Were Blizzard to bring StarCraft to XBLA, they already have
the right gameplay balance laid out that should please the community.
Not exact matches
Balancing the already amazingly received
gameplay from The Phantom Pain and adapting it to the multiplayer component would have been difficult for any studio but they got it
right.
More specifically there is nothing like Halo MP, no other popular game
right now lets you play PvP, PvE, PvPvE, create your own MP maps, create your own custom games, host your custom creations in a browser, have such a diverse variety of playlists, and give you competitive and casual arena
gameplay with such
balanced controls.
As it stands
right now four classes are quite well
balanced, and providing a unique
gameplay experience without one class overshadowing the other is nothing to sneeze at.
With the
right balance of characters, fast paced
gameplay and secrets that keep players coming back, the story is iconic.
Realistically striking the
right balance between great
gameplay and a great storyline is the way to go, and this will help keep players engaged for longer as not only will they be enjoying how the game plays, but they will be hooked by the story too.
Graham Russell: New Super Mario Bros. tried to strike this
balance between two - dimensional
gameplay and a three - dimensional engine, and it just didn't sit
right.
The
gameplay is so well
balanced I can't imagine how many times you must have played it to get it
right.
Accessible to newcomers while packing plenty of depth, Heroes» finely
balanced gameplay mechanics, shorter matches (compared to League of Legends) and ability - based levelling system make it a refreshing alternative to established MOBA titles and a fine game in its own
right.