Not exact matches
Enemies seem to
respawn in most
areas almost instantly, and just about all of them drop some sort of item for you to hold
in your limited inventory.
The downright shoddy tactic employed
in games like Call of Duty rears its head where you have to contend with dozens of
respawning enemies in one
area.
Defeating a Koopa (by throwing its shell away or breaking it) causes it to
respawn in the same
area it patrolled, making it the only
enemy in the game to do so.
However, despite the enhancement of
enemy A.I.; characters will immediately
respawn after dying
in combat and there are some puzzles that require changing to another character
in order to gain access to certain
areas or generally progress.
The stages, split up into three smaller levels, tend to meander longer than they should, particularly the
areas where you get locked
in a room and need to defeat
respawning enemies until the game gets sick of throwing them at you.
If you die enough time
in a certain
area, the
enemies will stop
respawning.
Every kill banishes your
enemies to
respawn in the dreaded red zone — a purgatory
area that only gives you scant seconds to escape back to the mainland before the rug is pulled out from under you and your fatal plummet begins.