Sentences with phrase «right analog stick in»

If you're against the cage, hold R2 / RT and push the right analog stick in either direction to try and slip out.
This leads me into my biggest issue with Beyond, the combat, which basically breaks into a number of quick time events that require you to push the right analog stick in a specific direction.
The use of the right analog stick in For Honor that chooses the direction of defense and attack adds a layer of complexity in this combat system that makes it unique and interesting.
You must move the right analog stick in the direction shown, exactly as it passes through the circle on the middle of the screen.
While in the scratching mode, you must move the right analog stick in a specific pattern.
For example, if you want to open the door, you move the right analog stick in that particular direction or one of the mini-game type events like dancing requires you to push a certain button on the d - pad or a direction on the right analog controller.
For example, the game slows down when someone attacks you in melee, so you need to push the right analog stick in the direction to either attack or duck.

Not exact matches

The Joy - Cons have all the standard gamepad features, including analog thumb sticks, face buttons (A, B, X, Y), left and right buttons, and a square button that'll let you grab screenshots (and in the future, video) to share online.
Using the mouse or the right analog stick of a game pad, Vinnie swings his pistols, baseball bats, chainsaws, machine guns, bazookas and other implements of destruction in a sweeping arc.
Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule — just as you would expect in any modern console game.
The game also allows you to use the right analog stick to strafe, which is bizarre in and of itself, in order to try to compensate for the floaty vehicle handling.
On PS4, you use the right analog stick to direct fire, and fire begins when you move the analog stick in the chosen direction.
The first game in the series utilized both analog sticks in a clever way as you run around with the left and use the right to attack and catch monkeys.
Instead, all power and aim control is mapped to the right analog stick, and every imperfection in a player's stroke is reflected on the screen.
It can still be purchased by visiting the Crown Store in - game and pressing the right analog stick.
You move your ship with the left analog stick and fire in any direction with the right, and you use the right shoulder button to switch satellite modes.
The right analog stick on my Pro Controller has also started getting stuck in positions instead of snapping back when you let it go, which you can see in the picture above.
If you are having trouble finding them and you are in the right area, remember to use your left analog stick or eagle.
Instead of having full control of the camera with the right analog stick like in most games Core decided they wanted to make things worse and gave you limited control.
You can freely zoom in and zoom out of the big map and also have the ability to control the camera with the right analog stick so you can get the best look at the action on the battlefield.
You're also in charge of using the right analog stick to direct Rannie, a looting thief, around the screen to unlock doors and open chests.
All you have to do is move the right analog stick and the background will move in the direction that the analog stick was moved.
During a cut - scene, you can press R1 to zoom in, and use the right analog stick to move the camera around.
However, having to flick the right analog stick to sway slightly chops the fluidity of the controls and would have been bettered by giving the sway more analog control like in Fight Night.
The presence of multiple alternative button configurations doesn't change the fact that the right analog stick is conspicuously underutilized in Neo Contra (which is to say, it isn't used at all).
You still swing left and then right to deal a horizontal strike, but longer motions with the right analog stick result in stronger attacks, while quick movements allow for faster but shorter strikes.
In addition, the right Joy - Con (red, if you ordered the «neon» Switch bundle) includes an NFC reader for amiibo support accessed by holding the amiibo base over the analog stick.
Once you're grappling in UFC 3, you're dealing with what feels like a whole other game, a game in which you uncomfortably jam the analog stick in stark directions, hold the right trigger at what might be appropriate times, and hope for the best.
The right analog stick dribbling system is simple to use and effective; even though one of my character builds was a point scorer who specialized in three - pointers and passing, I easily broke down defenders and slashed to the hoop.
Parrying strikes are no longer a thing in UFC games, as this feature has been removed, and there is a new head movement system with the right analog stick.
With that said, the company made some changes, such as replacing the C - stick with a regular - sized right analog in addition to larger large ZL and ZR triggers.
The control scheme also follows that of retro games — rather than pointing the analog stick in the direction that you wish to move, you can only rotate left or right and thrust forward.
Scrolling the in - game map, once as easy as moving the mouse, now has players holding RB and using the right analog stick.
Xbox 360 Wireless gamepad has many feature similar to the Controller S. For example, the face buttons, control pad, triggers and analog sticks (both left and right) are situated on the same area like in Controller S.
In this mode, the game will add twin - stick control, since the players aim with the right analog stick.
Redout uses the right analog stick to pitch the vehicle forward and backward in order to decrease friction and increase speed.
They're somewhat formulaic in their actions, but you can command your teammate to guard the net or act on her own intuitions by moving the right analog stick.
This weapon can be aimed manually with the right analog stick, and can also be used for the platforming in the game, because it's recoil will push you in the opposite direction.
After all, you can pretty much glue all sorts of stuff in the place of analog sticks, right?
Even though it looks a lot like The Legend of Zelda, the way Isaac attacks is more along the lines of something you would find in Resogun, Geometry Wars, or Super Stardust HD, where the right - analog stick is used to fire projectiles in any direction.
Then, on the most basic side of the spectrum, there is the pure analog input method wherein the player simply flicks the right analog stick directionally in timing with the pitch.
The left analog stick is used to turn around (with up and down inversed like in a typical flight sim), while the right one allows to make minute corrections to one's position.
In fact there are three different control schemes including a digital analog stick, more generic left and right buttons, or gyroscopic tilt.
The dungeon segments make good use of the right analog stick on the new 3DS, and while moving in this manner enemies you make contact with will trigger the traditional turn based strategy combat for which the series is known.
Your lock - on has two modes, with the right analog stick bringing up either an expanding cone of effect in whichever direction it's pointed or a spherical lock that's engaged by clicking the R3 button.
Move the left or right analog stick to steer or orient yourself in the sky, and extend both arms towards your back to dive forward through the air.
I had initially assumed gas was mapped to the right bumper when in actuality it's set to the X button and / or the right analog stick.
It may not have exclusives pushed out by Sony left and right, but it has a hefty library of games that are dearly loved by gamers everywhere, all in a nice handheld format with 2 analog sticks.
Each toon also has a basic attack that can deal a small amount of damage to enemy racers, and can dodge in four directions with a quick tap of the right analog stick, so they aren't completely defenseless from the start.
Weapon switching is a disaster, and when I need to change weapons quickly while running, which is necessary in some fights, I've had to bring my right hand over to the d - pad while my left hand used the analog stick, which feels retarded.
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