Guild Wars ® is an online roleplaying game that
rewards player skill and innovative gameplay.
We believe this is a better way to keep the players godlike,
reward player skill, and keep the game from going too long.
Not exact matches
Mertz should never have been our captain in the first place... who has ever heard of a team that makes 11th hour transfer buys (Arteta & Mertz) then seemingly places those same individuals into prominent leadership positions from the get - go... indicative of the problems that have permeated our clubhouse for the better part of 7 years under the Kroenke & Wenger... what is wrong with the
players chosen and / or the management style of Wenger that doesn't develop and / or encourage strong leadership from within... Mertz was the fine collecting lackey from year one... this is what happens when you don't get world - class
players because many times they want to have a voice on and off the pitch and this can't happen when you play for a fragile manager who has developed a coddling wage structure where everyone is
rewarded for simply wearing the shirt and participating in the process... not enough balance between performance and pay, combined with the obvious favoritism shown to some
players regardless of their glaring lack of production... remember that Ramsey has played in positions that make no sense considering his
skill - set (out wide) and has forced other
players off the field or into equally unfamiliar positions with little or no justification (let's remember when you read articles about how Ramsey's goals this upcoming season being the potential X-factor for our success that this is the same individual who didn't score a goal until the final week last season)... this of course is just one example of many... before I hear another word from Mertz I want this club to address the fact that no former
player of any real consequence has any important role in the management structure of this club, yet several former Gunners have expressed serious interest in just such an endeavor (Henry, Viera, Adams, Bergkamp... just to name a few legends)... there is only one answer: an extremely insecure manager!!!
Many of the same elements are present: The overall approach is to use spread spacing and option elements to create quick reads and low - risk / high -
reward plays that allow for ball - control with the possibility for explosive plays if the
skill players are really good.
Our programs are designed to enable
players to develop their individual
skills in a fun and
rewarding environment.
which is certainly not a slight on the young french national
player; like him or not, Sanchez has provided some real world - class performances for club and country in recent years... if you do this move, you need to really clean house or face some serious consequences for the foreseeable future... half measures are rarely
rewarded, that's how we got here... tear down the wall... we need to get rid of Giroud, not because he isn't a talented
player, his
skill - set simply doesn't make sense if we hope to maximize the offensive potential of a quick passing, one - touch scheme... we need to evolve, like Barcelona, who realized you needed to have clinical finishers or face a mind - numbing future of horizontal passes and largely ineffective crosses... Barca went and got Suarez, even though they had Messi and Neymar on the roster (just imagine the possibilities — another in the litany of Wenger «what ifs»)... we need to be as clinical in the boardroom as on the pitch... accept nothing less or move on... personally I would move on from Welbeck, Giroud and Walcott, even Ox if he isn't all in... I think the most intriguing
player might be Perez, which runs counter to the thoughts in my head when he arrived late last summer... we need a deep lying DM with quick feet and long ball potential, midfielders who can counter quickly even when they are spread out and 4 or 5
players who know how to attack the lanes (kind of a cross between Barca, Dortmund and Monaco)... this is seriously an achievable goal, one that logically should have been achieved quite a few years ago... did no one in the Arsenal organization see the financial restructuring of the football universe... think of the
players we could have had but we weren't willing to cough up the dough only for those individuals to have their value double or triple within a 12 to 24 month period... even if just from an investment perspective these «no deals» represent a failure of monumental proportions... only if you cared, of course
Unlike other league awards that
reward players based on their on - ice
skills, the Masterton goes to a
player who best shows «perseverance, sportsmanship, and dedication to hockey.»
The video is designed to help you, regardless if you are new to the sport or have coached for many years, enhance both your knowledge and teaching
skills so you are better prepared to help guide every
player on your team to a safe, fun and
rewarding experience.
I also find the system for powering up weapons
rewards skilled players alot more then people claim.
You can also take part in daily challenges that offer
rewards for Pokemon in the form of
skill points or new unlockables for the
player.
So even though most missions do stress the
player's
skill as you navigate this zombie - infested world, it does serve as excellent practice to master these controls, especially when you engage in side missions that may not have
rewards that are worth your while.
The Nohr version will be more difficult than the Hoshido one,
rewarding the more
skilled players.
More choices, more opportunities, more strategy, greater risks and greater
rewards SEAMLESSLY CONNECTED — Socialize and compete via Online Track Days, have
players from around the world take the place of AI - controlled drivers in your solo play, and get news updates on the Driver Network around you PRO ESPORTS RACING —
Skill & Behavioural - based matchmaking, create your own Online Racing Seasons, and Live Broadcast and Spectator functionality YOUR HOME FOR RACING — Your own personal, customisable Test Track to tune and test your cars.
In addition
players can expect a revamped server based multiplayer which will
reward those with the
skills and bravery to attempt it.
With more than 45 exciting mini-games,  Pac - Man Party provides a
rewarding and challenging social gaming experience regardless of
skill level. From the time - based trials of rolling a giant snowball and knocking your friends off a mountain top, to adventures that require more precision and endurance,
players will be fully engaged as they use the Wii Remote's motion, pointing and button control capabilities.
And there's even an extra element of risk - and -
reward should you be
skilled enough to avoid the other
players — zombies populate the playing arena, with the number of ghouls you run over with the ball increasing your multiplier when you do finally hit a crusher tower.
FF6
rewards players who take the time to explore its world with hidden
skills, special weapons, challenging bonus battles and even extra characters.
A new
reward system
rewards clever and tactical play, awarding the
player with
skill points and bonus content, such as historical film footage of the era.
In the gaming world, virtual
rewards recognise
players» growing
skills and heroic feats.
Players are
rewarded for mastering
skills with the ability to add new features to their fictional town.
SCENE will include some new
skills and other
rewards for diligent
players.
When combined the two form this near - flawless method of
player progression and
reward, constantly motivating gamers to keep playing with better weapons and more powerful
skills.
- Great Riders Cup is a mode that takes advantage of the riding system - up to 4
players can race via local wireless or the internet - race on your own against the CPU as well - several ranks for the Great Riders Cup - the higher the rank, the better your
rewards you get for winning races - race example: each
player has to head on the field, catch a Slime, and then go back to the starting line - your monster can dash if it's accumulated enough tension - select two
skills to use during the race - various items you can use, such as bombs or a shield
Those aforementioned rooms and routes are, as expected, home to dead ends and secret passageways that
reward players» sleuthing with
skill set upgrades and collectable Bat Suit pieces.
Call of Duty 4 contained just three simple
rewards for
skilled players to attain, each carefully balanced so as to feel like a satisfying gift for your
skill without being overpowered or dominating the game when unleashed.
The goal is to
reward the
skilled player while still allowing the «button - masher» a great experience.
Players skilled enough to see themselves through to the end will be
rewarded with rare set items and high - tier crafting materials needed to create end game Ambush gear.
What's nice is, in addition to including unique
rewards like titles, they're accessible to
players of any
skill level.
Players with a clever bent will be
rewarded with special achievements,
skill points and «unlockable» content.
KEY FEATURES — Stunning hand - painted artwork — Critically - acclaimed original music score — Hours of reactive narration deliver a deep story — Intuitive touch controls created exclusively for iOS — Universal App runs on iPad, iPhone, and iPod touch — Variable difficulty for
players of all
skill levels — Action - packed combat
rewards playing with finesse — 10 + unique upgradeable weapons to be used — 6 powerful Bastion structures to be discovered — «New Game Plus» mode unlocked after finishing the story — Game Center achievements and leaderboards — Sync saved data seamlessly via iCloud
While some might feel that this means that better
players are
rewarded with bonuses that enhance their abilities, I find that the
skill effects are so narrowly focused that they don't dramatically alter the balance.
The latest content update features a new Bounty Hunt «Hell Mode», an extension of the Tower of Chaos» «Hard mode» for
players to test their
skills and try to dominate, as well as the chance to earn higher level
rewards.
It also
rewards time as much as it
rewards skill, so casual
players or less
skilled players will never actually go down in rating and get discouraged, as they could in Chess, Go, Starcraft, or other games that use a ELO - style rating system (which adds or subtracts points from your rating depending on your rank relative to your opponent's rank and whether or not you lost the game).
A new
reward system
rewards clever and tactical play, awarding the
player with
skill points and bonus content, such as historical film footage of the era.
This
rewards skilled players who can have command over the different buttons on the controller.
«However, he is not in the game, and anyone who unlocks that particular Nike
Skills Trainer
reward will receive an Alex Smith Ultimate Team
player item instead.
In this way the Women as
Reward trope helps foster a sense of entitlement where
players are encouraged to view women as something they've earned the right to by virtue of their gaming actions,
skills or accomplishments.
In addition to the standard deck building and ranked ladder matches, which allow you to climb the ranks monthly and earn
rewards, the game also comes with challenges that'll test their
skills in certain scenarios, akin to puzzles that'll have put on their thinking caps, and the Gauntlet, which is a sealed deck mode where
players get to create a unique deck out of random cards and test their
skills against other opponents.
FIFA Soccer 11 introduces new Pro Passing where pass accuracy is determined by a gamer's ability on the control pad, and
player skill, situation and urgency on the pitch, yielding a deeply
rewarding passing system.
Bosses can be fought in several different ways, testing
players»
skills and
rewarding them with nearly 24 different items depending on how they take on a boss.
In addition to these bonus slots,
players will find other
rewards coming their way as they progress including
skill spheres for upgrading the Hero's abilities.
Acting fast
rewards players who think fast, the higher
skill ceiling on execution speed means higher
skill ceiling on quick decision making.
Call of Duty: WWII will feature plenty of multiplayer modes to keep fans happy and also lots of new features including the new Headquarters social space where
players can do a variety of things such as test
skills on the firing range, earn
rewards on the AA guns and participate and spectate PvP matches.
The gameplay mechanics work very well,
rewarding skill but incorporating just enough chance to make the game accessible to new
players.
Like Monster Hunter or Dark Souls, many of the
skills lock
players into animations (though there is a
skill for some classes that can actually break the animation), so combat becomes a shifting risk /
reward proposition.
Sora carries surprising depth with his varied attack options
rewarding the
skilled player on the higher difficulties.
But we solo
players do have many things to look forward to in Summerset besides the story quests, like jewelry crafting, a new
skill line, and daily login
rewards.
Players are
rewarded via time and
skill bonuses, gained from near death experiences.
There is also some elements of upgrades in the form of challenge levels, which will
reward the
player with upgrades for the different weapons with the option to choose different rings with different abilities to improve your
skills helps switch up the gameplay and give that replay value a run for its money.
Completely new modes would also be interesting, and I'm particularly attracted to those pre-release interview, such as, «there is merit in having
skilled and unskilled
players play together, so one emphasis will be on elements of
players helping one - another» and «Sakurai has revealed that one feature of the 3DS Smash Bros. title will be that
players can improve their character through battles and
rewards, then transfer them to the Wii U Smash title to play against friends.