Sentences with phrase «resources of the game console»

In some instances, a game console locally executes a copy of a game using resources of the game console.

Not exact matches

The resort also keeps a number of shared resources, such as DVD players and game consoles that can be placed in your room before or during your stay at your request.
Of course it'll cripple a console, they care nothing about memory resources or anything, I bet this game has thousands of memory leaks just horribly designed from a technical perspectivOf course it'll cripple a console, they care nothing about memory resources or anything, I bet this game has thousands of memory leaks just horribly designed from a technical perspectivof memory leaks just horribly designed from a technical perspective.
Of course, Splash Damage did not do the console versions of ETQW, so perhaps they are assuming the «unlimited resources» of a PC in their game design (the kind of thinking that makes «Crysis» bring even the best systems to their kneesOf course, Splash Damage did not do the console versions of ETQW, so perhaps they are assuming the «unlimited resources» of a PC in their game design (the kind of thinking that makes «Crysis» bring even the best systems to their kneesof ETQW, so perhaps they are assuming the «unlimited resources» of a PC in their game design (the kind of thinking that makes «Crysis» bring even the best systems to their kneesof a PC in their game design (the kind of thinking that makes «Crysis» bring even the best systems to their kneesof thinking that makes «Crysis» bring even the best systems to their knees).
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
In addition, however, the game console may couple to a supplemental computing device that includes resources that the game console may also utilize to increase the speed or quality of a user's gaming experience.
But he quickly stated afterwards that, «On the other hand, I believe there will be developers who will use a similar amount of resources to create games as if developing for a home console, and such games also would result in satisfaction to our consumers.»
The reason behind the cancellation of the console demos were so the devs could have «the time and resources to make the retail version of the game a polished experience,» which at the moment has been submitted for review with both Microsoft and Sony.
With Microsoft contributing resources as a publisher to help assist develop the game on consoles, and with an early access program, it means the game has a decent chance of succeeding as a preview game rather than flopping as a fully fledged release.
Moreover, this resource will be useful for simple gamers who are just learning about the release of new translations and versions of the good old console games.
«Since we want to fully focus on Cyberpunk 2077 and Gwent [standalone game], and converting The Witcher 3: Wild Hunt from a full HD game into a 4K one [on console] would be too much of a time and resource - consuming process, we decided not to release an edition of Wild Hunt supporting the new features of PlayStation Pro,» CD Projekt Red told me.
He continued, further down the thread: «Microsoft's E3 was a clear indication that the ID@XBOX program is capable of creating trust in some big indie names... In the end, trust is a huge deal for independent developers, if we're to commit serious resources and investment towards a console game
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Video game consoles suck a lot of energy, and it turns out that turning them off can save big bucks, according to a report by National Resources Defense Council and consulting firm Ecos.
Bandai Namco was surprised by the success of the Nintendo Switch and the studio is now enthusiastic on making more games for the hybrid console saying that it plans to add more resources in developing games for the Switch.
This leaves some people wondering why Activision would spend the time and resources into putting out a stripped - down version of the game for older consoles.
The problem with seventh gen emulation is that as games become more resource intensive and consoles become more powerful and complex, recreating it all places exponentially more strain on PC hardware, meaning games which are technically less graphically demanding require massive quantities of juice.
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