In a true video game rendition of rubbing your belly while patting your head,
your right analogue controls an aiming reticule with which you'll be gunning for the incoming alien threats.
Not exact matches
The strange but compelling
control stick also returns again in this incarnation that basically has the player moving the
right analogue stick that is akin to moving your hockey stick.
The new trick system, introduced via a series of specially - designed stages, is also a bit of a dud as
controlling your rider via the
right analogue stick lacks precision and often looks ridiculous in terms of the unnatural animation.
On the
right is an
analogue and digital speed display, with the navigation information, trip computer and remaining vehicle
controls shown in the middle.
You move around with the 8 - way D - pad, while your aim is
controlled by the
right - hand
analogue touch pad.
The
controls have been ported over from PSP very well, with the
right analogue stick of the Xbox controller now being used for camera
control.
The left - handed
control configuration provides three sets of individual options to switch the buttons layout for the weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary attack of L2 to become R2 and the primary attack of R2 to become L2; and the sticks layout for moving your character with the left
analogue stick to become the
right analogue stick; and for looking around with the left
analogue stick to become the
right analogue stick.
There are two alternative
control schemes that swap around the face buttons and d - pad and an entirely customisable
control scheme to change the feel of the
controls to your own personal preferences with a southpaw option that swaps the left and
right analogue sticks around on any
control scheme, while a further option swaps ducking and hopping from the
right analogue stick to the left
analogue stick.
The
controls are well mapped to the Vita with the
control scheme consisting of pressing L or R to scroll between special characters; pressing X to select or activate powers and accept in menus; pressing O to cancel in menus; changing the direction of the left
analogue stick or alternatively pressing left or
right on the d - pad to switch power selection; changing the direction of the
right analogue stick to pan the camera; and pressing start to display the pause menu and skip cutscenes.
The game is a platform puzzler, where the left
analogue stick
controls the older brother, and the
right analogue stick
controls the younger brother.
The
controls are well mapped having translated appropriately from the Vita to the DualShock 4 controller with the
control scheme consisting of pressing triangle to produce the contents of your inventory; pressing square to examine an inventory item, a character or part of the surrounding environment; pressing X to start or continue a conversation with a nearby character, select an item, use an item or walk; pressing O to cancel the selection or usage of an item; changing the direction of the left
analogue stick to move the cursor; changing the direction of the
right analogue stick to pan the camera to the left or
right; pressing left,
right, up or down on the d - pad or alternatively changing the direction of the left
analogue stick to navigate through the inventory items; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu including immediate access to the main menu, hints, character gallery and saving.
The
controls are appropriately mapped to the DualShock 4 controller with the
control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from
controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left
analogue stick or alternatively pressing up, down, left or
right on the d - pad to move your selected character; changing the direction of the
right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The launch title for the original Xbox, Halo Combat Evolved, will be remembered for one reason and one reason only: It was the first FPS I ever played on a console that used a dual
analogue control scheme (left
analogue to move,
right analogue to aim), and ten years ago, I was very impressed by it.
The default
control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing
right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left
analogue stick to move; changing the direction of the
right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are appropriately mapped to the DualShock 4 controller with the
control scheme consisting of pressing R2 or alternatively pressing square to fire Rad's blaster; pressing L2 to use the aim lock; pressing O to perform Dusty's slam; pressing triangle to use such as entering passages; pressing X to jump; changing the direction of the left
analogue stick or alternatively pressing up, down, left or
right on the d - pad to move Rad when exploring a level or Dusty within the Pixelverse; changing the direction of the
right analogue stick to aim Rad's blaster; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There is no touch screen or rear touch pad
controls which is surprising as 10Tons» Crimsonland previously featured the touch screen as an accurate alternative to pressing R to fire and the
right analogue stick for aiming.
Thankfully, the update to Kingdom Hearts doesn't stop at the graphics, they've finally moved the camera
controls to the
right analogue stick, instead of its god - awful placement on the shoulder buttons in its original iteration.
The
controls are appropriately mapped to the Vita with the
control scheme consisting of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch screen to display the DigiLine; changing the direction of the left
analogue stick or alternatively pressing left,
right, up or down on the d - pad to move Keisuke during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The
controls are appropriately mapped to the DualShock 4 controller with the default
right handed
control scheme consisting of pressing R2 to fire
right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or
right on the d - pad to toggle left or
right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left
analogue stick to move; changing the direction of the
right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are well mapped to the DualShock 4 controller with the
control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from
controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left
analogue stick or alternatively pressing up, down, left or
right on the d - pad to move your selected character; changing the direction of the
right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are appropriately mapped to the DualShock 4 controller with the basics of the stand up
control scheme consisting of pressing square to throw a left punch; pressing triangle to throw a
right punch; pressing X to perform a left leg kick; pressing O to perform a
right leg kick; holding L1, L2 or R1 while throwing a punch or performing a kick to apply a technical, body or signature modifier respectively; holding R2 to block opposing punches and kicks to the upper body; holding R2 and L2 simultaneously to block opposing punches and kicks to the lower body; changing the direction of the left
analogue stick to manoeuvre your fighter around the cage; changing the direction of the
right analogue stick to move your fighter's head; pressing R3 to switch stance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing
right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left
analogue stick to the left or
right to steer your vehicle accordingly; moving the direction of the
right analogue stick forwards, backwards, left or
right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The game walks you through its full
analogue control, where you move the left side of the body with the left stick, and the
right side of the body with the
right analogue stick, giving surprising depth at times to what on the surface looks like a simple pick - up - and - play game.
In the default
control scheme, you're required to hold down the L button, and tilt the
Analogue stick left or
right, then shoot.
At your side is a trusty companion named Igniculus, a glowing ball of energy that can be
controlled using the
right analogue stick or keyboard, depending on how you're playing.
The
control scheme consists of changing the direction of the left
analogue stick or alternatively pressing up, down, left or
right on the d - pad to move the cursor in order to have a tile highlighted for selection; pressing X to select a tile; pressing O to cancel the selection of a tile; pressing triangle to be provided with a hint for the next possible pairing of tiles; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are easy to master as they are as responsive and intuitive as the first Destiny with the default
control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing
right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left
analogue stick to move your character; pressing L3 to sprint; changing the direction of the
right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are well mapped to the DualShock 4 controller with the default
control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing
right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left
analogue stick to move forward or backward and strafe left or
right; changing the direction of the
right analogue stick to look up or down and rotating left or
right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
No problems apart from the
right analogue stick
controls being too sensitive.
The
controls are well mapped to the DualShock 4 controller by updating the
controls for every season to that of A New Frontier with the
control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left
analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the
right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are well mapped to the DualShock 4 controller with the
control scheme consisting of pressing R2 to accelerate; pressing L2 to brake; pressing R1 or L1 to look back; pressing X to boost or recover a hydro jet after having crashed; changing the direction of the left
analogue stick to steer the hydro jet; simultaneously changing the direction of the left and
right analogue sticks when jumping off a ramp to perform a stunt from a wide variety of stunts; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default
control scheme consists of holding R2 to accelerate; pressing L2 to use the front brake or reverse; pressing L1 to use the clutch; pressing R1 to rewind the action following a collision or a general loss of track time; pressing X to use the rear brake; pressing triangle to look back behind your bike; pressing O to manually shift up a gear; pressing square to manually shift down a gear; moving the direction of the left
analogue stick to the left or
right to steer your bike accordingly; moving the direction of the
right analogue stick forwards, backwards, left or
right to appropriately distribute your rider's weight; pressing left or
right on the d - pad to look to the left or
right respectively; pressing down on the d - pad to respawn on track following a crash or loss of direction; holding R1 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Tasked with finding a cure for your ailing father, you are given
control of each brother using only the left and
right analogue sticks and the triggers.
The
control scheme consists of pressing X, triangle, square or O to perform actions, start a conversation with a Fable or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing L2 to show selectables or to perform fight actions; pressing up or down on the d - pad to cycle through your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one fights with Fables as the buttons are randomly generated each time you play; changing the direction of the left
analogue stick to move Bigby as he walks around to explore the environment; changing the direction of the
right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a Fable; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If you're the third player, you
control the spaceship by tilting the controller, using the left
analogue stick to strafe and the
right to rotate and fly upwards or downwards.
The
controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the
control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left
analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the
right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default
control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice
control menu; moving the direction of the left
analogue stick to the left or
right to steer your car in that direction; moving the direction of the
right analogue stick forwards, backwards, left or
right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or
right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You
control two different lasers with the left and
right analogue stick and you need to collect sparks by moving those lasers and pressing the triggers.
The
control scheme consists of pressing X to select or place a piece; pressing O to discard a piece or tapping O to return to tray; holding square to show the complete image of the puzzle; pressing R1 or L1 to rotate a piece 90 degrees to the
right or left respectively; and changing the direction of the left
analogue stick or pressing up, down, left or
right on the d - pad to move your selected piece; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
control system to the game is like all racing game,
right trigger for acceleration, left trigger for brake, and the
analogue stick for steering.
However this time, you can
control the camera using the
right analogue stick.
The machine guns can also be aimed with the
right analogue stick, giving the game
controls similar to anyone who has played any of the numerous twin stick shooters released lately, and this method is much more precise than using the Assault Suits Valken style aiming method.
The
controls are well mapped to the DualShock 4 controller with the
control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or
right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left
analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the
right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are well mapped to the DualShock 4 controller with the
control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from
controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left
analogue stick or alternatively pressing up, down, left or
right on the d - pad to move your selected character or ship; changing the direction of the
right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default
control scheme consists of pressing square to perform a light attack; pressing triangle to perform a medium attack; pressing X to perform a heavy attack; pressing O to perform a character power; pressing L1 to perform a throw; pressing R2 to perform a meter burn; pressing R1 to interact with the arena; pressing L2 to flip stance; combining any of the basic fighting moves into a powerful combo; changing the direction of the left
analogue stick or pressing up, down, left or
right on the d - pad to move your character and position your character in accordance with the fighting move; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are appropriately mapped to the DualShock 4 controller with the
control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing
right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left
analogue stick to move; changing the direction of the
right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The default
control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice
control menu; moving the direction of the left
analogue stick to the left or
right to steer your car in that direction; moving the direction of the
right analogue stick forwards, backwards, left or
right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or
right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The
controls are appropriately mapped to the DualShock 4 controller with the
control scheme consisting of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one of the turbo boost meter units is full; double tapping square to be in the zone when all four units of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left
analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction of the left
analogue stick to drift; pressing X to jump; pressing upwards on the
right analogue stick to drive on two wheels; moving the
right analogue stick to the left or
right to side bash a car in that respective direction; pressing downwards on the
right analogue stick to drive backwards; combining different directions on the
right analogue stick to perform a variety of air tricks; changing the direction on the left
analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The action buttons are micro-switched rather than
analogue, so
control is not quite as complete as its big brother, but we rarely had complaint (we reserve the
right to redress this once FIFA arrives).
Most of the time you can rotate the camera with the
right analogue stick, yet sometimes the game takes full
control instead, forcing fixed camera angles that are often confusing and downright frustrating.