These are all important and
rewarding feelings too and will help your students recognize that the benefits and impact of yoga goes much more than skin deep.
Not exact matches
Much as most English Catholics love Her Majesty the Queen, many of us
felt just a little uneasywhen it became known that she referred to the late Cardinal Hume as «my Cardinal», and not entirely enthused by television images of Her Majesty attending Vespers at Westminster Cathedral, for all the world as if it was Choral Evensong at Westminster Abbey: not because such ecumenical gestures are in themselves a bad thing, but because this one seemed all
too likely to be have been a
reward to the English Church for no longer making so much of a nuisance of itself, as it could have done, for instance, by criticising the supposedly Catholic - minded Tony Blair for his wholehearted support for abortion (including abortion up to term)- a stance which, north of the border, had led the late Cardinal Winning to utter a series of blistering denunciations of the Prime Minister even during NewLabour's honeymoon years.
So
too, this model makes thoughtful people who have perfectly reasonable doubts
feel guilty and
rewards people who either lack the concern or the intellectual curiosity to question their beliefs by making them
feel like they have «strong» faith.
Reward your child if they have done well on the potty and tell others about it so they can praise them
too; your child will
feel really proud of themselves and they will be more inclined to have a good go at potty training, rather than giving up.
The problems faced by the «squeezed middle», on low and middle incomes, who
feel that the
rewards of working hard are
too little compared to those whose stellar salaries are not matched by results.
Although my experiences in basic animal research were
rewarding, I
felt I was
too far removed from the «human condition» and wanted to do research that could more directly affect (and hopefully help) people.
Additionally, when you're
too tired, the
reward center inside the brain revs up, looking for anything that may
feel good.
All in all I
feel hoodia use comes with
too much risk for
too little
reward.
At times the film does
feel a little drawn out,
too slow and soothing in parts, but your patience is
rewarded with a satisfying final act.
I don't think every game needs to be Dark Souls, but when it seems like any encounter with a pack of human - sized jackal minions is best solved by button - mashing and hoping I'm hitting dodge and attack with the right ratio to do damage while not getting hit
too often, each fight starts to
feel more like a chore than a
rewarding challenge.
Although this trial and error mechanic can be
rewarding, at times it
feels unfair such as in larger areas where you can't quite see where the enemies are before it's
too late.
The races are generally challenging, fair, and
rewarding but other tasks can
feel like luck factors in a bit
too much due to their steep difficulty spikes.
Those accomplishments are more meaningful when they are authentic, and
feeling competent is itself a meaningful
reward — better than a collection of stickers or small trinkets or much
too scarcely distributed recognitions like «student of the month,» which can lead the majority of students to become resigned to failure despite effort.
The car wants to rev
too: it pulls strongly from 2500rpm, builds as generous helpings of induction noise blend into the cabin through 3000rpm, then assumes a more aggressive tone all the way to 6000rpm — and it's worth using all of it because the
reward is a car that to me
feels faster than the claimed figures.
I've also begun to
feel that the financial
rewards of self - publishing have been emphasized
too much — it's not about building trust and an unforgettable brand.
McDonnell must be
feeling slighted by some of his shareholders
too... I'm sure he expected billet - doux for his efforts to date — instead they've
rewarded him with EGM resolutions and solicitor's letters!
If you haven't signed up for
too many new
rewards cards in the past few years and
feel you could get an approval a second time,
rewards cards with signup bonuses you can earn again include:
Somer finds her work at East Towne Veterinary Clinic
rewarding because she loves helping animals in need, and
feels that regular wellness visits are important to detecting any sicknesses or diseases before it's
too late.
Although it might
feel a bit
too self - centered, there's no shame in appreciating the fact that volunteerism brings many
rewards for yourself and your family.
The game is already
too easy to beat, and being
rewarded for beating up the Mastermind
feels like
too much of a soft - touch.
Getting killed by a random missile or other such thing completely out of your control
feels a little
too like being annihilated by one of Call of Duty's Killstreak
rewards.
But yeah, I'm not that happy with some of the ways
rewards a done, it
feels too much like an episode of Oprah: «And you get Linux!
You never
feel like the game is punishing (or
rewarding) you
too severely, and the Singleplayer design is consistent and
rewarding.
There is some replay value in it as you can play over and over again if you
feel the need to inspect areas where you may have missed something, but the
reward in that is
too much of an anti climax.
There are a lot of interesting play styles that Evolve allows for with any given class, but watching the very slow movement of progress bars game after game
feels too much like wheels spinning without a tangible
reward.
And in my eyes the unlockables was
too few and far between, if they added a few more so that you got
rewarded more often the
feeling of repetitive gameplay wouldn't be as prolific as it became after awhile.
Sure, the Command Loot system is still ass (sometimes it gives rare RNG goodies, yes, but it's still far
too random to
feel rewarding to me), but I've been having fun in the game otherwise.
While perhaps a bit more slowly paced than some may prefer, especially when it begins to
feel as if it's leaning
too hard on Benson's animation roots towards the end, it
rewards the patient and the curious.
While I can understand the developers would like to
reward skill with XP, I
felt a little
too limited with my beginner weaponry.
It really
feels like a best - of compilation of all the old shooters we enjoyed playing on consoles (and PC), a mixture of Doom, Serious Sam and Exhumed / PowerSlave borrowing just enough roguelite elements to make this game incredibly accessible and
rewarding without being
too punishing.
Cuphead is an invigorating and
rewarding experience — with each idiosyncratic boss boasting brilliant aesthetic and gameplay transformations that are a spectacle to behold — but there are far
too many scenarios that simply
feel unfair.
There are far
too many cheap kills, and taking out other players often
feels more random than like a
reward for playing well.
Too often, litigation ends up with all the parties
feeling bruised and frustrated — no matter what the outcome — so becoming a «trusted adviser» as a litigator can be tougher than in other practice areas, and is all the more
rewarding when it does happen.