[66][3][2] Eurogamer noted that the game
reuses graphical assets very often, resulting in many levels having «identical corridors and murky exteriors».
Not exact matches
When the series was releasing for the 3DS, we didn't really see the
graphical potential of the series since it appeared to be
reusing PS2
assets.
Some art
assets from previous games were
reused so it keeps the same
graphical style, while the deviating from the Tales formula in terms of gameplay.
For it's simple yet immersive world, where
graphical assets are
reused properly and professionally to a point where it could be released as a commercial product.
When the series was releasing for the 3DS, we didn't really see the
graphical potential of the series since it appeared to be
reusing PS2
assets.