack the spatial
resolution needed to detect details dozens of micrometers across.
Graphical enhancements
for the Definitive Edition include high
resolution textures, improved lighting, particle effects and character models, volumetric fog and higher pedestrian and traffic density in the game world.
Among the improvements are native 1080p, high
resolution textures, increased density
for traffic and pedestrians, new lighting, ambient fog and tweaked gameplay - and all 24 DLCs.
brres)
for the models and
textures will be the same, so it'll be a breeze to add in higher
resolution textures.
~ Definition: Retexturing — is a process used
for increasing the
resolution of emulated video games, by replacing the game's
textures with images with higher
resolution.
But
for those of you who just can't wait to see the hi - res
textures, improved audio, 4K
resolution, and of course - Duke Nukem - can get a glimpse of that today.
Also there is nothing to discredit the game as a full project, no muddy
textures,
resolution issues, frame rate problems or crappy sound that in one way or another discredited some other Vita games (AC3
for example had terrible quality sound, still good though).
ResetEra user Hardvlade managed to post comparisons
for the first three titles when running in the brand new Performance Mode, which keeps the graphics as it was on the Xbox 360 while improving and stabilizing the frame rate, and the Graphics Mode which bumps
resolution up to 9x on the Xbox One X while improving
texture details and anisotropic filtering.
The promised free Fallout 4 high -
resolution texture pack released on PC yesterday, making the game look a bit better when you get close to things in exchange
for a large chunk of hard drive space.
• A physical world put in motion thanks to brand new hardware architecture» The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth, weather, lighting and effects» All
texture resolutions have been created at 4x
resolution for maximum
resolution and detail» In - game characters, enemies and destructability have been enhanced
for added depth and realism» Subsurface scattering technology implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability» Native 1080p gameplay gives outstanding visual fidelity and showcases the beauty of Yamatai in all its high definition glory
PC gamers will be able to experience Dead Rising 3 at high PC
resolutions with fully optimized visuals
for the wide screen, upgraded
textures on characters, backgrounds and in - game objects.
The environments are perhaps the only weak point
for the visuals with some low
resolution texture in place.
There are too many ways
for this game to reach 60 fps, I'm assuming
textures will be high quality (megatextures), sub-hd
resolutions is one of them.
For this gen, for the high end consoles that focus on high resolution textures, high quality audio, DVD - 9 will not be good enou
For this gen,
for the high end consoles that focus on high resolution textures, high quality audio, DVD - 9 will not be good enou
for the high end consoles that focus on high
resolution textures, high quality audio, DVD - 9 will not be good enough.
Visually,
for the most part, it'll be pretty much the same,» he also said, further adding: «Based on what I understand, the
resolution and
textures, polycounts and all that stuff, we're not going to be doing anything to «up - res» the game but we'll take advantage of the controller
for sure.»
They are expensive to run due to the requirement
for high -
resolution interior
textures which are seen close - up and require a considerable amount of in - game memory (to store) and processing (to render).
PC gamers will be able to experience Dead Rising 3 at high PC
resolutions with fully optimized visuals
for the wide screen, upgraded
textures on characters, backgrounds and in - game objects.
The ground deformation and
texture resolution for instance are much improved from the last iteration and the particle effects are particularly pretty.
It now has support
for up to 4K video output, they have doubled all the
texture resolutions, redid the cutscenes in higher quality, better shadows and rendering improvements all around, and a more stable framerate.
In addition to higher framerates, improved
textures, and other graphical improvements that The Legend of Heroes: Trails of Cold Steel received when it launched on PC in 2017, The Legend of Heroes: Trails of Cold Steel II will launch with support
for ultra-wide
resolutions, a brand new feature allowing players to bypass the Title Screen and launch the game directly from their most recent save, the return of the popular «Turbo Mode,» and over 50 % more voice lines from the title's original English voice cast!
Texture resolutions have also been reworked and bumped to 4x
resolution for maximum
resolution and detail.
PS4 Pro support enables 1800p
resolution which is upscaled to 4K
resolution with PS4 Pro's increased RAM allowing ultra
textures for enhanced surface detail across everything during gameplay and even better dynamic shadows.
The Last of Us Remastered runs in 1080p with Naughty Dog aiming
for 60 FPS, as well as higher
resolution character models, improved shadows and lighting, upgraded
textures, and even more improvements.
Obviously, the game has been completely remastered with higher
resolution textures and HD support, and
for the most part it looks pretty good.
More than just a superfluous visual upgrade, Rockstar is promising «increased draw distances, finer
texture details, denser traffic, and enhanced
resolutions»
for the new version of the game, all of which should be crystal clear by how stunningly gorgeous that trailer looked.
- the game's shading mechanism has changed, which allows
for increased gear
texture quality - all graphical aspects and programming mechanisms have been built up from scratch
for this sequel - maximum
resolution is 1080p in TV mode - a bigger focus
for Nintendo was the 60 frames per second - occasionally the
resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play
for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea
for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates
for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential
for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that -
for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Textures,
for example, were clearly just bumped up in
resolution and therefore look kind of crappy in full HD while character models range from okay to pretty poor.
Well I think graphics make that big leap - in terms of 3D mesh,
texture resolution, lighting effects, AI etc. - in each generation of consoles as it raises the baseline
for visuals.
The Definitive Burnout Paradise Experience The remaster delivers the complete original game and all additional downloadable content ever released with a range of technical enhancements
for greater visual fidelity and authenticity, including high
resolution textures and more.
There are low
resolution textures everywhere, and city buildings look more fitting
for a PS2 game.
If so, can you detail the planned enhancements (
resolution,
textures etc.)
for us?
L.A. Noire
for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements
for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high
resolution textures and more.
PC gamers will be able to experience the hordes of horror at high PC
resolutions with fully optimized visuals
for the wide screen, upgraded
textures on characters, backgrounds and in - game objects.
Additionally, Infinity Ward takes a new approach to multi-platform development with Call of Duty: Ghosts from previous titles in the series, with the studio creating significantly different assets
for current and next - gen consoles, and with the PC getting an additional boost in
texture resolution above the XO and PS4 versions of the game as well.
«Gears of War 4... supports native 4K
resolution and high - definition
textures to match, HDR10
for improved color depth and contrast on supported televisions, plus «enhanced graphical features» which are most evident in lighting and particles.
«Based on what I understand, the
resolution and
textures and polycounts and all that stuff, we're not going to being doing anything to up - res the game, but we'll take advantage of the controller
for sure.»
Console gamers are getting some love too — although they won't be receiving the high
resolution textures, players on the PS4 will be receiving a patch of their own around the same time that will buff the game's native rendering
resolution to 1440p as well as some other perks such as increased draw distance
for in - game objects and enhanced godray effects.
It's not just increased
resolution, that's
for sure: elements like
textures and models have been redone, audio has been revamped as well, with new foley (everyday sound effects... Continue reading →
Giving reason
for the delay, Ubisoft stated, «Watch Dogs 2 features a multitude of PC - specific enhancements, including support
for full 4K
resolution with Ultra
Textures and Extra Details options; an uncapped framerate; and a host of other features and options specifically requested by the Watch Dogs 2 community.
given, the city is sort of bare but as
for the framerate,
textures and
resolution I thought it was gorgeous
I had a look in the options menu to see if I could make it any brighter, but there really isn't a lot in the options:
resolution, three settings
for the graphics options like shadows and
texture quality, some audio sliders and a setting that supposedly turned the story off.
Some things to look
for in these screen shots include how smooth the edges are on the iPad 2, as well as how high
resolution the
textures are in comparison.
The game will have a range of technical enhancements
for greater visual fidelity, including enhanced lighting and clouds, new cinematic camera angles, high -
resolution textures and more.
A few hours ago, Digital Foundry published a full technical analysis video
for the Metal Gear Solid V PlayStation 4 Pro update, noting how the update introduces a barebones 1440p
resolution increase, with no checkerboard rendering and no
texture upgrades.
A world in constant motion: — Underbrush reacts as Lara passes by, wind whips tree branches and tattered cloth around, rain pierces through searchlight beams as individually lit particles — All
texture resolutions have been increased by over 4x
for maximum detail — In - game characters have been enhanced
for added realism — Subsurface scattering technology literally renders the world's beauty beyond skin deep — Native 1080p gameplay
for outstanding visual fidelity
The complete original game and all additional downloadable content with a range of technical enhancements
for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high
resolution textures and more.
However, just as technically impressive is the third mode in which 4K provides unparalleled clarity as far distant
textures on the horizon that would otherwise naturally become low
resolution; are now brought to a status of equal parity with the foreground as every detail on the horizon can be seen
for as far as the eye can see.
It powers past some of the PS1's profound hardware limitations - like affine
texture warping and low
resolution - but the game has a 30 fps cap, and there's no support
for today's analogue joypads, making control challenging.