Where did the inspiration come from to not only create
a retro feel game, but to also have this be your first published title?
Not exact matches
The
game's story is somewhat non-existent, the controls
feel a little bit awkward for a gamecube controller (But
Retro studios and Nintendo still did the effort and I congratulate them) and the fact that you get to explore the same areas for the 3th or 4th time can be a little frustrating and boring.
I love
games that carry a
retro feel and a modern
feel at the same time and when a
game does this right it makes itself accessible to a number
Visually the
game screams
retro and when you combine that with the excellent sound design then you get a
game that takes you down memory lane, but it also has a modern
feel to it at the same time which is awesome.
This
Retro game feels like an arcade adventure with limitless quarters.
I don't know why creating
games that actually looked and
felt like
retro games was too big an ask for Playtonic, but it's jarring (and creatively barren) to feature a bunch of «arcade»
games that look just like the regular
game.
There's even a
retro 8 - bit mode included for those
feeling particularly nostalgic, serving as a fun throwback to the
games more simplistic origins.
The
game feels retro in its design simplicity and purity.
Add to this already faulty film the fact that it is told in quarters, three of which take place in the 1980s, and you often end up
feeling as if you are watching the basketball
game from hell with
retro music on.
Retro City Rampage packed an entire GTA - sized world to explore inside a
game that
feels like it belongs on an NES cart.
Originally Kickstarted as a totally different
game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition l
game by French studio
Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition l
Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty,
retro metroidvania
feel of Wonder Boy 3, but with a modern, crisp, high - definition look.
While the opening scene, which serves only as back - story and general reasons as to why it takes so long for Raleigh (Charlie Hunnam) to return to the Jaeger
game, is fluff for the film and even in the moment
felt unnecessary as opposed to just being
retro - actively less awesome than the other greater action sequences.
It gives the whole thing the
feel of a somewhat
retro text adventure, but it's something you get used to very quickly and it actually speeds up the
game since you can skip through conversations as quickly as you can read them, rather than waiting for voices to catch up.
The plot of «Welcome to the Jungle»
feels less like a sequel to the Robin Williams movie about the magical board
game and more like «The Breakfast Club», upgraded with body - switcheroo comedy and some
retro «Indiana Jones» thrills.
I'm not sure about this but
Retro Studios did a great job on the Metroid Prime
games (though I don't play them as much nowadays) and Donkey Kong Country Returns (fun great
game but it didn't have that same
feeling like the old ones).
All six
games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic
retro look and
feel.
The
game features 5 different
game modes and pays tribute to all Boulder Dash ® fans with its «
Retro Mode», which carefully replicates the look and
feel of the original Boulder Dash ®, released on Home Computers in 1984.
Recently
Retro president Michael Kelbaugh and Nintendo's Kensuke Tanabe and Risa Tabata discussed what a Metroid
game could
feel like on the Wii U, incorporating elements of gameplay into the GamePad's touchscreen.
With its arcade aesthetic and
retro gameplay, the
game feels like a love letter to the past.
Despite its steep learning curve, slight pacing issues and a nagging
feeling that it would have been better suited on the 3DS, PONCHO is a rewarding puzzle platforming experience that's well worth a spot in any
retro gamer's digital library.
Kero Blaster, $ 5.99 You can't swing a dead frog on the App Store without hitting five
games that claim to have a
retro feel to them, but very few of them actually
feel like something from an older era.
But, enough with
retro, here's a PlayStation 4 gem that
feels like a long - lost Dreamcast
game.
The
game's new cover art also goes for a
retro feel, including being preworn around the edges.
Vector Runner is a really awesome
game that gives you a
retro 1980s
feel.
Back when I started gaming, all of the controls were bunched up on the keyboard, and I can tell you from experience that they stopped doing that for a reason; this is not the
retro feel you want your
game to have.
But Shovel Knight is one of the very few
retro games that actually
feels retro, like it was something that could exist back in the day.
All six
games are being remastered into beautiful HD yet feature a number of filtering options which will allow them to retain that classic
retro look and
feel.
You'll
feel the
retro soul of the
game on a completely modern body.
It has an ergonomic design that will make you
feel its comfort while gaming in
retro games like Payday 2.
We create original puzzle
games with simple mechanics, loads of replay value and a groovy
retro feel.
Retro gamers will love the challenge, but those of us who do not have the luxury of experience will likely
feel a bit overwhelmed at times, even on the easiest difficulty setting.
The
games retro soundtrack also works really well adding to the nice
retro feel to the
game.
«With the look and
feel of the 1970's
retro - pulp era, Keystone will take players on a journey through a multi-verse that begins on the starting square of an intriguing, mystical board
game.
Retro Studios did an amazing job capturing the
feeling of the original
games, while adding meticulously - crafted immersiveness and ridiculous, yet humorous challenges.
The
game brings an unconventional twist to the platforming genre, making it
feel both new and
retro in the same breath.
Both of the
games are original titles, that will offer a
retro look,
feel and sound, as if they were replicas of
games that would have been released during the time of their shows being broadcast on the airwaves.
Gaijin
Games even announced the sequel this year which is set to be released on Xbox Live Arcade, but it may feature slightly different visuals to the old
retro feel that Runner and the other Bit.Trip
games have.
While that
game kept much of the series»
retro feel and design, moving combat and monsters to 3D
felt like a logical step of progression.
And despite not
feeling overly successful at trading
retro games for other
retro games it really did work out this time.
All six
games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic
retro look and
feel.
It's got
retro pixel - art visuals, which I know is something that's started to seem a bit overused within gaming, but somehow
feels all the more fitting giving that almost the entirety of the
game is a throwback itself.
With its very
retro look and
feel, Overdriven does a good job of capturing the essence that made
games like this one of the most played genres of the late 80's to early 90's and with its simplistic approach to its controls it certainly comes close to looking and
feeling like a top down shooter of old.
To be honest the constant parade of
retro - inspired
games irritates me a bit, especially since most of them only sport the aesthetic and never manage to capture the actual
feel of their inspirations.
Boulder Dash XL is a remake of the original
game which was released in 1984, but also contains a good few new modes as well as a
Retro mode that lets you experience the look and
feel of the original
game.
Now that Axiom Verge has finally arrived — just in time to grab a piece of the spotlight as part of Sony's Spring Fever indie promotion — my initial
feelings have been confirmed: Fans of
retro - inspired platformers owe it to themselves to play this
game.
Then the
game would lose nearly all of its charm, as it stands the
retro graphics really add to that 80's action nostalgia
feel of the movies.
This
game is sort of a mix between dungeon crawler and platformer, along with roguelike content and an overall
retro feel to the visual.
Stylish
retro graphics, Metroidvania
game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the
games of yesteryear combined to give me the same kind of warm and fuzzy
feelings I remember experiencing the first time I saw last year's instant
retro - classic, Shovel Knight, in action.
This unique shoot - em - up
game has taken the power of the Sega Dreamcast platform, and given it a
retro look and
feel all around.
The
game has the look and
feel of a
retro platformer, with eye - catching colourful landscapes and well designed 2D foes.