If you're against the cage, hold R2 / RT and push
the right analog stick in either direction to try and slip out.
This leads me into my biggest issue with Beyond, the combat, which basically breaks into a number of quick time events that require you to push
the right analog stick in a specific direction.
The use of
the right analog stick in For Honor that chooses the direction of defense and attack adds a layer of complexity in this combat system that makes it unique and interesting.
You must move
the right analog stick in the direction shown, exactly as it passes through the circle on the middle of the screen.
While in the scratching mode, you must move
the right analog stick in a specific pattern.
For example, if you want to open the door, you move
the right analog stick in that particular direction or one of the mini-game type events like dancing requires you to push a certain button on the d - pad or a direction on the right analog controller.
For example, the game slows down when someone attacks you in melee, so you need to push
the right analog stick in the direction to either attack or duck.
Not exact matches
The Joy - Cons have all the standard gamepad features, including
analog thumb
sticks, face buttons (A, B, X, Y), left and
right buttons, and a square button that'll let you grab screenshots (and
in the future, video) to share online.
Using the mouse or the
right analog stick of a game pad, Vinnie swings his pistols, baseball bats, chainsaws, machine guns, bazookas and other implements of destruction
in a sweeping arc.
Core aiming still works best on the
analog sticks:
in over-the-shoulder mode, players still use the left
stick to adjust Drake's position and the
right stick to adjust his aiming reticule — just as you would expect
in any modern console game.
The game also allows you to use the
right analog stick to strafe, which is bizarre
in and of itself,
in order to try to compensate for the floaty vehicle handling.
On PS4, you use the
right analog stick to direct fire, and fire begins when you move the
analog stick in the chosen direction.
The first game
in the series utilized both
analog sticks in a clever way as you run around with the left and use the
right to attack and catch monkeys.
Instead, all power and aim control is mapped to the
right analog stick, and every imperfection
in a player's stroke is reflected on the screen.
It can still be purchased by visiting the Crown Store
in - game and pressing the
right analog stick.
You move your ship with the left
analog stick and fire
in any direction with the
right, and you use the
right shoulder button to switch satellite modes.
The
right analog stick on my Pro Controller has also started getting
stuck in positions instead of snapping back when you let it go, which you can see
in the picture above.
If you are having trouble finding them and you are
in the
right area, remember to use your left
analog stick or eagle.
Instead of having full control of the camera with the
right analog stick like
in most games Core decided they wanted to make things worse and gave you limited control.
You can freely zoom
in and zoom out of the big map and also have the ability to control the camera with the
right analog stick so you can get the best look at the action on the battlefield.
You're also
in charge of using the
right analog stick to direct Rannie, a looting thief, around the screen to unlock doors and open chests.
All you have to do is move the
right analog stick and the background will move
in the direction that the
analog stick was moved.
During a cut - scene, you can press R1 to zoom
in, and use the
right analog stick to move the camera around.
However, having to flick the
right analog stick to sway slightly chops the fluidity of the controls and would have been bettered by giving the sway more
analog control like
in Fight Night.
The presence of multiple alternative button configurations doesn't change the fact that the
right analog stick is conspicuously underutilized
in Neo Contra (which is to say, it isn't used at all).
You still swing left and then
right to deal a horizontal strike, but longer motions with the
right analog stick result
in stronger attacks, while quick movements allow for faster but shorter strikes.
In addition, the
right Joy - Con (red, if you ordered the «neon» Switch bundle) includes an NFC reader for amiibo support accessed by holding the amiibo base over the
analog stick.
Once you're grappling
in UFC 3, you're dealing with what feels like a whole other game, a game
in which you uncomfortably jam the
analog stick in stark directions, hold the
right trigger at what might be appropriate times, and hope for the best.
The
right analog stick dribbling system is simple to use and effective; even though one of my character builds was a point scorer who specialized
in three - pointers and passing, I easily broke down defenders and slashed to the hoop.
Parrying strikes are no longer a thing
in UFC games, as this feature has been removed, and there is a new head movement system with the
right analog stick.
With that said, the company made some changes, such as replacing the C -
stick with a regular - sized
right analog in addition to larger large ZL and ZR triggers.
The control scheme also follows that of retro games — rather than pointing the
analog stick in the direction that you wish to move, you can only rotate left or
right and thrust forward.
Scrolling the
in - game map, once as easy as moving the mouse, now has players holding RB and using the
right analog stick.
Xbox 360 Wireless gamepad has many feature similar to the Controller S. For example, the face buttons, control pad, triggers and
analog sticks (both left and
right) are situated on the same area like
in Controller S.
In this mode, the game will add twin -
stick control, since the players aim with the
right analog stick.
Redout uses the
right analog stick to pitch the vehicle forward and backward
in order to decrease friction and increase speed.
They're somewhat formulaic
in their actions, but you can command your teammate to guard the net or act on her own intuitions by moving the
right analog stick.
This weapon can be aimed manually with the
right analog stick, and can also be used for the platforming
in the game, because it's recoil will push you
in the opposite direction.
After all, you can pretty much glue all sorts of stuff
in the place of
analog sticks,
right?
Even though it looks a lot like The Legend of Zelda, the way Isaac attacks is more along the lines of something you would find
in Resogun, Geometry Wars, or Super Stardust HD, where the
right -
analog stick is used to fire projectiles
in any direction.
Then, on the most basic side of the spectrum, there is the pure
analog input method wherein the player simply flicks the
right analog stick directionally
in timing with the pitch.
The left
analog stick is used to turn around (with up and down inversed like
in a typical flight sim), while the
right one allows to make minute corrections to one's position.
In fact there are three different control schemes including a digital
analog stick, more generic left and
right buttons, or gyroscopic tilt.
The dungeon segments make good use of the
right analog stick on the new 3DS, and while moving
in this manner enemies you make contact with will trigger the traditional turn based strategy combat for which the series is known.
Your lock - on has two modes, with the
right analog stick bringing up either an expanding cone of effect
in whichever direction it's pointed or a spherical lock that's engaged by clicking the R3 button.
Move the left or
right analog stick to steer or orient yourself
in the sky, and extend both arms towards your back to dive forward through the air.
I had initially assumed gas was mapped to the
right bumper when
in actuality it's set to the X button and / or the
right analog stick.
It may not have exclusives pushed out by Sony left and
right, but it has a hefty library of games that are dearly loved by gamers everywhere, all
in a nice handheld format with 2
analog sticks.
Each toon also has a basic attack that can deal a small amount of damage to enemy racers, and can dodge
in four directions with a quick tap of the
right analog stick, so they aren't completely defenseless from the start.
Weapon switching is a disaster, and when I need to change weapons quickly while running, which is necessary
in some fights, I've had to bring my
right hand over to the d - pad while my left hand used the
analog stick, which feels retarded.