As I jumped into the level, which took place in a destroyed part of downtown Washington DC overrun by aliens, and swapped through my weapons (pistol and
rifle to start, with an alien plasma blaster readily available after I shot the first
bad guy dead) Matt Corso, the creative director
at High Voltage pointed out how the lens scope on my
rifle reflected the city street behind me, as I moved the reflection changed.
The controls are smooth and responsive, the guns pack a satisfyingly vicious sound provided you don't whack a silencer on them, and enemies react very well when they get shot, though weirdly
at a distance sniper
rifle rounds still sometimes seem to pass through
bad guys rather than smack into them.