Sentences with phrase «result of amnesia»

Not exact matches

Anyway the media have seem to have collective amnesia for some of the Arsenal results they apparently do not wish to acknowledge.
Team physicians, athletic trainers, and other personnel responsible for the medical care of athletes face no more challenging problem than the recognition, evaluation and management of concussions (generally defined as injury to the brain caused by a sudden acceleration or deceleration of the head that results in any immediate, but temporary, alteration in brain functions, such as loss of consciousness, blurred vision, dizziness, amnesia or loss of memory).
They can result in such symptoms as headache, nausea, confusion, amnesia or lack of consciousness.
In dissociative amnesia, for example, the result is a loss of part or all of their memories.
By enhancing GABA, these drugs interrupt the processing of sensory information, resulting in the unconsciousness and amnesia we get with anesthetics.»
Later, waiting for results of a brain scan, I'd feel grateful for the memory of that thought, evidence I'd suffered no retrograde amnesia.
A best - selling author who got amnesia as the result of a car accident finds refuge with the local doctor of a small idyllic town in Vermont.
As the result of some zany antics, the Farmer winds up in the nearby big city, with amnesia, and a surprising new profession.
Dr. Sienna Brooks (Felicity Jones), the attending physician, tells him that he is suffering from amnesia as a result of a bullet wound to his head and asks if he can remember anything that might help them understand what happened.
Bucky is revived in Moscow, but suffers brain damage with amnesia as a result of the explosion.
This is framed in terms of Link having suffered from amnesia as a result of his long century of recuperation (which ends when the game begins), although the basic narrative structure here could be deployed in any game with substantial backstory, and does not require the loss of memory to make it work.
The creation of indie developer Frictional Games, Amnesia deliberately discards several conventional elements of game design (there are no weapons and no conventional deaths) and the end result is far superior for it, a craft honed over their previous horror works Penumbria and its sequel Black Plague.
The Occupational Questionnaire [88] revealed past difficulties in organization, awareness of time, communication, cooperation, frustration tolerance, competition, stress management, goal setting, and amnesia resulting in incomplete tasks and sporadic attendance at work.
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