Completing a planet rewards you with a chunk of gold that can be used to buy new stuff, but there's also an interesting risk vs
reward mechanic at play on the planet's surface as you can send humans to mine gold deposits as well, which obviously stops them from gathering the materials required to build your defenses.
Not exact matches
At a higher, almost philosophical level, the government wants to disrupt the long - standing
mechanics that enable a small business to both get through challenging times without resorting to layoffs or bankruptcy, and then reap their
rewards during those precious, and often short, «good years.»
Although this trial and error
mechanic can be
rewarding,
at times it feels unfair such as in larger areas where you can't quite see where the enemies are before it's too late.
It's an ingenius, brilliant risk vs
reward mechanic, one that left me pondering what to do
at every checkpoint, contemplating just how hard the previous section had been and whether it was worth the extra gold.
There is a little fun here, but with so little
reward to and some busted
mechanics, its a tough sell
at full price
The dreaded «Tokens» microtransaction
mechanic from Forza Motorsport 5, for instance, is no longer present (even though the cynic inside me wouldn't put it against Microsoft to add them in
at a later date, as the publisher did with Forza Horizon 2), instead replaced by an in - game economy that's far more generous in the currency and content it
rewards players with as they steadily progress through the game.
Quests that are worth more points tend to also force characters to get into situations that they simply aren't as good
at for, thus it's a
rewards vs risk
mechanic when it comes to gunning for those bigger points.
By this point, we've experienced all the
mechanics of the game (
at this point, we don't know about being
rewarded with a fourth power after completing the story).
Given that many players spend more time playing
at lower ranks due to the tempered
mechanic, it was important to make sure those earlier games were
rewarding as well.»
At the same time, while it looks like an average Final Fantasy clone on the surface, the juxtaposition of the game's goofier than intended translation with a weirdly somber setting and unique party
mechanics makes for a surprisingly
rewarding game.
Speaking of the raid, we have received two new pieces of endgame content: the raid lair «Spire of Stars» and a new hoard mode activity called «Escalation Protocol,» which is a 7 - level hoard type of encounter that has many different
mechanics and will
reward players
at levels 3, 5 and 7.
I put countless hours into the first dark souls trying to max out my level and get every piece of armor, every weapon, spell, etc... The game's steep learning curve and high level of difficulty seem like a drawback
at first, but once you master the
mechanics of combat and game play, you will find this game to be extremely immersive and
rewarding.
New goals, new
rewards, new items, new
mechanics, and whole new worlds will be coming to the Sea of Thieves
at a rapid pace!
Dropping off a ledge no longer brings with it the punishing time delay you got in earlier Mario Kart games, yet the game still
rewards more adept players - the better you get
at either taking straight lines through corners or using the drift and boost
mechanics to your advantage, the more likely you are to secure victory.