Not exact matches
The
completion rewards are displayed right at the beginning of the
level as an added incentive to try, try again if at first you don't succeed.
For example, at the B.A.
level, we allow the use of treats as
rewards after the
completion of an exercise, and some of the «real life» skills that are assessed are waiting at the door, drop it, and settle.
Upon successful
completion of the quest, the team will receive the loots,
rewards, and earn Hunter Points that can
level the Hunter Rank.
Successful
completion of
levels rewards the player with loot — armor and weapon upgrades, cosmetic additions — but even mission failure happily gives the player a boost towards
level advancement.
Said gold can be used for upgrading a character's skills, unlocking new ones and purchasing new equipment if the blueprint has been found (as a
reward for specific
level completions).
The progression is logical with challenges to upgrade weapons based on how much and how well they're used, additional uniforms
rewarded after mission
completion, and
level - specific proficiency skills that grant new abilities on the battlefield.
Of course, you get the best
rewards when you see a Multiverse through all the way to
completion, so being denied access because you haven't got Batman to
level twenty yet could be frustrating.