Pros: great open world gameplay,
rewarding side quests and treasure - hunting, engaging story, good length
There are other optional hidden bosses like the Valkyries that could scratch the itch for those looking to put their skills to the test and are a great example of the games addictive and
rewarding side quests.
Not exact matches
Its a narrative from start to finish and you don't get
side quests for
rewards and extra characters because its a story without that as its features.
The boss battles were fun and challenging, and the small
side quests were unique and
rewarding.
The game presents you with missions and additional
side quests to perform should you wish to stray from the main path, all of which are fun and
rewarding in their own right.
Exploring is actually an integral part of the game; there are story missions and
side quests that
reward the characters with experience points for uncovering hidden items or locating secret passageways.
The
rewards for completing these
side quests are also not really exciting, especially those in the low - level DLC
quests.
In The Hidden Ones, main
quests reward more than enough XP usually, and even if you do hit a higher level requirement, a single
side quest will be enough to tip you over, because they too
reward a ton of XP.
You'll also be given the odd
side -
quest to fulfill that will take you to different parts of the map away from the main story as well as into demons» domains where you'll battle your way through enclosed hallways in order to defeat the offending demon at the end and gain your
reward.
The majority of the gameplay consists of
side -
quests where you interact with citizens and perform tasks for them in order to earn
rewards.
Where you find people, you find
side quests with meaningful
rewards.
Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many
side quests with motivating
rewards
There's also a grand total of fifty missions available on Challenge, which is a nice distraction from story mode, where you can also take on some
side -
quests that
reward you with bonus weapons.
The
rewards for the
quests, both main and
side, also feel rather lowly with small amounts of gold handed out for their completion.
there's alot to do in fallout 3 plenty of
side quests that are just as engrossing and
reward filled as the main
quest line.
Most of the
side quests do not have voice over but if you take the time read them you'll be
rewarded with some stories.
The
side -
quests not only range in difficulty, but also in the
reward.
Typically, more difficult
side -
quests will result in a much larger
reward, such as more money or better items.
To make things more interesting, you will sometimes encounter other characters, who will give you small
side -
quests within missions in order to win
rewards, such as taking down certain bases and defeating certain enemies.
Most of these
side activities no more complex or
rewarding than any MMO
quest, but because the odds are always against you and crushing defeat is to be expected, unearthing treasure or dancing with strangers in an ongoing journey to unlock a John Wick costume is a welcome diversion from how bad I suck at building.
As Faith, players skilfully jump, climb, slide, punch, kick and zip line around the city, levelling up along the way, unlocking new abilities via XP
rewards from completing story missions,
side -
quests, collectables, and player made time - trials.
The edit specifically relates to a
side quest in which Geralt is offered sex as a
reward for completing the
quest.
Once you do finish the game, the title then lets you visit any of the acts that you previously played with additional
side quests which allows for greater
rewards and greater dangers.
While venturing off the path does usually
reward you with a few of Darksider's loot chests, which are definitely more than worth the effort of finding, there's no a whole lot hiding out there to discover that's not related to a
side -
quest or the story itself.
They even tried to have him explain it away to Atreus a couple of times that the
rewards would aid their main
quest... but then he would just complain about getting off - task again the second you do a different
side -
quest.
There's even a small selection of
side -
quests on offer, and while the
rewards for completing them aren't all that interesting they're worth doing simply because they add a little more detail to the story, as do collectible confessions found floating around the world.
The
reward for this
side quest is the Salvager outfit.
Clearly what happened is that in testing, a lot of players gave up there, so rather than making the fortress optional (which would have made perfect sense, since there's an entire other mini-dungeon that you unlock by getting through there - an excellent
reward for a
side -
quest), they decided to just make the Hookshot act as a cheat code, letting everyone beat the level at the expense of letting anyone actually enjoy it.
That is to say: while I've thoroughly enjoyed certain
quests in certain games, far too many
side ventures eschew narrative
reward, often serve as filler, and are ultimately plain boring.
Side quests are longer and more involved; collectibles have a much more immediate payoff (weapons you can equip right away, clever riddles for additional
rewards, and so forth).
Every
side quest completed
rewards players with a beautiful piece of hand drawn art work, which are so mesmerising to look at you can't help but want to collect them all.
The player is
rewarded with tangible benefits for exploring every nook and cranny of an area, or for completing as many
side quests as possible.
Fallout 3 has an amazing story line, huge amount of
side quests and missions and many possibilities thanks to a smart system that
rewards you and penalises you depending on how you select your upgrades and attributes and also, the PipBoy 3000 is a great addition to managing those character stats.
If you're willing to make the commitment you will be
rewarded in the end, and while it can be a little irritating it does add much more content to the game if you do take on the
side quests.
The
side -
quest was tough to complete, but my
reward was a weapon capable of beating most enemies easily and making the rest of the game far simpler.
Within each mission there are a number of
side quests that you can do giving
rewards and generally helping you on your way and directing what you build normally to your advantage.
Main storyline is where most of the big
rewards are but completing the
side quests will grants you lots of experience!
Also be prepared for a ton of content (40 + hours), and the developers should be commended for the effort they put into
side quests and the additional
rewards (an secret post-credit scene) for finishing them all.
The main adventure is far from the longest out there, but there is an appreciable amount of
side quests players could participate in to reap extra
rewards.
Participating in
side quests, gathering collectibles, and beating missions also
rewards the player with amps that can be leveled up over time.
Each level can be played an unlimited number of times to complete the story campaign,
side quests and to defeat forces of evil with friends while competing for experience, points,
rewards and places on leaderboards.
This expansion introduces one of the most powerful Lords of the Rhogar army, as well as new weapons and armor, story and lore,
side quests, and
rewards that vary depending on player choices.
If you plan on completing the new raid, you'll want to complete these
side missions to unlock
quests that provide
rewards for the raid.
Well in this game you are constantly
rewarded for exploring and you will stumble onto a number of
side quests, NPCs, resources, and even simpler things such as emails and audio logs.
It introduces one of the most powerful Lords of the Rhogar army, as well as new weapons and armor, story and lore,
side quests, and
rewards that vary depending on player choices.
Side -
quests can also help net players plenty of nice
rewards including items, equipment, and sometimes even new game settings such as being able to permanently increase EXP from enemies, or increasing or decreasing enemy difficulty.
In the Legend of Zelda: Ocarina of Time you'll be
rewarded with Zora's Mask right after you complete the Happy Mask
side quest.
Two and three were highpoints in the series, though five offers a lot if you take on some of the
side quests that offer skill points as
rewards.
It's clear Bungie didn't want these
side quests to feel like a poor excuse to give you a
reward, instead offering up narratives that could almost convince you were still playing the main campaign.
The series of
side quests that led you to do battle with the highest ranked Triple Triad player
rewarded you with some of the best cards in the game.