High -
resolution textures seem to pop with a more colorful palette than on the PSP, and character models seem similarly improved.
Not exact matches
In docked mode the frame rate
seems a little more steady but the 720p
resolution doesn't look so hot when you begin blowing it up to larger screens — neither does the
texture work.
Textures and lighting also looks better in Bioshock, whereas in the sequel, it just
seems that that the
resolution is higher.
a lot of the
textures I've seen from beta footage
seem to be terrible, like 360p
resolution.
In other 3D titles, I've noticed that
textures and
resolution seems to appear washed out in a sort of trade - off to make 3D possible, but not in Resistance 3.
The game is presented in crisp 1080p (
textures, awaiting confirmation on that though
seems to be the case) while rendering at 4k
resolution according to captured images with various smaller graphical tweaks to unlock the full potential like The Master Chief Collection version received.
PUBG on Xbox One starts up promisingly enough with a decent, attractive front - end, but once you've moved on from character creation to your first in - game lobby, you're instantly besieged by low
resolution textures that
seem to be failing to stream in properly, combined with performance just above or below the 20 fps threshold - depending on whether you're playing on Xbox One or its significantly more powerful 4K counterpart.
The game
seems to run at the Vitas native
resolution, and has
texture work, although sometimes a bit muddled, that can rival the console versions at times.
However, with the immense lighting and
texture quality that was present in the alpha build nowhere to be seen, the biggest improvement
seems to come in the form of a
resolution upgrade.
Graphically, it is a step up from Origins and with a high
resolution texture pack for the PC available, complaints about graphical fidelity
seem to be moot.