Sentences with phrase «retro feel of the game»

This rendition maintains the retro feel of the game while allowing it to feel modern as well.

Not exact matches

I don't know why creating games that actually looked and felt like retro games was too big an ask for Playtonic, but it's jarring (and creatively barren) to feature a bunch of «arcade» games that look just like the regular game.
Add to this already faulty film the fact that it is told in quarters, three of which take place in the 1980s, and you often end up feeling as if you are watching the basketball game from hell with retro music on.
Originally Kickstarted as a totally different game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lgame by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition lGame Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition look.
It gives the whole thing the feel of a somewhat retro text adventure, but it's something you get used to very quickly and it actually speeds up the game since you can skip through conversations as quickly as you can read them, rather than waiting for voices to catch up.
The plot of «Welcome to the Jungle» feels less like a sequel to the Robin Williams movie about the magical board game and more like «The Breakfast Club», upgraded with body - switcheroo comedy and some retro «Indiana Jones» thrills.
All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel.
The game features 5 different game modes and pays tribute to all Boulder Dash ® fans with its «Retro Mode», which carefully replicates the look and feel of the original Boulder Dash ®, released on Home Computers in 1984.
Recently Retro president Michael Kelbaugh and Nintendo's Kensuke Tanabe and Risa Tabata discussed what a Metroid game could feel like on the Wii U, incorporating elements of gameplay into the GamePad's touchscreen.
Kero Blaster, $ 5.99 You can't swing a dead frog on the App Store without hitting five games that claim to have a retro feel to them, but very few of them actually feel like something from an older era.
Back when I started gaming, all of the controls were bunched up on the keyboard, and I can tell you from experience that they stopped doing that for a reason; this is not the retro feel you want your game to have.
But Shovel Knight is one of the very few retro games that actually feels retro, like it was something that could exist back in the day.
All six games are being remastered into beautiful HD yet feature a number of filtering options which will allow them to retain that classic retro look and feel.
You'll feel the retro soul of the game on a completely modern body.
We create original puzzle games with simple mechanics, loads of replay value and a groovy retro feel.
Retro gamers will love the challenge, but those of us who do not have the luxury of experience will likely feel a bit overwhelmed at times, even on the easiest difficulty setting.
«With the look and feel of the 1970's retro - pulp era, Keystone will take players on a journey through a multi-verse that begins on the starting square of an intriguing, mystical board game.
Retro Studios did an amazing job capturing the feeling of the original games, while adding meticulously - crafted immersiveness and ridiculous, yet humorous challenges.
Both of the games are original titles, that will offer a retro look, feel and sound, as if they were replicas of games that would have been released during the time of their shows being broadcast on the airwaves.
While that game kept much of the series» retro feel and design, moving combat and monsters to 3D felt like a logical step of progression.
All six games are new and improved HD versions of the originals and feature a number of filtering options that replicate a classic retro look and feel.
It's got retro pixel - art visuals, which I know is something that's started to seem a bit overused within gaming, but somehow feels all the more fitting giving that almost the entirety of the game is a throwback itself.
With its very retro look and feel, Overdriven does a good job of capturing the essence that made games like this one of the most played genres of the late 80's to early 90's and with its simplistic approach to its controls it certainly comes close to looking and feeling like a top down shooter of old.
To be honest the constant parade of retro - inspired games irritates me a bit, especially since most of them only sport the aesthetic and never manage to capture the actual feel of their inspirations.
Boulder Dash XL is a remake of the original game which was released in 1984, but also contains a good few new modes as well as a Retro mode that lets you experience the look and feel of the original game.
Now that Axiom Verge has finally arrived — just in time to grab a piece of the spotlight as part of Sony's Spring Fever indie promotion — my initial feelings have been confirmed: Fans of retro - inspired platformers owe it to themselves to play this game.
Then the game would lose nearly all of its charm, as it stands the retro graphics really add to that 80's action nostalgia feel of the movies.
This game is sort of a mix between dungeon crawler and platformer, along with roguelike content and an overall retro feel to the visual.
Stylish retro graphics, Metroidvania game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the games of yesteryear combined to give me the same kind of warm and fuzzy feelings I remember experiencing the first time I saw last year's instant retro - classic, Shovel Knight, in action.
This unique shoot - em - up game has taken the power of the Sega Dreamcast platform, and given it a retro look and feel all around.
The game has the look and feel of a retro platformer, with eye - catching colourful landscapes and well designed 2D foes.
It's one thing to make a game look like this, hooking into everyone's current lust for «retro - futurism» or whatever it is we're calling nostalgia now, but it's another thing for the feel, atmosphere and mechanics of your game to perfectly match that style.
As for the presentation, Inti Creates has nailed the charm of retro styled graphics and sound; this feels like an original NES game right down to the aspect ratio of the screen.
The whole game has a strong retro feeling, and it certainly isn't for everyone, especially those who've cut their teeth on Castlevania: Symphony of the Night.
The gameplay is what will grab the attention of most, as it feels more or less what we expect Mega Man 11 would play like if such a game were made in the same retro style as Mega Man 9 and 10.
There's a reason why so many games on the App Store today try to emulate that classic retro feel of old 8 - bit NES games: because those NES games were unbelievably awesome!
as for indie games i love retro and indie games but most of the ones that come out for ps4 are pretty weak and do nt feel like a full game....
Berzerker 2012 XP stays pretty close to what the original game was, keeping the good retro feel about it even though it has a nice coating of 3D visuals to bring it back to life.
An 8 - Bit Love Letter When playing a retro - inspired game I always look for a very particular feeling of nostalgia.
Additional features to the game include an optional scanline overlay to attempt to more faithfully emulate the feel of playing a retro game on an older TV, a survival mode that involves a timer ticking down while you rush to find an exit, and an online scoreboard that tracks things such as time to beat the game, time to get 100 %, and scores in survival mode.
As with the trend of many KS games right now, it has a retro feel to it hearkening back to the days of Secret of Mana and Chrono Trigger, but not only that, the soundtrack will feature collaborations from Secret of Mana composer Hiroki Kikuta.
The levels the Shovel Knight must traverse feel like they are designed by scholars of retro games.
As much as I appreciate the direction of The Curious Expedition, an exploration game with an 8 - bit retro look and procedurally generated maps, it feels like a mish - mash of stuff that landed where it was thrown.
This truly feels and plays like an old school title, but contrary to my expectations, it doesn't feel like the elements have been phoned in or simply taken from that era of gaming simply for the fact of making a retro game.
It delivers to all retro - gaming fanatic a game with the same feeling of the classic Pitfall from which take inspiration.
The faithful way in which the 8 - bit style is implemented; the light - hearted feel the game has; the creative level design ensures you to be on your toes at all times; challenging; the design of all the game's characters; the stunning retro soundtrack; a welcome checkpoint feature.
To fully create that retro feeling, developers from Microgaming have also added authentic sound effects reminiscent of old arcade games.
With boring retro type games, which RGC is centered on, and the need for me to unlock the games by playing challenges of which some are very difficult; I feel this game really isn't worth my time and I suggest you take a pass even if you are really into retro games.
For many of us trying to recapture those childhood feelings of awe and wonder, Retro Game Challenge gets to the very heart of why we still play videogames and for that is to be applauded.
The game is absolutely adorable, with each different world focusing on a different element (Earth, Water, Fire, and Air), and it definitely feels like a callback to the retro 3D platformers of the 90s.
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