This rendition maintains
the retro feel of the game while allowing it to feel modern as well.
Not exact matches
I don't know why creating
games that actually looked and
felt like
retro games was too big an ask for Playtonic, but it's jarring (and creatively barren) to feature a bunch
of «arcade»
games that look just like the regular
game.
Add to this already faulty film the fact that it is told in quarters, three
of which take place in the 1980s, and you often end up
feeling as if you are watching the basketball
game from hell with
retro music on.
Originally Kickstarted as a totally different
game by French studio Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition l
game by French studio
Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty, retro metroidvania feel of Wonder Boy 3, but with a modern, crisp, high - definition l
Game Atelier, Monster Boy and the Cursed Kingdom features the same colorful, cartoony designs and weighty,
retro metroidvania
feel of Wonder Boy 3, but with a modern, crisp, high - definition look.
It gives the whole thing the
feel of a somewhat
retro text adventure, but it's something you get used to very quickly and it actually speeds up the
game since you can skip through conversations as quickly as you can read them, rather than waiting for voices to catch up.
The plot
of «Welcome to the Jungle»
feels less like a sequel to the Robin Williams movie about the magical board
game and more like «The Breakfast Club», upgraded with body - switcheroo comedy and some
retro «Indiana Jones» thrills.
All six
games are new and improved HD versions
of the originals and feature a number
of filtering options that replicate a classic
retro look and
feel.
The
game features 5 different
game modes and pays tribute to all Boulder Dash ® fans with its «
Retro Mode», which carefully replicates the look and
feel of the original Boulder Dash ®, released on Home Computers in 1984.
Recently
Retro president Michael Kelbaugh and Nintendo's Kensuke Tanabe and Risa Tabata discussed what a Metroid
game could
feel like on the Wii U, incorporating elements
of gameplay into the GamePad's touchscreen.
Kero Blaster, $ 5.99 You can't swing a dead frog on the App Store without hitting five
games that claim to have a
retro feel to them, but very few
of them actually
feel like something from an older era.
Back when I started gaming, all
of the controls were bunched up on the keyboard, and I can tell you from experience that they stopped doing that for a reason; this is not the
retro feel you want your
game to have.
But Shovel Knight is one
of the very few
retro games that actually
feels retro, like it was something that could exist back in the day.
All six
games are being remastered into beautiful HD yet feature a number
of filtering options which will allow them to retain that classic
retro look and
feel.
You'll
feel the
retro soul
of the
game on a completely modern body.
We create original puzzle
games with simple mechanics, loads
of replay value and a groovy
retro feel.
Retro gamers will love the challenge, but those
of us who do not have the luxury
of experience will likely
feel a bit overwhelmed at times, even on the easiest difficulty setting.
«With the look and
feel of the 1970's
retro - pulp era, Keystone will take players on a journey through a multi-verse that begins on the starting square
of an intriguing, mystical board
game.
Retro Studios did an amazing job capturing the
feeling of the original
games, while adding meticulously - crafted immersiveness and ridiculous, yet humorous challenges.
Both
of the
games are original titles, that will offer a
retro look,
feel and sound, as if they were replicas
of games that would have been released during the time
of their shows being broadcast on the airwaves.
While that
game kept much
of the series»
retro feel and design, moving combat and monsters to 3D
felt like a logical step
of progression.
All six
games are new and improved HD versions
of the originals and feature a number
of filtering options that replicate a classic
retro look and
feel.
It's got
retro pixel - art visuals, which I know is something that's started to seem a bit overused within gaming, but somehow
feels all the more fitting giving that almost the entirety
of the
game is a throwback itself.
With its very
retro look and
feel, Overdriven does a good job
of capturing the essence that made
games like this one
of the most played genres
of the late 80's to early 90's and with its simplistic approach to its controls it certainly comes close to looking and
feeling like a top down shooter
of old.
To be honest the constant parade
of retro - inspired
games irritates me a bit, especially since most
of them only sport the aesthetic and never manage to capture the actual
feel of their inspirations.
Boulder Dash XL is a remake
of the original
game which was released in 1984, but also contains a good few new modes as well as a
Retro mode that lets you experience the look and
feel of the original
game.
Now that Axiom Verge has finally arrived — just in time to grab a piece
of the spotlight as part
of Sony's Spring Fever indie promotion — my initial
feelings have been confirmed: Fans
of retro - inspired platformers owe it to themselves to play this
game.
Then the
game would lose nearly all
of its charm, as it stands the
retro graphics really add to that 80's action nostalgia
feel of the movies.
This
game is sort
of a mix between dungeon crawler and platformer, along with roguelike content and an overall
retro feel to the visual.
Stylish
retro graphics, Metroidvania
game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the
games of yesteryear combined to give me the same kind
of warm and fuzzy
feelings I remember experiencing the first time I saw last year's instant
retro - classic, Shovel Knight, in action.
This unique shoot - em - up
game has taken the power
of the Sega Dreamcast platform, and given it a
retro look and
feel all around.
The
game has the look and
feel of a
retro platformer, with eye - catching colourful landscapes and well designed 2D foes.
It's one thing to make a
game look like this, hooking into everyone's current lust for «
retro - futurism» or whatever it is we're calling nostalgia now, but it's another thing for the
feel, atmosphere and mechanics
of your
game to perfectly match that style.
As for the presentation, Inti Creates has nailed the charm
of retro styled graphics and sound; this
feels like an original NES
game right down to the aspect ratio
of the screen.
The whole
game has a strong
retro feeling, and it certainly isn't for everyone, especially those who've cut their teeth on Castlevania: Symphony
of the Night.
The gameplay is what will grab the attention
of most, as it
feels more or less what we expect Mega Man 11 would play like if such a
game were made in the same
retro style as Mega Man 9 and 10.
There's a reason why so many
games on the App Store today try to emulate that classic
retro feel of old 8 - bit NES
games: because those NES
games were unbelievably awesome!
as for indie
games i love
retro and indie
games but most
of the ones that come out for ps4 are pretty weak and do nt
feel like a full
game....
Berzerker 2012 XP stays pretty close to what the original
game was, keeping the good
retro feel about it even though it has a nice coating
of 3D visuals to bring it back to life.
An 8 - Bit Love Letter When playing a
retro - inspired
game I always look for a very particular
feeling of nostalgia.
Additional features to the
game include an optional scanline overlay to attempt to more faithfully emulate the
feel of playing a
retro game on an older TV, a survival mode that involves a timer ticking down while you rush to find an exit, and an online scoreboard that tracks things such as time to beat the
game, time to get 100 %, and scores in survival mode.
As with the trend
of many KS
games right now, it has a
retro feel to it hearkening back to the days
of Secret
of Mana and Chrono Trigger, but not only that, the soundtrack will feature collaborations from Secret
of Mana composer Hiroki Kikuta.
The levels the Shovel Knight must traverse
feel like they are designed by scholars
of retro games.
As much as I appreciate the direction
of The Curious Expedition, an exploration
game with an 8 - bit
retro look and procedurally generated maps, it
feels like a mish - mash
of stuff that landed where it was thrown.
This truly
feels and plays like an old school title, but contrary to my expectations, it doesn't
feel like the elements have been phoned in or simply taken from that era
of gaming simply for the fact
of making a
retro game.
It delivers to all
retro - gaming fanatic a
game with the same
feeling of the classic Pitfall from which take inspiration.
The faithful way in which the 8 - bit style is implemented; the light - hearted
feel the
game has; the creative level design ensures you to be on your toes at all times; challenging; the design
of all the
game's characters; the stunning
retro soundtrack; a welcome checkpoint feature.
To fully create that
retro feeling, developers from Microgaming have also added authentic sound effects reminiscent
of old arcade
games.
With boring
retro type
games, which RGC is centered on, and the need for me to unlock the
games by playing challenges
of which some are very difficult; I
feel this
game really isn't worth my time and I suggest you take a pass even if you are really into
retro games.
For many
of us trying to recapture those childhood
feelings of awe and wonder,
Retro Game Challenge gets to the very heart
of why we still play videogames and for that is to be applauded.
The
game is absolutely adorable, with each different world focusing on a different element (Earth, Water, Fire, and Air), and it definitely
feels like a callback to the
retro 3D platformers
of the 90s.