Sentences with phrase «retro feel game»

Where did the inspiration come from to not only create a retro feel game, but to also have this be your first published title?

Not exact matches

The game's story is somewhat non-existent, the controls feel a little bit awkward for a gamecube controller (But Retro studios and Nintendo still did the effort and I congratulate them) and the fact that you get to explore the same areas for the 3th or 4th time can be a little frustrating and boring.
I love games that carry a retro feel and a modern feel at the same time and when a game does this right it makes itself accessible to a number
Visually the game screams retro and when you combine that with the excellent sound design then you get a game that takes you down memory lane, but it also has a modern feel to it at the same time which is awesome.
This Retro game feels like an arcade adventure with limitless quarters.
I don't know why creating games that actually looked and felt like retro games was too big an ask for Playtonic, but it's jarring (and creatively barren) to feature a bunch of «arcade» games that look just like the regular game.
There's even a retro 8 - bit mode included for those feeling particularly nostalgic, serving as a fun throwback to the games more simplistic origins.
The game feels retro in its design simplicity and purity.
Add to this already faulty film the fact that it is told in quarters, three of which take place in the 1980s, and you often end up feeling as if you are watching the basketball game from hell with retro music on.
Retro City Rampage packed an entire GTA - sized world to explore inside a game that feels like it belongs on an NES cart.
Originally Kickstarted as a totally different game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lgame by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lGame Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition look.
While the opening scene, which serves only as back - story and general reasons as to why it takes so long for Raleigh (Charlie Hunnam) to return to the Jaeger game, is fluff for the film and even in the moment felt unnecessary as opposed to just being retro - actively less awesome than the other greater action sequences.
It gives the whole thing the feel of a somewhat retro text adventure, but it's something you get used to very quickly and it actually speeds up the game since you can skip through conversations as quickly as you can read them, rather than waiting for voices to catch up.
The plot of «Welcome to the Jungle» feels less like a sequel to the Robin Williams movie about the magical board game and more like «The Breakfast Club», upgraded with body - switcheroo comedy and some retro «Indiana Jones» thrills.
I'm not sure about this but Retro Studios did a great job on the Metroid Prime games (though I don't play them as much nowadays) and Donkey Kong Country Returns (fun great game but it didn't have that same feeling like the old ones).
All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel.
The game features 5 different game modes and pays tribute to all Boulder Dash ® fans with its «Retro Mode», which carefully replicates the look and feel of the original Boulder Dash ®, released on Home Computers in 1984.
Recently Retro president Michael Kelbaugh and Nintendo's Kensuke Tanabe and Risa Tabata discussed what a Metroid game could feel like on the Wii U, incorporating elements of gameplay into the GamePad's touchscreen.
With its arcade aesthetic and retro gameplay, the game feels like a love letter to the past.
Despite its steep learning curve, slight pacing issues and a nagging feeling that it would have been better suited on the 3DS, PONCHO is a rewarding puzzle platforming experience that's well worth a spot in any retro gamer's digital library.
Kero Blaster, $ 5.99 You can't swing a dead frog on the App Store without hitting five games that claim to have a retro feel to them, but very few of them actually feel like something from an older era.
But, enough with retro, here's a PlayStation 4 gem that feels like a long - lost Dreamcast game.
The game's new cover art also goes for a retro feel, including being preworn around the edges.
Vector Runner is a really awesome game that gives you a retro 1980s feel.
Back when I started gaming, all of the controls were bunched up on the keyboard, and I can tell you from experience that they stopped doing that for a reason; this is not the retro feel you want your game to have.
But Shovel Knight is one of the very few retro games that actually feels retro, like it was something that could exist back in the day.
All six games are being remastered into beautiful HD yet feature a number of filtering options which will allow them to retain that classic retro look and feel.
You'll feel the retro soul of the game on a completely modern body.
It has an ergonomic design that will make you feel its comfort while gaming in retro games like Payday 2.
We create original puzzle games with simple mechanics, loads of replay value and a groovy retro feel.
Retro gamers will love the challenge, but those of us who do not have the luxury of experience will likely feel a bit overwhelmed at times, even on the easiest difficulty setting.
The games retro soundtrack also works really well adding to the nice retro feel to the game.
«With the look and feel of the 1970's retro - pulp era, Keystone will take players on a journey through a multi-verse that begins on the starting square of an intriguing, mystical board game.
Retro Studios did an amazing job capturing the feeling of the original games, while adding meticulously - crafted immersiveness and ridiculous, yet humorous challenges.
The game brings an unconventional twist to the platforming genre, making it feel both new and retro in the same breath.
Both of the games are original titles, that will offer a retro look, feel and sound, as if they were replicas of games that would have been released during the time of their shows being broadcast on the airwaves.
Gaijin Games even announced the sequel this year which is set to be released on Xbox Live Arcade, but it may feature slightly different visuals to the old retro feel that Runner and the other Bit.Trip games have.
While that game kept much of the series» retro feel and design, moving combat and monsters to 3D felt like a logical step of progression.
And despite not feeling overly successful at trading retro games for other retro games it really did work out this time.
All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel.
It's got retro pixel - art visuals, which I know is something that's started to seem a bit overused within gaming, but somehow feels all the more fitting giving that almost the entirety of the game is a throwback itself.
With its very retro look and feel, Overdriven does a good job of capturing the essence that made games like this one of the most played genres of the late 80's to early 90's and with its simplistic approach to its controls it certainly comes close to looking and feeling like a top down shooter of old.
To be honest the constant parade of retro - inspired games irritates me a bit, especially since most of them only sport the aesthetic and never manage to capture the actual feel of their inspirations.
Boulder Dash XL is a remake of the original game which was released in 1984, but also contains a good few new modes as well as a Retro mode that lets you experience the look and feel of the original game.
Now that Axiom Verge has finally arrived — just in time to grab a piece of the spotlight as part of Sony's Spring Fever indie promotion — my initial feelings have been confirmed: Fans of retro - inspired platformers owe it to themselves to play this game.
Then the game would lose nearly all of its charm, as it stands the retro graphics really add to that 80's action nostalgia feel of the movies.
This game is sort of a mix between dungeon crawler and platformer, along with roguelike content and an overall retro feel to the visual.
Stylish retro graphics, Metroidvania game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the games of yesteryear combined to give me the same kind of warm and fuzzy feelings I remember experiencing the first time I saw last year's instant retro - classic, Shovel Knight, in action.
This unique shoot - em - up game has taken the power of the Sega Dreamcast platform, and given it a retro look and feel all around.
The game has the look and feel of a retro platformer, with eye - catching colourful landscapes and well designed 2D foes.
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