Sentences with phrase «reward mechanic»

If you fail, the rest of the ingredients you put up will be destroyed, so there is a great risk / reward mechanic in play.
And when you win online events the game has a simple but awesome reward mechanic wherein a little wheel gets spun and you win whatever it stops on!
While you don't necessarily have to spend real - world money, the harvesting resources function uses a time - based reward mechanic.
It's an extremely interesting system with a high risk, high reward mechanic that you really don't see often in other RPGs.
This creates a nice risk vs reward mechanic since scooting down the board too quickly can result in an early and decisive advantage or a lot of lost points later on.
With the risk vs. reward mechanics of parasitism and the rhythm game, you'd think that the game sounds complex and difficult, but this game is probably Experience's easiest title yet.
This creates a Dark Souls-esque sort of risk / reward mechanic since the frustration of being killed and sent all the way back to the most recent checkpoint is counterbalanced by the rush of relief the player feels when they reach a new shrine after evading a bunch of monsters.
They like to do this with both carrots (offering rewarding mechanics for giving gifts) and sticks (putting in roadblocks that can only be overcome by getting help).
The only other complaint that I have is that it is somewhat samey, with a grind and reward mechanic playing throughout — do a mission, get stuff, build stuff, rinse and repeat.
The risk / reward mechanic works better here than it did in Alienation.
With rewarding mechanics and loads of ways to play, you surely won't regret your run to the eShop to download this trophy of an indie title.
Galactology features deeper, more rewarding mechanics (allegedly) than the first game, and enough new content to satisfy even the most ardent simulation fan.
There's a very good risk / reward mechanic running through these encounters, as each Wanderer that is destroyed can be harvested for Kuban energy, which is used to level up your character — and anything you craft — later in the game.
Completing a planet rewards you with a chunk of gold that can be used to buy new stuff, but there's also an interesting risk vs reward mechanic at play on the planet's surface as you can send humans to mine gold deposits as well, which obviously stops them from gathering the materials required to build your defenses.
Playing as a racer there's a clever risk vs reward mechanic in place, as outrunning cops, completing events and generally just behaving like a pillock builds up your multiplier which in turn vastly increases the amount of Speed Points (money) rolling in.
After choosing their team, players choose a Pandora's Box, a powerful but temporary upgrade that sacrifices their partner and a compelling risk - reward mechanic for desperate situations.
The only other complaint that I have is that it is somewhat samey, with a grind and reward mechanic playing throughout — do a mission, get stuff, build stuff, rinse and repeat.
Besides just growing your party, the world map also contains some rewarding mechanics.
Now, the real trick is that sacrificing your little Swarmites also adds to your multiplier and score making for a risk vs reward mechanic.
It's an ingenius, brilliant risk vs reward mechanic, one that left me pondering what to do at every checkpoint, contemplating just how hard the previous section had been and whether it was worth the extra gold.
Anyone who's enjoyed Radiant Silvergun or Ikaruga will find plenty to like here, and though it can be easy to blast through the levels as quickly as possible, its rewarding mechanics and high - score leaderboards will ensure plenty of reasons to make repeat visits.
Each stage has a series of checkpoints keeping backtracking to a minimum and where you will respawn should you die; it's here that Shovel Knight takes some inspiration from games like Dark Souls with a satisfying risk - reward mechanic.
It's a fantastically thrilling risk and reward mechanic.
In Star Control 2, there were planetary hazards that created a risk / reward mechanic.
But any type of gambling is based on human psychology and works with a simple risk - reward mechanic.
During a year when many seemed content to spend their portable gaming time with ill - tempered birds and other iOS apps designed for quick entertainment, masterful developers like Kojima Productions and Level - 5 forged experiences that immersed players, pulling them in with rich stories, rewarding mechanics, and clever surprises.
Hopefully some type of reward mechanic can be patched in as the groundwork is completely here for a robust online experience.
Anti-gravity adds a risk / reward mechanic that freshens up the classic Mario Kart gameplay alongside the under - water and gliding mechanics added in Mario Kart 7.
Nothing too original, but having to go and collect your spear after throwing it adds a nice risk - reward mechanic.
Note holds present one of the most remarkable deviations, contributing an invigorating risk / reward mechanics that enlivens the conventional rhythm repetition.
Players who attempt his risk - reward mechanics will also find that his attack properties change upon taking damage.
This version of SF4 is jam packed with everything a Street Fighter fan could ever want — a massive roster, deep and rewarding mechanics, a strong online component, a wide variety of costumes, and the ability to play with earlier iterations of every character.
a b c d e f g h i j k l m n o p q r s t u v w x y z