Sentences with phrase «right control sticks»

Nintendo designed the Arwing to feel like a real aircraft, with players using both the left and right control sticks to pilot the vehicle, instead of going with a traditional setup where the right stick only controls the camera.
Luckily the right control stick is a much more efficient way of controlling the camera.
Luckily the right control stick is a much more efficient way of controlling the camera.
More often, you'll be too busy taking your hands off the attack buttons to jiggle the right control stick when you're stunned.
You're startled by attacks coming from off - screen... but this is because you're not making use of the right control stick to orient the camera... and you know there are enemies behind you, so you should expect an attack even if you can't see it.
Sliding your finger any where on the right screen half affects the right control stick, the same for the left screen part — sliding finger there moves the left control stick.
Using the right control stick, you can shine a flashlight around your surroundings.
The shape is nearly the same, probably with some adjustments with the new position of the right control stick.
The right control stick is more towards the bottom left - center, as opposed Wii U's upper right.
To actually swing the club, players push the right control stick to the right until they reach the desired power and push it left for the downswing.
Players shoot constantly in 360 degrees with the right control stick as a plethora of objects are thrown at you in unforgiving and challenging levels.
Within an hour of playing I became stuck on a seemingly easy puzzle because it required me to make very quick and precise movements with the right control stick.
You perform this task by nudging the right control stick in the indicated directions.
You move the main character with the left control stick and change the camera with the right control stick.
For the Wii Virtual Console release, players had to rotate the right control stick.
You move with the left control stick and aim the camera with the right control stick.

Not exact matches

But we just actually just released an episode by the time this episode comes out it would've been released, and it was all about the benefits of manual pumps as well as hand expression, because I just think that those are two things that can really help moms especially when you're in a bind, or you're stuck in traffic, or something crazy happens, that is out - of - control that you don't have an outlet right there or, you know, your battery is off or something like that can really help so.
While changing the way you have eaten all your life can be daunting and a challenge I have found it really straight forward to stick to; there's no portion control or calorie counting it's simply finding the right food, eating it and enjoying it.
Here, you have two control options that both require the Vita's right analog stick.
It uses a twin - stick control scheme; you move with the left analog stick and aim your magic with the right one, allowing you to simultaneously run and fire wherever you want.
If you're newer to the series, you may prefer the standard setup, which assigns camera controls to the right analog stick.
The player will use the left analog stick to walk around the opponent and the right analog stick to control their gun hand.
«The controls have gotten a lot better with the touch panel and right stick,» wrote editor Reona Ebihara.
I believe this game failed with the core gaming demographic is because of two things: Denis Dyack and combat controlled by the right stick.
Instead, all power and aim control is mapped to the right analog stick, and every imperfection in a player's stroke is reflected on the screen.
The new control scheme does still require a certain degree of finger gymnastics in order to perform particular techniques, but by moving each offensive move to the face and shoulder buttons, the right stick is freed up to be used exclusively for ducking and weaving, while the left stick is dedicated entirely to movement, allowing you to throw strikes and move at the same time.
Bleed controls similar to a side - scrolling twin - stick shooter where you move with the left stick and aim / fire with the right.
You control your disco space hero by using the left stick to fly around and the right to aim while tapping a shoulder button to shoot.
# 10: Bobsled Run Type: 2 VS. 2 Difficulty: 1/3 Controls: Control Stick Left / Right to steer.
The strange but compelling control stick also returns again in this incarnation that basically has the player moving the right analogue stick that is akin to moving your hockey stick.
Defence is really where the title shines, with 360 degrees of poke check controlled with the right analog stick and some solid CPU AI on both sides of the puck.
Why the right analog stick isn't used for aiming is somewhat of a mystery, though to be sure, the controls feel clunkier the way they are, and maybe that's an accurate simulation of operating an AC.
You must use the GamePad to play by moving with the left stick and controlling the camera with either the right stick or by tilting the GamePad.
If you play shooters like DOOM or first - person games like Skyrim, having a higher analog stick on the right stick can give you better camera control for aiming your gun or bow.
The simplified control method defaults to the front foot, with the right trigger swapping to backfoot, while the type of shot is determined by the face buttons and aimed using the left stick.
I just feel more control with a right stick but only because I played alot of great FPS games like Far Cry 3 and Dead Island with a traditional controller.
Touch screen control would allow map, options, beam selection and custom weapon stacking on the fly, while freeing the right analog stick for aiming.
You get to grips with it quickly, and in some ways it feels easier than the mouse and keyboard (such as the radial menu for leader powers and building, controlled by the right stick).
Instead of having full control of the camera with the right analog stick like in most games Core decided they wanted to make things worse and gave you limited control.
Using the new Gamepad, the controls are similar to most console FPS games, walking with the left stick and aiming with the right stick.
You can freely zoom in and zoom out of the big map and also have the ability to control the camera with the right analog stick so you can get the best look at the action on the battlefield.
However, having to flick the right analog stick to sway slightly chops the fluidity of the controls and would have been bettered by giving the sway more analog control like in Fight Night.
There are no strange controls to be had with Arodius as it sticks to the usual left - stick to move and right - stick to fire controls.
To the uninitiated, you control a blocky spaceship with the left analog stick and shoot projectiles (which are upgradable through the game) with the right analog stick.
Camera controls are mapped to the right stick, menus and help functions are on the D - pad, and three of the Dual Shock's face buttons are assigned one race of goblin (called clans) each.
The regular controller works well with the camera being controlled by left stick and the crosshair with the right stick, and each power is mapped to one of the colored buttons.
The hook of Brothers was that players had to control both siblings simultaneously, with one brother linked to the right analog stick and the other to the left.
The Standard is new; the left stick governs movement entirely, while the right stick controls the camera.
When equipped with the blade — rather than relegating the attack to a face button — you use the shoulder buttons to block and the right analog stick for precise control over how Bryce swings the blade.
The «amateur» control scheme is similar, however, you only have to flick the right analog stick up and down to perform transitions instead of moving it up diagonally and performing quarter turns.
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