Sentences with phrase «retro feel to the game»

The games retro soundtrack also works really well adding to the nice retro feel to the game.

Not exact matches

The game's story is somewhat non-existent, the controls feel a little bit awkward for a gamecube controller (But Retro studios and Nintendo still did the effort and I congratulate them) and the fact that you get to explore the same areas for the 3th or 4th time can be a little frustrating and boring.
I love games that carry a retro feel and a modern feel at the same time and when a game does this right it makes itself accessible to a number
Visually the game screams retro and when you combine that with the excellent sound design then you get a game that takes you down memory lane, but it also has a modern feel to it at the same time which is awesome.
I don't know why creating games that actually looked and felt like retro games was too big an ask for Playtonic, but it's jarring (and creatively barren) to feature a bunch of «arcade» games that look just like the regular game.
There's even a retro 8 - bit mode included for those feeling particularly nostalgic, serving as a fun throwback to the games more simplistic origins.
Add to this already faulty film the fact that it is told in quarters, three of which take place in the 1980s, and you often end up feeling as if you are watching the basketball game from hell with retro music on.
Retro City Rampage packed an entire GTA - sized world to explore inside a game that feels like it belongs on an NES cart.
While the opening scene, which serves only as back - story and general reasons as to why it takes so long for Raleigh (Charlie Hunnam) to return to the Jaeger game, is fluff for the film and even in the moment felt unnecessary as opposed to just being retro - actively less awesome than the other greater action sequences.
It gives the whole thing the feel of a somewhat retro text adventure, but it's something you get used to very quickly and it actually speeds up the game since you can skip through conversations as quickly as you can read them, rather than waiting for voices to catch up.
The plot of «Welcome to the Jungle» feels less like a sequel to the Robin Williams movie about the magical board game and more like «The Breakfast Club», upgraded with body - switcheroo comedy and some retro «Indiana Jones» thrills.
The game features 5 different game modes and pays tribute to all Boulder Dash ® fans with its «Retro Mode», which carefully replicates the look and feel of the original Boulder Dash ®, released on Home Computers in 1984.
With its arcade aesthetic and retro gameplay, the game feels like a love letter to the past.
Kero Blaster, $ 5.99 You can't swing a dead frog on the App Store without hitting five games that claim to have a retro feel to them, but very few of them actually feel like something from an older era.
Back when I started gaming, all of the controls were bunched up on the keyboard, and I can tell you from experience that they stopped doing that for a reason; this is not the retro feel you want your game to have.
All six games are being remastered into beautiful HD yet feature a number of filtering options which will allow them to retain that classic retro look and feel.
The game brings an unconventional twist to the platforming genre, making it feel both new and retro in the same breath.
Gaijin Games even announced the sequel this year which is set to be released on Xbox Live Arcade, but it may feature slightly different visuals to the old retro feel that Runner and the other Bit.Trip games have.
While that game kept much of the series» retro feel and design, moving combat and monsters to 3D felt like a logical step of progression.
It's got retro pixel - art visuals, which I know is something that's started to seem a bit overused within gaming, but somehow feels all the more fitting giving that almost the entirety of the game is a throwback itself.
With its very retro look and feel, Overdriven does a good job of capturing the essence that made games like this one of the most played genres of the late 80's to early 90's and with its simplistic approach to its controls it certainly comes close to looking and feeling like a top down shooter of old.
To be honest the constant parade of retro - inspired games irritates me a bit, especially since most of them only sport the aesthetic and never manage to capture the actual feel of their inspirationTo be honest the constant parade of retro - inspired games irritates me a bit, especially since most of them only sport the aesthetic and never manage to capture the actual feel of their inspirationto capture the actual feel of their inspirations.
Now that Axiom Verge has finally arrived — just in time to grab a piece of the spotlight as part of Sony's Spring Fever indie promotion — my initial feelings have been confirmed: Fans of retro - inspired platformers owe it to themselves to play this game.
Then the game would lose nearly all of its charm, as it stands the retro graphics really add to that 80's action nostalgia feel of the movies.
This game is sort of a mix between dungeon crawler and platformer, along with roguelike content and an overall retro feel to the visual.
Stylish retro graphics, Metroidvania game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the games of yesteryear combined to give me the same kind of warm and fuzzy feelings I remember experiencing the first time I saw last year's instant retro - classic, Shovel Knight, in action.
It's one thing to make a game look like this, hooking into everyone's current lust for «retro - futurism» or whatever it is we're calling nostalgia now, but it's another thing for the feel, atmosphere and mechanics of your game to perfectly match that style.
As for the presentation, Inti Creates has nailed the charm of retro styled graphics and sound; this feels like an original NES game right down to the aspect ratio of the screen.
There's a reason why so many games on the App Store today try to emulate that classic retro feel of old 8 - bit NES games: because those NES games were unbelievably awesome!
Berzerker 2012 XP stays pretty close to what the original game was, keeping the good retro feel about it even though it has a nice coating of 3D visuals to bring it back to life.
This review series is dedicated to new games with a retro look and / or feel.
Additional features to the game include an optional scanline overlay to attempt to more faithfully emulate the feel of playing a retro game on an older TV, a survival mode that involves a timer ticking down while you rush to find an exit, and an online scoreboard that tracks things such as time to beat the game, time to get 100 %, and scores in survival mode.
As with the trend of many KS games right now, it has a retro feel to it hearkening back to the days of Secret of Mana and Chrono Trigger, but not only that, the soundtrack will feature collaborations from Secret of Mana composer Hiroki Kikuta.
This truly feels and plays like an old school title, but contrary to my expectations, it doesn't feel like the elements have been phoned in or simply taken from that era of gaming simply for the fact of making a retro game.
This rendition maintains the retro feel of the game while allowing it to feel modern as well.
It delivers to all retro - gaming fanatic a game with the same feeling of the classic Pitfall from which take inspiration.
The faithful way in which the 8 - bit style is implemented; the light - hearted feel the game has; the creative level design ensures you to be on your toes at all times; challenging; the design of all the game's characters; the stunning retro soundtrack; a welcome checkpoint feature.
To fully create that retro feeling, developers from Microgaming have also added authentic sound effects reminiscent of old arcade games.
With boring retro type games, which RGC is centered on, and the need for me to unlock the games by playing challenges of which some are very difficult; I feel this game really isn't worth my time and I suggest you take a pass even if you are really into retro games.
After releasing several casual mobile titles such as the acclaimed «Super Barista», Appnormals is dedicated to developing genuinely innovative games across multiple platforms; titles which embrace the studio's quest for original mechanics, unique premises and a hallmark retro look and feel.
For many of us trying to recapture those childhood feelings of awe and wonder, Retro Game Challenge gets to the very heart of why we still play videogames and for that is to be applauded.
But FIFA 2000, in which you could still dive and foul the goalkeeper, simply doesn't feel old enough to be a retro game.
The game is absolutely adorable, with each different world focusing on a different element (Earth, Water, Fire, and Air), and it definitely feels like a callback to the retro 3D platformers of the 90s.
According to Arguile, Crash Bandicoot: N. Sane Trilogy was a «huge success at retail with no marketing spend,» as the game drew from its retro feels with its titular character as one of the most popular mascots of early PlayStation history.
It's simple platforming at its heart, a chance for gamers of any age to enjoy a retro feeling without having to deal with 8 - bit graphics or frustrating die - to - learn gameplay.
Although the game is currently off the shelves for PC gamers, console users continue to feel the love from Rocksteady, as the studio plans to launch a new update that will feature the awesome retro - styled Batmobile from the late 1980s.
Because F1 2017 now features several retro cars, gamers will be able to sample the regulations and feel of cars back to back.
Like a delicious burrito, it's neatly wrapped in the game's amazing soundtrack composed by Danny Baranowsky, which is comprised of not particularly long loops, but like the music of those retro games that you never seem to get tired of, this recaptures that feeling.
Id software's Doom combines a retro focus on killing hellish demons with some smart modern additions that manage to keep the game feeling fresh without making it feel bloated.
Where did the inspiration come from to not only create a retro feel game, but to also have this be your first published title?
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