Sentences with phrase «rewarding mechanics for»

After choosing their team, players choose a Pandora's Box, a powerful but temporary upgrade that sacrifices their partner and a compelling risk - reward mechanic for desperate situations.

Not exact matches

The platform merges game mechanics, old - fashioned friend - and - family get - together, and the advanced and avant - garde technology to offer its over 70,000 registered users a fun, secure and rewarding platform for creating connections.
Ostensibly the same again, then, LocoRoco 2 nevertheless pulls its charm tight and burrows deeper into the mechanics, level layouts and set - pieces, presenting more elaborate rewards in visuals and gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles in a Teletubbies haystack.
Fans looking for a fighting game with deep gameplay that rewards mastery of game mechanics best look elsewhere.
Scorestreaks remain an inherently imbalanced mechanic, rewarding the player who is doing best anyway and making it harder for struggling players to catch up.
Let's fulton extract that debate for now, and celebrate MGS5's sublime open - world mechanics: an endlessly replayable stealth toybox with a russian doll of interrelated systems that drive a compulsive loop of investment and reward.
Veteran action - RPG players well schooled in the mechanics of their favorite genre face a bit an un-learning curve in Monster Hunter, because the usual tactics of leveling a character and squaring off against an enemy for a frantic battle to the death will not be rewarded for long.
With such a diverse cast, rewarding fighting mechanics, and tons of customization to spend countless hours on, Tekken 7 is a must - have for anyone craving a new fighting game to add to their collection.»
Give learners a game that rewards them for being thorough and helps them reinforce their knowledge through the game's mechanics.
I would of stayed a wrench if not for an injury in my twenties and after all the jobs since being a mechanic was the most rewarding, humbling, frustrating, fun, physically challenging, mentally challenging, educational... should I go on?
«We saw the merger between books and gaming mechanics as a way to offer challenges and rewards for reading.
This is a terrible mechanic for a game that rewards forward thinking.
-- Takes place in the Aegis War — The Driver - Blade mechanic is gone — Instead you control characters like Addam, Mythra, Brighid, Minoth, Lora, etc. directly — They all have 7 Arts — Characters like Addam for example can't upgrade their weapons with core chips — Blade data for Jin, Haze and seemingly Malos exists, so they could be potential rewards — Datamine confirms that The Conduit is the Zohar (might just be a reference to its shape though)
It was this risk / reward material grinding mechanic that has kept me coming back and, in my opinion, staves of the repetitive nature of the mission structure as there is such a vast array of gear to acquire and then upgrade that I always felt hungry for more.
«The game introduces new gameplay mechanics to the action genre, creating opportunities for emergent and customized gameplay that will be rewarding for players.»
The dreaded «Tokens» microtransaction mechanic from Forza Motorsport 5, for instance, is no longer present (even though the cynic inside me wouldn't put it against Microsoft to add them in at a later date, as the publisher did with Forza Horizon 2), instead replaced by an in - game economy that's far more generous in the currency and content it rewards players with as they steadily progress through the game.
Moveset changes / shifts may not seem like much, but they sometimes reward long - term players for playing early, though when those same shifts are used to force us to spend Dust and Candy (the game's grindy leveling currencies) on new Pokemon, it feels as if we're being punished, even if I recognize it as a mechanic to ensure a level playing field.
This isn't a bad idea, conceptually, as it theoretically offers a more rewarding experience for anyone willing to master a game's mechanics, but that notion falls apart the moment any difficulty mode above the default fails to take the game's design into consideration.
Some people will see this as a cheat mechanic and others will use it as a lifesaver for when they are hit with unfair physics or fall over by accident — either way, you can turn it off before racing if you want 15 % more rewards.
There's a very good risk / reward mechanic running through these encounters, as each Wanderer that is destroyed can be harvested for Kuban energy, which is used to level up your character — and anything you craft — later in the game.
Quests that are worth more points tend to also force characters to get into situations that they simply aren't as good at for, thus it's a rewards vs risk mechanic when it comes to gunning for those bigger points.
Some light RPG mechanics will let players to level up combos and attacks as a reward for not taking hits.
Each unique mode and ability allows players to explore the deeper gameplay mechanics and earn rewards for their expertise.
We don't know the exact details about the update, but we do know that The Hungering Deep will introduce a new AI threat to the world, new gameplay mechanics, and new rewards for players to earn.
Starting from that point, my idea for PPS was pretty much «What would happen if a top - down 2D multiplayer game suddenly rewarded a player with first person shooter mechanics
Literally, they didn't offer a single gameplay mechanic or a challenge of any kind, simply unloading all your ammo into them for about 10 minutes will see you rewarded with some pretty decent loot.
I've always enjoyed the Forza series in general and applauded Turn 10 for the way that they've managed to create a game series for racers and drivers and car aficionados of all capabilities, ensuring that petrolheads come back time and time again thanks to exceptional vehicle modelling, options to tailor the Forza games to one's own specifications in terms of simulation and skill, addictive progression mechanics and rewarding unlocks, and car - porn camerawork that might make the BBC Top Gear team deliver an ovation.
«Our intention was to keep slower - paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.»
For the company's latest, it's decided to find a way to make movement feel unique and rewarding, and the focus on this mechanic has paid off.
With new game features, a separate mastery track with unique rewards, tweaked game mechanics and new AI behaviour that combine to create an entirely new experience for all players.
As for newcomers to the series, they discover a really addictive and rewarding title, sharing some similarities in the games» mechanics between Farming Simulator and other genre reference.
It's a MOBA - based mechanic ripped from games like League of Legends that rewards players with buffs or improved equipment for killing non-threatening AI enemies and managing the battlefield.
It's a great mechanic that caters to newcomers who need to take things easy and also rewards more experience players for taking on a challenge.
Bloodborne is a spiritual successor to the Souls series, a franchise that is well known for its punishing mechanics, high risk and reward gameplay, sense of adventure and exploration in dark fantasy settings.
At the same time, while it looks like an average Final Fantasy clone on the surface, the juxtaposition of the game's goofier than intended translation with a weirdly somber setting and unique party mechanics makes for a surprisingly rewarding game.
It is game design jujitsu: make near perfect mechanics with unfathomable depths and as the reward for completing a nailbiter be told what your actions actually did outside the abstracted game - scape.
✓ Completely renewed sokoban puzzle mechanic ✓ 50 challenging puzzles and many more to come ✓ Tons of ways to solve each puzzle, but only one optimal solution for each one ✓ 150 stars to collect ✓ Game Center support for leaderboards and achievements ✓ Hidden rewards to be discovered ✓ Easy to get, hard to put down ✓ Relaxing atmosphere
Unfortunately, Rise of the Tomb Raider suffers the same problem encountered by many other games with optional stealth mechanics in that there's no real reward for avoiding a combat encounter.
THE MECHANIC: Early access to the «Mechanically Challenged» mini-games + Early access to the beta version of Blackspace + Developer diary updates and videos showcasing progress in Blackspace only for our Kickstarter backers + Included in Blackspace credits under «Mechanics» + All previous rewards unless marked as «exclusive reward»
In CoD «you get rewards for mechanics
has added a few new mechanics and abilities as well as new modes and rewards for the game's progression system.
In an era where games so callously reward you simply for investing time, or shoehorn so - called RPG mechanics in order to feel like the mere act of playing is not enough to hold your interest, Steamworld Dig instead has a positive feedback loop where everything you do is there simply to reinforce that pick, pick, pick.
The multiplayer of Titanfall 2 has added a few new mechanics and abilities as well as new modes and rewards for the game's progression system.
If you're searching for a challenging and rewarding career in modern mechanics, we're committed to delivering the premier automotive training students need.
It's refreshing Dragon Ball FighterZ appears intent on welcoming newbies with open arms; in fact rewarding you with in - game currency for playing through the elaborate, encompassing tutorial, which covers concepts of Ki (power), blocking, and cancelling — which is a game mechanic I never knew I loved.
Companies like Zynga developed exploitative game mechanics where you earned in - game rewards for inviting friends and pestering them to play with requests and News Feed posts.
Larian Studios» Divinity: Original Sin 2 drew high praise from critics and fans when it released last fall for its deep layers of RPG mechanics and strategy, and now those who have been waiting patiently for the game's console release will be rewarded this summer.
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