Pleasingly, there's some nice risk /
reward elements here as well: although common items might initially offer bit more attacking power, Epic or Legendary articles provide for a higher level cap.
Not exact matches
It's a formulaic tale of mistaken identities and boy hunting, but there's a concentration on human
elements here that's
rewarding, allowing for kindness and consideration to lead the experience.
Because the only
reward is more materials and actual experience points for levelling are granted for building and completing tasks for your towns, combat can be a bit dull and it's obvious it's the lesser focus
here than the crafting
elements, which will be fine for most.