Sentences with phrase «rewards player exploration»

The world map itself also features a number of unique discoveries waiting to be made, and very much rewards player exploration.
The finishing touch is a world with countless secrets hidden in places like Cauldrons and other places off the beaten path that reward player exploration.
Slowly giving access to these various weapons, and removing their durability limit or at least introducing some way to regularly repair them, would have kept the game balanced but also rewarded player exploration in a much more permanent and thrilling fashion.
The finishing touch is a world with countless secrets hidden in places like Cauldrons and other places off the beaten path that reward player exploration.

Not exact matches

Cosmic Star Heroine has nailed the exploration aspect and rewards the player who tend to venture further from their main quest.
As an open - world game, exploration is encouraged, and treading off the beaten path will likely lead you to valuable rewards or interesting content that players dead - set on the main storyline will likely miss.
Players will be rewarded for their knowledge of each character's psychological vulnerabilities and immunities, as well as their preparations made during prior exploration and investigation.
As an open - world game, exploration is encouraged, and treading off the beaten path will likely lead you to valuable rewards or interesting content that players dead - set on the main storyline will likely miss.
Speaking of the early games, longtime fans know darn well that the first two Metroid games did not provide players with a map, which made exploration feel that much more challenging and rewarding.
Some general balancing has been done, most importantly, every player now starts with 5000 BC, to make the early game more challenging, and exploration more rewarding, with valuable space debris having a bigger impact than before.
Rewards: Players will occasionally earn protean crystals through exploration of Eureka, and may use them to enhance Eureka weapons and gear with the aid of the famed blacksmith, Gerolt.
Within this JRPG there is a system in which the player can obtain different djinns be it for story progression, from wild encounters, or as a reward for exploration and puzzle sloving.
It's an adaptation of a single - player franchise, and it carries that legacy forward with a deep world, compelling quests, and rewarding exploration.
Salt and Sanctuary does a superb job in rewarding its players for exploration, but doesn't pull any punches in punishing them as well.
Exploration feels more like it was for casual players who just want something to pick at, whereas the more hardcore, dedicated players can find better challenges and rewards by playing missions.
Dead Cells provides a fun challenge without being overwhelming, and invites thoroughly rewards players for their exploration.
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