Sentences with phrase «rewarding gameplay loop»

Capcom's series has worked toward perfecting its rewarding gameplay loop since the mid-2000s: World's mechanical changes are near - universally designed to make that loop even tighter.
Undead Labs» State of Decay was a curious thing, a janky, bug - riddled work that nonetheless offered a rewarding gameplay loop that chose to focus on survival elements of a zombie apocalypse rather than headshots and straight up horror.
Sony Bend is working hard to create compelling and rewarding gameplay loops that provide numerous forms of progression for Deacon.
Sony Bend is working arduous to create compelling and rewarding gameplay loops that present quite a few types of development for Deacon.

Not exact matches

From the clean and minimal UI to the condensed gameplay loop, Fight the Dragon provides a surprisingly rewarding experience in an adorable and cleverly - shrunken package.
Slime Rancher successfully taps into the addictive nature of farming simulators, while managing to make the gameplay loop more engaging and instantly rewarding.
Dealing with lively slimes makes for a much more engaging and entertaining gameplay than watching plants grow, and an instant return on your actions (feeding them food for plorts) makes the core loop more rewarding.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
Capcom's long - running Monster Hunter series has nailed the classic concept of exploring new lands and defeating exotic beasts for rare rewards for the better part of a decade, with its intense boss - battle style arenas and the promise of bigger monsters and better gear forming an addictive gameplay loop.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
The core gameplay loops of gunplay, stealth and rewards are practically unchanged.
Summary: Monster Hunter: World is the best entry in the long - running action RPG series to - date, accessible for both new players and returning fans expecting the in - depth gameplay systems and rewarding hunt / craft / explore loop we all know and love.
It's true Monster Hunter: World throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
throws a lot of complex systems and concepts at you throughout the duration of playtime, and it's definitely not a pick - up - and - play game or a title for those who don't have the time necessary to sink into its very deep RPG systems — if you do, though, stick with it and you'll be rewarded with an endlessly complex and satisfying gameplay loop of exploring, hunting and crafting, whether solo or with a friendly squad.
Capcom's long - running Monster Hunter series has nailed the classic concept of exploring new lands and defeating exotic beasts for rare rewards for the better part of a decade, with its intense boss - battle style arenas and the promise of bigger monsters and better gear forming an addictive gameplay loop.
The reward ratio for each run was off, the core gameplay loop not varied enough or the aesthetic was dull.
GC: Destiny is very famous for its gameplay loop, a lot of these online titles rely on a very short repeated loop of action and reward, but that's not obviously the case with Sea Of Thieves.
Some would call it a gameplay loop or a reward loop.
We all love to work on the magical gameplay loop — it is truly rewarding — but the right infrastructure components allows you to take advantage of the algorithms.
Compared to earlier iterations of the game, where players rapidly realised that one and only one gameplay loop offered valuable rewards, here Destiny goes out of its way to offer you an incentive to range widely over its cornucopia of delights.
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