Sentences with phrase «reticle on»

You'll dodge danger while controlling a reticle on screen that calls Rant to pick up goblins to add to your army.
The second player doesn't get their own tank, but actually gets to control their own separate reticle on the screen.
Despite having my character at the edge of cover, with my body nearly completely exposed and the aiming reticle on a opponent, I found out to my disbelief that I could not shoot my weapon.
It seems developer IO Interactive purposefully put more sting in the weapons as its difficult to keep your reticle on target, but in a game all about stealth I enjoyed this design decision and it made me think twice before giving up on a carefully planned approach to instead shoot my way out.
Using the two analog sticks, players much both guide Silas hand closer to his pistol in order to gain draw speed and hold a shrinking reticle on the enemy to improve accuracy.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
I watched the video, and pretty much the only good argument is the reticle on the TV screen, but that can also be adapted to.
You'll see the reticle on screen change into something that resembles a photo mode.
Mercifully the control issues that killed Ace Banana are not present here — Pixel Gear mostly stayed well calibrated and the presence of a reticle on all but the hardest difficulty setting means you can adjust to any minor inconsistencies.
Just paint a lighted reticle on the target, and it's Emplacements away!
An etched - glass reticle on the Feyachi provides accuracy far superior to wire reticles, making your aim even better.

Not exact matches

Ross Rubin, an independent analyst for Reticle Research, said Apple could use Topsy's data analysis to better understand popular trends on social media and make smarter recommendations for things like finding apps, music and movies to buy, or perhaps finding content to watch with a future TV service.
It allows you to forget about charts and complex reticles, and just focus on the shot.
The reticle illumination on this one is pretty awesome.
Red and green reticles can be used plus you can choose from 4 patterns so it's always easy on the eye.
It's also equipped with a Dao Lr800 reticle that helps you focus on the target and keep it in sight.
It allows you forget about charts and complex reticles, and just focus on the shot.
The glass rangefinder reticle allows you to make both on - the - fly range estimation and long distance targeting possible quickly and easily.
A hollow reticle appears on - screen to help players line up items they want to place in the world, but the system is oftentimes wonky, either because the item in question is oddly - shaped or because the reticle doesn't appear at all until the item has already been placed.
An on - screen reticle lets you know if you have a clear shot at the limb, which causes more damage when you attack, and distance meter appears so you know precisely when to press the attack button.
Due to slow startup times and the inability to tap - to - focus (users instead must drag a reticle over the desired point of focus), using the camera (s) on the Z10 isn't always an enjoyable experience.
Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
There is an on - screen target reticle that you can move up or down with the d - pad in the direction you want to throw, and then a flick of the Wii remote shows you the trajectory of your throw.
Using 2 screens to do a task that the reticle and second stick / gyro on the main screen already does did not solve a problem.
The right stick would be used to look around, and you could even have a reticle to lock - on to enemies behind you or shoot you turrets (look at the fight between Max and Miria in DYRL).
It would essentially be like controlling an FPS or TPS character, with the left stick moving you front - back - left - right, and the right stick used for aiming (free aim btw, no lock - on, or at least Armored Core 1 - style lock - on, where the enemy has to be inside a medium - sized reticle for you to lock onto him).
Zone hitting, on the other hand, uses face buttons in a similar fashion but the task of the left analog is to move a reticle, called the plate coverage indicator, to find a sweet spot.
The aiming reticle is slightly high and to the left and on the map screen it says «hit A to toggle the world map.»
Swiping in any of the four basic directions on the touchpad selects the function you want to use, and simply aiming the reticle and hitting L1 sends the OWL on its way.
Instead of locking on to the closest enemy that is in the general area I'm aiming it instead locks on to whatever enemy is in the center of of the targeting reticle no matter how far away they are.
Then joystick would controls the on - screen reticle.
Much of the essential information for the player, such as hull integrity and precise ammo counts (there's an approximate read that appears on your targeting reticle), is displayed on the outer extremes of the mech's heads - up display.
When aiming the Joycons at the screen I had a hard time getting the targeting reticle to go where I wanted and there was some lag between when I moved the controller and when the reticle moved on screen.
This gameplay shows a shooter with complex controls that most likely provides limited controller layout alternatives for fine motor disabilities (true), chaotic onscreen action that is difficult to discern for visual disabilities (true due to a thin white aiming reticle that changes to red in a game with a red and black color scheme), and for deaf and hard of hearing players the co-op teamwork relies on quick responses to audio cues (true for players dependent on voice chat).
There is also a co-op mode that can makes things easier; it is very similar to the co-op found in Jet Force Gemini or Mario Galaxy 2 — the second player can not control a character on the screen, but they are able to aim and shoot with a second reticle.
You simply press L1 to select a target, and then press R1 when a reticle turns green on the target, which does so when you are close enough to the target and have a clean shot.
Mousing over your enemies changes the size of your reticle (and thus your chance to hit the target), depending on factors such as distance, weapon range, and movement.
After that, the camera will zoom in on whatever the aiming reticle is focusing on regardless of whether you're holding a weapon or not.
Milanoir has a snap - to - target feature I very much appreciated, however: if your reticle gets within about one sprite's length from an enemy, it'll lock on immediately.
(it's a stick so mousing doesn't really work as a descriptor) over the top of the enemy (up to 5 at once) and get a satisfying red reticle lock on.
«Hopefully, it will help enable them to continue their development efforts and build on the Quantum engine,» said Ross Rubin, principal analyst at Reticle Research.
«The taller, longer form factor that LG and Samsung have adopted creates an edge - to - edge display on the left and right side of the device,» noted Ross Rubin, principal analyst at Reticle Research.
«Motorola needs to build tighter relationships with other carriers after a long tie - up with Verizon on the Droid line,» said Ross Rubin, principal analyst at Reticle Research.
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