Sentences with phrase «reticle in»

Using the Dualshock 4, aiming is easy because of the targeting reticle in the HUD.

Not exact matches

Ross Rubin, principle analyst with Reticle Research, said that a major challenge for smart watch makers — Apple included — will be to rekindle public interest in buying watches.
Thus at 2X, 3X and 4X, where the objective lens gathers maximum light, the reticle is thick — ideal for closeup shooting at moving game in brush and timber.
Equipped with a reticle illumination with five levels of brightness in both red and green, this scope provides visibility at night and in low light environments.
This scope is also equipped with a Mil Dot reticle that illuminates in red or green with five brightness settings for each color.
It's also equipped with a Dao Lr800 reticle that helps you focus on the target and keep it in sight.
Plus, the adjustable dial illuminated reticle lights up in red or green.
It has a lever controlled reticle illumination in both red and green.
The closest of these pieces of «treasure» is 97,000 light years away, about halfway to the Magellanic Clouds, and is located in the constellation of Reticulum, or the Reticle.
A hollow reticle appears on - screen to help players line up items they want to place in the world, but the system is oftentimes wonky, either because the item in question is oddly - shaped or because the reticle doesn't appear at all until the item has already been placed.
Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
There is an on - screen target reticle that you can move up or down with the d - pad in the direction you want to throw, and then a flick of the Wii remote shows you the trajectory of your throw.
The right stick would be used to look around, and you could even have a reticle to lock - on to enemies behind you or shoot you turrets (look at the fight between Max and Miria in DYRL).
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
The only saving grace is that the reticle has 360 - degree maneuverability, allowing for shooting from all angles, and the target locking does work for other special weapons, making sure you can hit your target as long as you keep them in view.
The targeting reticle — provided for secondary weapons and some non-targeting special weapons — makes aiming easy, but then at times it's hard to aim, especially if you're moving and shooting at the same time, which is unthinkable in a car combat game.
Each weapon in the game feels great, and players will be glad to know they are all very easy to use, as there are reticles that allow for careful aiming, and all carry infinite ammo.
Zone hitting, on the other hand, uses face buttons in a similar fashion but the task of the left analog is to move a reticle, called the plate coverage indicator, to find a sweet spot.
Using the two analog sticks, players much both guide Silas hand closer to his pistol in order to gain draw speed and hold a shrinking reticle on the enemy to improve accuracy.
Once you're firing you'll be in control of your reticle instead to better aim.
If you manage to slice right in - between the reticle then you'll be able to rip out their spine to replenish your health and energy; if you don't really feel like going through the animation you could just not press the button and let it fall to the ground for you to pick up by walking over it.
The sun becomes a constant landmark to help re-orient yourself and is conveniently shown in the player reticle.
It seems developer IO Interactive purposefully put more sting in the weapons as its difficult to keep your reticle on target, but in a game all about stealth I enjoyed this design decision and it made me think twice before giving up on a carefully planned approach to instead shoot my way out.
And in No Pressure, the left analog stick controls a firing platform while the right analog stick controls the platform's targeting reticle, itself a vulnerable avatar in the playfield.
Swiping in any of the four basic directions on the touchpad selects the function you want to use, and simply aiming the reticle and hitting L1 sends the OWL on its way.
Instead of locking on to the closest enemy that is in the general area I'm aiming it instead locks on to whatever enemy is in the center of of the targeting reticle no matter how far away they are.
New main weapons include: Splat Dualies, dual - wielded sub-machine gun - style guns with two reticles that allow the player to perform dodge rolls with concentrated fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal attacks as well as slow long range vertical attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
In order to hit the pumpkins you must shoot the arrow before the pumpkin gets to the center of the reticle.
Fixed a recoil recovery issue that caused the reticle to be in a lower position than expected after switching weapons.
Why the aiming reticle isn't there in third person baffles me, as it meant I had to go into first person mode and would end up crashing the vehicle.
For Sebastian's upgrades; green gel is the equivalent of weapon parts with the first combat upgrade reducing reticle sway when firing weapons costing 1,000 green gel, although a more complex upgrade such as synaptic focus in which concentrating during aiming slows down town costs 75,000 green gel, while red gel is required to unlock certain upgrade paths for Sebastian; therefore resulting in Sebastian's upgrades being as complex to collectively attain than weapon upgrades, especially given that green gel is mostly collected from enemies that Sebastian has defeated.
Using your left hand to guide his movements, and your right to guide a targeting reticle that lets you paint up to six targets before kicking back in mock - recoil to trigger the shots, the controls are elegant, intuitive, and responsive — or, at least, they can be.
In this mode, you get a light at the top that helps you aim, a circular reticle that also changes as you aim (in order to help you take a photograph at the opportune moment to get most damage) and a counter for how much film you have lefIn this mode, you get a light at the top that helps you aim, a circular reticle that also changes as you aim (in order to help you take a photograph at the opportune moment to get most damage) and a counter for how much film you have lefin order to help you take a photograph at the opportune moment to get most damage) and a counter for how much film you have left.
Fixed issues regarding aim assist which resulted in the reticle being pushed away from an enemy
This gameplay shows a shooter with complex controls that most likely provides limited controller layout alternatives for fine motor disabilities (true), chaotic onscreen action that is difficult to discern for visual disabilities (true due to a thin white aiming reticle that changes to red in a game with a red and black color scheme), and for deaf and hard of hearing players the co-op teamwork relies on quick responses to audio cues (true for players dependent on voice chat).
There is also a co-op mode that can makes things easier; it is very similar to the co-op found in Jet Force Gemini or Mario Galaxy 2 — the second player can not control a character on the screen, but they are able to aim and shoot with a second reticle.
Plus, you'll receive the Team Leader digital content pack, a Season Pass - bonus that includes a unique MP character head, weapon camo, reticle, player patch, player card and player background, playable in - game upon purchase.
After that, the camera will zoom in on whatever the aiming reticle is focusing on regardless of whether you're holding a weapon or not.
In addition to the rapid button presses that players are familiar with, Sledgehammer has implemented an odd accuracy based QTE system, in which players have to guide a reticle to a target before being able to press whichever button the QTE requireIn addition to the rapid button presses that players are familiar with, Sledgehammer has implemented an odd accuracy based QTE system, in which players have to guide a reticle to a target before being able to press whichever button the QTE requirein which players have to guide a reticle to a target before being able to press whichever button the QTE requires.
Everything from the way the ship cockpits are designed, to the targeting reticle, and even the subtle blurring at the peripheral help to give players a frame of positional reference while never sacrificing anything in the game.
By holding the fire button, your targeting reticle shifts and you can then lock onto multiple targets, in a fashion identical to that of the Panzer Dragoon games.
Jennifer Trask, October Necklace, 2002, fabricated and constructed 18k royal gold, 18k green gold, 14k palladium, 22k gold with swallowtail, monarch, queen, and silvery checkerspot butterfly wings; yellow soil from Verona, Italy and Spain; red soil from Arizona; ring - necked pheasant feathers; guinea fowl feathers; iron filings; black sand; and rusted steel in mineral crystal and reticles.
In an augmented reality setting, there's a good reason for heightened concern about privacy, said Ross Rubin, principal analyst at Reticle Research.
The big improvements we saw in the Pro 2 in terms of performance, thickness and battery life made it a much more appealing offering,» says Ross Rubin, an independent analyst at Reticle Research.
With that in mind Samsung introduced «Air Command» alongside the Note 3; a feature that allows users to open a reticle of fast - action commands with the tap of the device's S Pen.
With AR, a user remains present in the real world and there's an opportunity to interact with people and real - world objects, said Ross Rubin, the principal analyst with Reticle Research.
«Alexa has led the way in third - party integration,» said Ross Rubin, the principal analyst with Reticle Research.
The circular table in front of me provided a holographic look at our ship, and I was able to highlight different parts of the vehicle by controlling a reticle with my head.
«Stainless steel is a material that Apple has continued to develop expertise in with its watch, so stainless may be justified in a premium edition of the phone,» Reticle's Rubin said.
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