Sentences with phrase «reward mechanic in»

Not exact matches

Game mechanics can be applied in far more ways than mere rewards and achievements.
Ostensibly the same again, then, LocoRoco 2 nevertheless pulls its charm tight and burrows deeper into the mechanics, level layouts and set - pieces, presenting more elaborate rewards in visuals and gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles in a Teletubbies haystack.
Bloodborne is an incredible game; tight in its mechanics, logical in its systems, rewarding, intense, gloriously frustrating and exciting in equal measure.
The tight controls and consistently fair gameplay mechanics of Super Meat Boy provide a rewarding experience not based on XP or the grinding of a special ability but based on the virtue of naturally learning how to master the level in one piece.
Although this trial and error mechanic can be rewarding, at times it feels unfair such as in larger areas where you can't quite see where the enemies are before it's too late.
Veteran action - RPG players well schooled in the mechanics of their favorite genre face a bit an un-learning curve in Monster Hunter, because the usual tactics of leveling a character and squaring off against an enemy for a frantic battle to the death will not be rewarded for long.
Because 3D learning is closely related to gaming, it is easy to integrate the mechanics of gamification into the solution so learning can be facilitated in a competitive virtual environment or driven by achievement through reward earning.
We've had huge success in applying game mechanics like rewards and badges.
I would of stayed a wrench if not for an injury in my twenties and after all the jobs since being a mechanic was the most rewarding, humbling, frustrating, fun, physically challenging, mentally challenging, educational... should I go on?
One of the reasons I started this blog is because in general it's remarkably difficult to find practical details about the actual mechanics of airline, hotel, and credit card rewards programs.
It's a rewarding system compared to the standard leveling mechanics seen in most RPGs because it feels like you actually had to do something in order to become better.
This creates a nice risk vs reward mechanic since scooting down the board too quickly can result in an early and decisive advantage or a lot of lost points later on.
-- Takes place in the Aegis War — The Driver - Blade mechanic is gone — Instead you control characters like Addam, Mythra, Brighid, Minoth, Lora, etc. directly — They all have 7 Arts — Characters like Addam for example can't upgrade their weapons with core chips — Blade data for Jin, Haze and seemingly Malos exists, so they could be potential rewards — Datamine confirms that The Conduit is the Zohar (might just be a reference to its shape though)
In conclusion, Stoked is probably one of the most competent snowboarding games available that although has a rather high learning curve, if you do manage to put in the time, the gameplay mechanics will definitely be rewarding enougIn conclusion, Stoked is probably one of the most competent snowboarding games available that although has a rather high learning curve, if you do manage to put in the time, the gameplay mechanics will definitely be rewarding enougin the time, the gameplay mechanics will definitely be rewarding enough.
It was this risk / reward material grinding mechanic that has kept me coming back and, in my opinion, staves of the repetitive nature of the mission structure as there is such a vast array of gear to acquire and then upgrade that I always felt hungry for more.
In «The Gunstringer», you control a fiery gun - toting marionette through his adventures, combining solo platforming and shooting mechanics into fun, competitive action with a full suite of collectibles, unlockables, abilities, rewards and more.
The dreaded «Tokens» microtransaction mechanic from Forza Motorsport 5, for instance, is no longer present (even though the cynic inside me wouldn't put it against Microsoft to add them in at a later date, as the publisher did with Forza Horizon 2), instead replaced by an in - game economy that's far more generous in the currency and content it rewards players with as they steadily progress through the game.
The other new mechanic is «Active Flow», which encourages players to keep in the game by rewarding them with an attack boost and recovering their special attack gauge more quickly if they attack the opponent aggressively.
There's a very good risk / reward mechanic running through these encounters, as each Wanderer that is destroyed can be harvested for Kuban energy, which is used to level up your character — and anything you craft — later in the game.
Velocity and its remastered Velocity Ultra iteration delighted quite a lot of fans by combining elements from 2D shooters, bullet - hell type experiences, and puzzle mechanics, in order to deliver a tight yet rewarding title.
Meanwhile, the crop, animal tending, and item synthesis mechanics will be familiar to those that have dabbled in either Harvest Moon or Story of Seasons, simple in their accessibility but having enough depth to reward those that sink their time into them.
This sequel brings with it a number of new and exciting features to spice things up, including the addition of addicting new Skirmish battles and a surprisingly robust kingdom building mechanic that allows you to preside over a bustling metropolis, with each upgrade offering a tangible reward in the adventure portion of the game.
In Star Control 2, there were planetary hazards that created a risk / reward mechanic.
Bolder still is that the game has no handholding in it whatsoever and yet, whereas in the hands of other developers Hieroglyphika may have drifted into the realms of the unintelligible, here the game rewards experimentation as little by little you unearth the myriad of systems and mechanics that comprise the experience.
Further rewards come with an XP system, which, like the Dissidia series, means that, in spite of being of a different genre altogether, it still clings to RPG mechanics.
I've always enjoyed the Forza series in general and applauded Turn 10 for the way that they've managed to create a game series for racers and drivers and car aficionados of all capabilities, ensuring that petrolheads come back time and time again thanks to exceptional vehicle modelling, options to tailor the Forza games to one's own specifications in terms of simulation and skill, addictive progression mechanics and rewarding unlocks, and car - porn camerawork that might make the BBC Top Gear team deliver an ovation.
«Our intention was to keep slower - paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.»
Again, this mechanic is dependent upon waiting until you're a split - second from taking damage, further emphasizing From Software's focus on risk versus reward in this outing.
As for newcomers to the series, they discover a really addictive and rewarding title, sharing some similarities in the games» mechanics between Farming Simulator and other genre reference.
That work includes improving the feel of combat as well as which inputs take priority to make combat feel less clunky, making different weapon identities feel more distinct, and striking a balance between action - based mechanics to keep skill in combat vital and RPG mechanics to make progression feel rewarding.
Bloodborne is a spiritual successor to the Souls series, a franchise that is well known for its punishing mechanics, high risk and reward gameplay, sense of adventure and exploration in dark fantasy settings.
Like any Destiny raid, it takes skill, communication, and mastering mechanics to be successful in what might be one of Destiny's most rewarding activities.
The very high difficulty level could discourage the less undaunted players, but if you'll take your time to master its mechanics and «enter» into the game, you'll be rewarded with one of the most satisfying and memorable experiences in your life as a gamer.
It's set to bring a new enemy AI threat, plus new tools, mechanics, and rewards, but will be a little smaller in scale compared to 2018's other updates, which includes this summer's Cursed Sails and Foresaken Shores.
Unfortunately, Rise of the Tomb Raider suffers the same problem encountered by many other games with optional stealth mechanics in that there's no real reward for avoiding a combat encounter.
The original La - Mulana was a platformer that featured difficult - yet - rewarding platforming mechanics, and faired well with critics when it released in 2012.
THE MECHANIC: Early access to the «Mechanically Challenged» mini-games + Early access to the beta version of Blackspace + Developer diary updates and videos showcasing progress in Blackspace only for our Kickstarter backers + Included in Blackspace credits under «Mechanics» + All previous rewards unless marked as «exclusive reward»
In CoD «you get rewards for mechanics
Anti-gravity adds a risk / reward mechanic that freshens up the classic Mario Kart gameplay alongside the under - water and gliding mechanics added in Mario Kart 7.
Elsewhere, Gacha systems are a form of positive re-enforcement that have proven controversial in the past, but in modern Western games a less random version of the mechanic is often used where potential rewards and probabilities are more transparent.
In an era where games so callously reward you simply for investing time, or shoehorn so - called RPG mechanics in order to feel like the mere act of playing is not enough to hold your interest, Steamworld Dig instead has a positive feedback loop where everything you do is there simply to reinforce that pick, pick, picIn an era where games so callously reward you simply for investing time, or shoehorn so - called RPG mechanics in order to feel like the mere act of playing is not enough to hold your interest, Steamworld Dig instead has a positive feedback loop where everything you do is there simply to reinforce that pick, pick, picin order to feel like the mere act of playing is not enough to hold your interest, Steamworld Dig instead has a positive feedback loop where everything you do is there simply to reinforce that pick, pick, pick.
Like many mechanics popular in mobile games, Gacha systems require a significant amount of testing and refinement to ensure they provide players with the correct risk - reward ratio.
Dropping off a ledge no longer brings with it the punishing time delay you got in earlier Mario Kart games, yet the game still rewards more adept players - the better you get at either taking straight lines through corners or using the drift and boost mechanics to your advantage, the more likely you are to secure victory.
In games with precise combat, the prospect of a significant setback can raise the stakes, encouraging you to master the mechanics and making your victories all the more rewarding.
If you're searching for a challenging and rewarding career in modern mechanics, we're committed to delivering the premier automotive training students need.
It's refreshing Dragon Ball FighterZ appears intent on welcoming newbies with open arms; in fact rewarding you with in - game currency for playing through the elaborate, encompassing tutorial, which covers concepts of Ki (power), blocking, and cancelling — which is a game mechanic I never knew I loved.
Companies like Zynga developed exploitative game mechanics where you earned in - game rewards for inviting friends and pestering them to play with requests and News Feed posts.
Seeking to obtain a challenging and rewarding position as an Industrial Machinery Mechanic in a well - reputed company where I can use my exceptional technical skills and my extensive experience in the field
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