Sentences with phrase «right joystick»

The game is everything I expected it to be coming from the beloved Galaxy on Fire series, the only thing that I would have liked to see is an implementation of tilt controls or at least rebindable buttons to switch the left and right joystick configurations, other than that, well done Koch Media it was worth the wait!
Game pad gyroscope = shield Right joystick = sword.
The great equalizer is that damn right joystick.
The game is everything I expected it to be coming from the beloved Galaxy on Fire series, the only thing that I would have liked to see is an implementation of tilt controls or at least rebindable buttons to switch the left and right joystick configurations, other than that, well done Koch Media it was worth the wait!
Gone are the multiple buttons and you simply pull with the left joystick and punch with the right joystick.
You can use either the back touch screen or the right joystick to move your fairy around the screen to help you find hidden objects and it's hard not to be rubbing the back touch screen just by holding the Vita.
You can use the sticks to move (left joystick) and aim / shoot (right joystick), which shooting is basically your way of moving vertically around the level.
Admittedly, most of the mini-games are kind of fun (my favorite being archery, which uses the left joystick to aim, and the right joystick to pull the bow and release the arrow), but there is one huge problem... they are all way too short.
If you flip the control styles in the menu you can change the controls to make you use the right joystick to swing your weapon.
When in slow - mo, Rubi will automatically target an enemy, leaving you to move the right joystick to target a second enemy.
I'm actually amazed that they didn't use the right joystick to move and left to look around.
Players will need to be able to move around with the left joystick and aim using their choice of motion controls or the right joystick.
You move your ball with the left joystick while shooting and aiming with the right joystick.
Now when you push up, down, left, or right on the right joystick a player specific juke move will be triggered.
However, the attack controls were less than intuitive with the use of the right joystick to fire your primary weapon in 360 degrees regardless of the way that you are moving.
It would have been helpful to have a little more control over where I was aiming, as the game relies on a twin - stick shooter format, which means your right joystick effectively targets where you would like to aim your shot.
Zooming your weapon's sights in with the left trigger rather than clicking the right joystick, feels strange in the Halo universe.
By timing your sword swings to the music, by using the right joystick, you can block the attacks and survive the various areas of the game.
You won't need to reload this menu everytime you want to use a new one, just place another amiibo on the right joystick once you've obtained your BP points.
The Cyborg V. 3 also includes a reversible left joystick / directional pad which allows you to have the dual joysticks next to one another as in a PlayStation controller layout or in an Xbox style layout where the right joystick is even with the directional pad.
You have to be low enough to the ground for this action to work (a problem in itself, as even the slightest bump to a rock or tree does damage), but even worse is that, half the time, pressing the right joystick doesn't even seem to work.
The right joystick is used to move the cursor, which is still included in the Switch port.
The real interesting piece here was the tracking; in order to aim, you don't use the right joystick.
Additionally, the ZR button is used to shoot fireballs, and pressing down on the right joystick is used to collect treasure and peasants.
You have to keep pressing the right joystick until sparkles fly out of the peasants or treasure, and then fly into them to collect them.
I found this to be a much more accurate way of aiming than outside of the VR, where you aimed with the right joystick.
Likewise, you can move based on the direction your head is facing, but by using the right joystick, you can change your camera angle (which looks like a blink).
I actually think it's in the perfect position; clicking the right joystick saves you from having to move a finger to another button, resulting in those precious milliseconds that mean the difference between life and death.
Inviting random players to your Fireteam is possible, if you approach them, click in the right joystick and then navigate through a series of prompts.
In most games, the Steam Controller will default to an Xbox - style layout, with the setup following the standard interface and the left touchpad area doubling as a right joystick input.
You can get around with the arrow buttons, moving from icon to icon — and in some cases the right joystick allows you to navigate as well.
The standard physical gaming buttons are all there and this device will be familiar to anybody who's held a Sony PlayStation Vita, though there's no touchpad on its back, the shoulder buttons are a bit different, and the right joystick has been moved below the buttons.
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