The games retro soundtrack also works really well adding to the nice
retro feel to the game.
Not exact matches
The
game's story is somewhat non-existent, the controls
feel a little bit awkward for a gamecube controller (But
Retro studios and Nintendo still did the effort and I congratulate them) and the fact that you get
to explore the same areas for the 3th or 4th time can be a little frustrating and boring.
I love
games that carry a
retro feel and a modern
feel at the same time and when a
game does this right it makes itself accessible
to a number
Visually the
game screams
retro and when you combine that with the excellent sound design then you get a
game that takes you down memory lane, but it also has a modern
feel to it at the same time which is awesome.
I don't know why creating
games that actually looked and
felt like
retro games was too big an ask for Playtonic, but it's jarring (and creatively barren)
to feature a bunch of «arcade»
games that look just like the regular
game.
There's even a
retro 8 - bit mode included for those
feeling particularly nostalgic, serving as a fun throwback
to the
games more simplistic origins.
Add
to this already faulty film the fact that it is told in quarters, three of which take place in the 1980s, and you often end up
feeling as if you are watching the basketball
game from hell with
retro music on.
Retro City Rampage packed an entire GTA - sized world
to explore inside a
game that
feels like it belongs on an NES cart.
While the opening scene, which serves only as back - story and general reasons as
to why it takes so long for Raleigh (Charlie Hunnam)
to return
to the Jaeger
game, is fluff for the film and even in the moment
felt unnecessary as opposed
to just being
retro - actively less awesome than the other greater action sequences.
It gives the whole thing the
feel of a somewhat
retro text adventure, but it's something you get used
to very quickly and it actually speeds up the
game since you can skip through conversations as quickly as you can read them, rather than waiting for voices
to catch up.
The plot of «Welcome
to the Jungle»
feels less like a sequel
to the Robin Williams movie about the magical board
game and more like «The Breakfast Club», upgraded with body - switcheroo comedy and some
retro «Indiana Jones» thrills.
The
game features 5 different
game modes and pays tribute
to all Boulder Dash ® fans with its «
Retro Mode», which carefully replicates the look and
feel of the original Boulder Dash ®, released on Home Computers in 1984.
With its arcade aesthetic and
retro gameplay, the
game feels like a love letter
to the past.
Kero Blaster, $ 5.99 You can't swing a dead frog on the App Store without hitting five
games that claim
to have a
retro feel to them, but very few of them actually
feel like something from an older era.
Back when I started gaming, all of the controls were bunched up on the keyboard, and I can tell you from experience that they stopped doing that for a reason; this is not the
retro feel you want your
game to have.
All six
games are being remastered into beautiful HD yet feature a number of filtering options which will allow them
to retain that classic
retro look and
feel.
The
game brings an unconventional twist
to the platforming genre, making it
feel both new and
retro in the same breath.
Gaijin
Games even announced the sequel this year which is set
to be released on Xbox Live Arcade, but it may feature slightly different visuals
to the old
retro feel that Runner and the other Bit.Trip
games have.
While that
game kept much of the series»
retro feel and design, moving combat and monsters
to 3D
felt like a logical step of progression.
It's got
retro pixel - art visuals, which I know is something that's started
to seem a bit overused within gaming, but somehow
feels all the more fitting giving that almost the entirety of the
game is a throwback itself.
With its very
retro look and
feel, Overdriven does a good job of capturing the essence that made
games like this one of the most played genres of the late 80's
to early 90's and with its simplistic approach
to its controls it certainly comes close
to looking and
feeling like a top down shooter of old.
To be honest the constant parade of retro - inspired games irritates me a bit, especially since most of them only sport the aesthetic and never manage to capture the actual feel of their inspiration
To be honest the constant parade of
retro - inspired
games irritates me a bit, especially since most of them only sport the aesthetic and never manage
to capture the actual feel of their inspiration
to capture the actual
feel of their inspirations.
Now that Axiom Verge has finally arrived — just in time
to grab a piece of the spotlight as part of Sony's Spring Fever indie promotion — my initial
feelings have been confirmed: Fans of
retro - inspired platformers owe it
to themselves
to play this
game.
Then the
game would lose nearly all of its charm, as it stands the
retro graphics really add
to that 80's action nostalgia
feel of the movies.
This
game is sort of a mix between dungeon crawler and platformer, along with roguelike content and an overall
retro feel to the visual.
Stylish
retro graphics, Metroidvania
game design, a mysterious sci - fi setting, and a dark, thumping soundtrack inspired by the
games of yesteryear combined
to give me the same kind of warm and fuzzy
feelings I remember experiencing the first time I saw last year's instant
retro - classic, Shovel Knight, in action.
It's one thing
to make a
game look like this, hooking into everyone's current lust for «
retro - futurism» or whatever it is we're calling nostalgia now, but it's another thing for the
feel, atmosphere and mechanics of your
game to perfectly match that style.
As for the presentation, Inti Creates has nailed the charm of
retro styled graphics and sound; this
feels like an original NES
game right down
to the aspect ratio of the screen.
There's a reason why so many
games on the App Store today try
to emulate that classic
retro feel of old 8 - bit NES
games: because those NES
games were unbelievably awesome!
Berzerker 2012 XP stays pretty close
to what the original
game was, keeping the good
retro feel about it even though it has a nice coating of 3D visuals
to bring it back
to life.
This review series is dedicated
to new
games with a
retro look and / or
feel.
Additional features
to the
game include an optional scanline overlay
to attempt
to more faithfully emulate the
feel of playing a
retro game on an older TV, a survival mode that involves a timer ticking down while you rush
to find an exit, and an online scoreboard that tracks things such as time
to beat the
game, time
to get 100 %, and scores in survival mode.
As with the trend of many KS
games right now, it has a
retro feel to it hearkening back
to the days of Secret of Mana and Chrono Trigger, but not only that, the soundtrack will feature collaborations from Secret of Mana composer Hiroki Kikuta.
This truly
feels and plays like an old school title, but contrary
to my expectations, it doesn't
feel like the elements have been phoned in or simply taken from that era of gaming simply for the fact of making a
retro game.
This rendition maintains the
retro feel of the
game while allowing it
to feel modern as well.
It delivers
to all
retro - gaming fanatic a
game with the same
feeling of the classic Pitfall from which take inspiration.
The faithful way in which the 8 - bit style is implemented; the light - hearted
feel the
game has; the creative level design ensures you
to be on your toes at all times; challenging; the design of all the
game's characters; the stunning
retro soundtrack; a welcome checkpoint feature.
To fully create that
retro feeling, developers from Microgaming have also added authentic sound effects reminiscent of old arcade
games.
With boring
retro type
games, which RGC is centered on, and the need for me
to unlock the
games by playing challenges of which some are very difficult; I
feel this
game really isn't worth my time and I suggest you take a pass even if you are really into
retro games.
After releasing several casual mobile titles such as the acclaimed «Super Barista», Appnormals is dedicated
to developing genuinely innovative
games across multiple platforms; titles which embrace the studio's quest for original mechanics, unique premises and a hallmark
retro look and
feel.
For many of us trying
to recapture those childhood
feelings of awe and wonder,
Retro Game Challenge gets
to the very heart of why we still play videogames and for that is
to be applauded.
But FIFA 2000, in which you could still dive and foul the goalkeeper, simply doesn't
feel old enough
to be a
retro game.
The
game is absolutely adorable, with each different world focusing on a different element (Earth, Water, Fire, and Air), and it definitely
feels like a callback
to the
retro 3D platformers of the 90s.
According
to Arguile, Crash Bandicoot: N. Sane Trilogy was a «huge success at retail with no marketing spend,» as the
game drew from its
retro feels with its titular character as one of the most popular mascots of early PlayStation history.
It's simple platforming at its heart, a chance for
gamers of any age
to enjoy a
retro feeling without having
to deal with 8 - bit graphics or frustrating die -
to - learn gameplay.
Although the
game is currently off the shelves for PC
gamers, console users continue
to feel the love from Rocksteady, as the studio plans
to launch a new update that will feature the awesome
retro - styled Batmobile from the late 1980s.
Because F1 2017 now features several
retro cars,
gamers will be able
to sample the regulations and
feel of cars back
to back.
Like a delicious burrito, it's neatly wrapped in the
game's amazing soundtrack composed by Danny Baranowsky, which is comprised of not particularly long loops, but like the music of those
retro games that you never seem
to get tired of, this recaptures that
feeling.
Id software's Doom combines a
retro focus on killing hellish demons with some smart modern additions that manage
to keep the
game feeling fresh without making it
feel bloated.
Where did the inspiration come from
to not only create a
retro feel game, but
to also have this be your first published title?