Sentences with phrase «results in boss fights»

They need to build them early, playtest them often, and react in ways that results in boss fights being interesting, challenging, worthy opponents for the player.

Not exact matches

As a result, many of us often exist in a constant state of stress, or our «fight or flight» mode, which is our body's survival mechanism to cope with oncoming dangers (except nowadays, our form of danger is a scathing email from a boss or a client!)
It might look cool the first time around, but the end result means that we have essentially had that boss fight climax taken away from us, so every end of a chapter in the game doesn't have as much of an impact as the gamers deserve.
Fighting through the final dungeon wasn't simply the last step in reaching the boss, it was your party's chance to showcase a mad display of power as a result of having totally cleared out the toughest areas the game had to offer and emerging victorious.
The result is a more slower - paced, methodical adventure than when you're playing in co-op and one that invokes different strategies, such as using the other Links as decoys when fighting bosses.
Some can one shot players with magic arrows, others can revive themselves if killed and a couple of bosses even spawn clones resulting in annoying gank fights.
This resulted in several intense battles, including one boss fight, ending with my party unceremoniously beating up a barricade that was defending nothing but fallen bad guys.
After a solid 30 minutes, I declared myself bested by the first boss of the SGC demo... so I decided to attack the final boss and the unlocked «challenge ladder» boss, with each fight resulting in the same conclusion - satisfactory failure.
These result in some cool boss fights or opportunities at extra treasure.
Excessive quick time events result in lots of trial and error, the game chugs along during certain boss fights and monsters have a nasty habit of scoring cheap hits that often put players at a disadvantage.
This usually results in a sense of progression from one encounter to the next until the final fight with the boss.
- FROM Server Issues resulting in Insight Deduction - Framerate dips - A few rehashed boss fights - WTF is Arcane?
Making one simple miscalculation in Bloodborne can easily result in your death, especially if you're fighting against a boss or large group of enemies.
More than a few bosses feature the same section in their fights where they shoot projectiles that can freeze the player, initiating an impossibly timed button - mashing sequence that, when failed, results in losing an entire half of a health bar.
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