All in all, Ninja Gaiden really is a good game, but it's SO damn hard because of wonky platforming, and I just can't help but think that smoother / more
responsive jumping mechanics would have made the games far more pleasurable to play through.
Not exact matches
Controlling Shepard feels tight and
responsive, with added
mechanics like roll dodging and context - sensitive
jumping, which aids in making this a much more visceral experience.
Combat
mechanics are as
responsive and solid as the other entries in the series, and the player is in control over every sword blow,
jump, wall - run and dodge.