Sentences with phrase «reward players»

Valve has completely done away with rewarding players with new weapons by earning achievements.
It's a great means of rewarding players for sticking with characters, and customization is always appreciated in a game with such a tiny roster.
That's because many of these types of games reward players who get a high score.
A whole host of games reward players with trophies for successfully having sex with one or more female characters.
It also rewards players with cool - looking abilities, because everyone needs to kill zombies in style.
I actually like this idea of rewarding players with more stages, as it gives them incentive to make levels people will like to play.
These two design decisions lead to a combat system that rewards players not purely for equipment (although that's important too) but for their individual skill as well.
Not only does it build in - game reputation, but by rewarding players for doing group activities, it gives people a chance to build «reputation» with other real players.
These single - player missions rewarded the player with certain cards for completing a series of boss battles, providing an interesting challenge to earn powerful cards.
This system rewards players who spend more time online, but generally give enough opportunities for occasional players to advance that this advantage is offset.
The world map itself also features a number of unique discoveries waiting to be made, and very much rewards player exploration.
This guides provides two ways to get to this hidden chest and list of rewards players get from it.
The game rewards player skill via a precision and timing based directional melee system.
The combos and blocking rewards players through one hit kills which showers the player in blood.
Each level or challenge rewards players with two medals for completing the courses in a specific way.
Winning matches rewards players with coins and experience points.
It is a game that rewards those players willing to dedicate it the many hours its learning curve requests.
Following role - playing convention, the successful completion of stages rewards players with both experience as well as a steady supply of equip - able loot.
Successful completion of levels rewards the player with loot — armor and weapon upgrades, cosmetic additions — but even mission failure happily gives the player a boost towards level advancement.
Playing these games then rewards players with coins, which can be spent on another game in the attempt to win objects that are displayed throughout your park.
The urgency to wipe out enemies on screen keeps the momentum of the action constantly moving, yet still rewards players for taking the moment to explore their surroundings and discover helpful secrets.
The game often rewards players for ingenuity rather than forcing them to follow a strict path or sequence of actions.
We need to reward players when they go out and get you 2 - 0.
Stop rewarding players for minimum requirement, tie their money to success and you will see much greater effort.
But at its best, it's an old - school type of shooter that rewards players hungry for beating their own high scores and those willing to try some very innovative multiplayer design.
These achievements are directly rewarding players for in - game behavior that amounts to sexual harassment.
Because video games are constructed around these formal input / output systems, they can be an especially powerful tool for reinforcing cognitive patterns by modeling and rewarding player behavior.
The new character rewards players for high - risk behaviour such as running into crowds among other attributes.
Levels are self - contained chapters, but each one rewards players with valuable items and collectibles should they choose to explore the game thoroughly.
I really like the way this feature rewards players for not just diving on the correct answer as soon as they recognize it, which subtly pulls scores down over time.
The game almost relies on experimentation or trail & error to discover how effective some weapons and tactics really are, but at no point ever rewards players for doing so.
Each new challenge the videogame presents rewards the player with a photograph of the moment of memory for which it represents.
Online gaming today rewards players for not only winning but for winning well.
Whereas Injustice rewards players with constant loot drops, here you're just playing for pride.
Dead Cells provides a fun challenge without being overwhelming, and invites thoroughly rewards players for their exploration.
Acting fast rewards players who think fast, the higher skill ceiling on execution speed means higher skill ceiling on quick decision making.
An RPG - style progression system rewards players who are in it for the long haul, specializing in specific combat roles.
It is a game that rewards those players willing to dedicate it the many hours its learning curve requests.
Apart of its essential value in the story, the camera can also be used to take creative shots of zombies, which will then reward the player with points to increase their level.
In some shooters, the game rewards players who are on a killing spree, giving them ridiculous powers to extend their reign of terror.
That's right, bugs and fish will now have sizes, which will play into what kind of rewards players will receive from Chip.
For a title that relies on rewarding players for uninterrupted scoring and precision, It was a shame the controls weren't a little better.
The rewards for playing each match are quite insignificant and completing a full season of 20 matches takes a lot of time and doesn't reward a player with anything they'd really want.
Microsoft has announced Avatar Famestar, a brand new program which rewards players for playing Avatar - centric XBLA games.
It also does a few things differently, such as rewarding the player with money for making good plays and setting obstacles in the outfield, like land mines.
Completing a Multiverse event rewards the players in loot boxes and gear.
You might think of it as the Call of Duty killstreak system, but instead of only rewarding players who play well, it rewards everyone — but players who shoot well are rewarded much more frequently.
The event rewards all players who acquire at least a Grade - S equipment through combining with one Grade - R Varnish Selection Box.
Although, on the back of the Star Wars Battlefront 2 backlash, EA have adjusted the way progression in Need For Speed Payback is linked to Loot Boxes, with the game now rewarding players at a better rate for actually just playing the game.
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