The only other complaint that I have is that it is somewhat samey, with a grind and
reward mechanic playing throughout — do a mission, get stuff, build stuff, rinse and repeat.
Not exact matches
With
rewarding mechanics and loads of ways to
play, you surely won't regret your run to the eShop to download this trophy of an indie title.
Moveset changes / shifts may not seem like much, but they sometimes
reward long - term players for
playing early, though when those same shifts are used to force us to spend Dust and Candy (the game's grindy leveling currencies) on new Pokemon, it feels as if we're being punished, even if I recognize it as a
mechanic to ensure a level
playing field.
Its levels are well - designed employing interesting
mechanics that make it challenging, yet equally
rewarding to
play.
Completing a planet
rewards you with a chunk of gold that can be used to buy new stuff, but there's also an interesting risk vs
reward mechanic at
play on the planet's surface as you can send humans to mine gold deposits as well, which obviously stops them from gathering the materials required to build your defenses.
Given that many players spend more time
playing at lower ranks due to the tempered
mechanic, it was important to make sure those earlier games were
rewarding as well.»
The core
mechanics are simple to learn, but hard to master allowing accessibility to new players while
rewarding those who
play often!
The Gear System uses RPG - like
mechanics to
reward you with loot drops every time you
play the game.
The whole
mechanic that makes the game special and
rewarding to
play is taken away from you sporadically until the end of the game.
«Composite scoring system
rewards performance on individual
plays; adds up to leaderboard - friendly overall game score» — on the
mechanic that became the Starpoints scoring system
I put countless hours into the first dark souls trying to max out my level and get every piece of armor, every weapon, spell, etc... The game's steep learning curve and high level of difficulty seem like a drawback at first, but once you master the
mechanics of combat and game
play, you will find this game to be extremely immersive and
rewarding.
In an era where games so callously
reward you simply for investing time, or shoehorn so - called RPG
mechanics in order to feel like the mere act of
playing is not enough to hold your interest, Steamworld Dig instead has a positive feedback loop where everything you do is there simply to reinforce that pick, pick, pick.
This version of SF4 is jam packed with everything a Street Fighter fan could ever want — a massive roster, deep and
rewarding mechanics, a strong online component, a wide variety of costumes, and the ability to
play with earlier iterations of every character.
It's refreshing Dragon Ball FighterZ appears intent on welcoming newbies with open arms; in fact
rewarding you with in - game currency for
playing through the elaborate, encompassing tutorial, which covers concepts of Ki (power), blocking, and cancelling — which is a game
mechanic I never knew I loved.
Companies like Zynga developed exploitative game
mechanics where you earned in - game
rewards for inviting friends and pestering them to
play with requests and News Feed posts.