Not exact matches
Right now in Florida, there is a man camping outside
of Best Buy — where he will spend a total
of 33 days — in order to get a good deal on a flat
screen TV
during a Black Friday sale.
Your doctor will
screen you
during your antenatal period, and in some cases, they may decide to put you on low doses
of antidepressants or psychotherapy in the last trimester or
right after delivery.
Inspired by Barack and Michelle Obama's first date, SOUTHSIDE WITH YOU recounts the eventful summer day in 1989 when a young law firm associate named Barack Obama (Parker Sawyers) tried to woo lawyer Michelle Robinson (Tika Sumpter)
during a daylong date that took them from the Art Institute
of Chicago to a
screening of Spike Lee's Do the
Right Thing to the site
of their first kiss outside
of an ice cream parlor.
One summer afternoon in 1989, a young law firm associate named Barack Obama (Parker Sawyers) tried to woo lawyer Michelle Robinson (Tika Sumpter)
during a daylong date that took them from the Art Institute
of Chicago to a
screening of Spike Lee's Do the
Right Thing to the site
of their first kiss outside
of an ice cream parlor.
His use
of perspective throughout is done to perfection and
during its Iraq sequences, which are constantly referred to and visible
right up until the emotional ending, the higher frame rate only enhances the realism — almost to the point
of you looking away from the
screen as one
of the film's most pivotal moments plays out.
Performing regular moves with your assigned teams
during a fight will build up a super meter on the bottom
right of the
screen.
Taking a measured, understated docu - drama approach was clearly the
right one (particularly when placed against Oliver Stone's ill - judged «World Trade Center»)-- it paid true tribute to the heroes
of United 93, while still enabling Greengrass to heighten the tension to almost unbearable levels (we vividly remember several people fleeing our
screening while hyperventilating
during its final sections).
There are a lot
of lingering questions we have here: firstly, not to be overly Conspiracy Theorist about this, but if you are being invited to a special advance
screening of a buzzy movie directly across from the Oscars
during the Oscars — and one hosted by a famously prank - happy host, no less — you probably know something is going to be up,
right?!
Producer James Wilson talks to a reporter while director Jonathan Glazer stands to his
right as they arrive to a
screening of «Under The Skin»
during the 57th BFI London Film Festival at Odeon West End on October 13, 2013 in London,... More
For example, at one
of our Book - to -
Screen Pitchfest, one
of the authors pitched a book about what it was like to be the first African American police officers in Atlanta
during and shortly after the Civil
Rights movement.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three
of the marines that repel down from the Osprey at the start
of the level have PLR models instead
of the
right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty
screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality
of the loading
screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside
of terrain at start
of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out
of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair
during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
- characters are drawn in the main
screen in a super-deformed style - features a lot
of fan - service - play as Eduard, an innkeeper
of an inn who doesn't have a lot
of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all
of the girls into maid uniforms - the girls transform into battle - appropriate clothing
during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them -
right side
of the
screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more
of a support role in battle - he'll provide a lot
of your stat buffs - events for each
of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each
of the girls has their own quirks
If you've played the PS3 demo
of BioShock you may have noticed some graphical boo - boos in the form
of blocky textures on certain Big Daddy variants and / or white bars on the bottom and
right sides
of the
screen during the opening sequence.
- two new circuits: Pac - Man Stadium and Namco Circuit - photo frames were added to the
right side
of the
screen - when you hit an opponent with an item, a big picture
of them appear on the
screen - get a visible warning anytime someone has thrown an item at you - selection
of recommended courses (6
of the 12 available in the game), ranked by difficulty: Easy, Normal, Hard, Very Hard - all 12 courses (+ their mirrored version) are still available by pressing the Mario button - three Trial Karts - players with BaNa Passport get new special items such as Bowser's shell, Triple Green Shells, and more - players with BaNa Passport get 50 Mario coins if you chose to keep playing - get a special kart (Lightning Champ) and 12 items (Red Shell, Green Shell, Banana, Hammer, Paper Mushroom, Mega Mushroom, POW Block, and more) when you register with a Bana Passport - jump by pressing the Mario button - Mario coins to collect
during races - new default item configuration - removal
of the Team Play mode
The controls are appropriately mapped to the Vita with the control scheme consisting
of pressing X to attack an enemy Digimon; holding R then pressing X to escape; pressing select to let your Digimon act independently; pressing triangle to pause gameplay, while opening the Digivice to view the Digimon field guide, look through your inventory, save your progress and more besides; tapping the touch
screen to display the DigiLine; changing the direction
of the left analogue stick or alternatively pressing left,
right, up or down on the d - pad to move Keisuke
during on - foot exploration or navigating between menus whilst battling an enemy Digimon; and pressing start to display the title menu, alongside various scenarios and combinations in which certain buttons have different contexts.
The performance
during remote play is excellent as the graphics, audio and general performance are the same quality as the PS4 version, while the control scheme has been optimised resulting in the accelerator being moved from R2 to the bottom
right of the touch
screen and braking has moved from L2 to the bottom left
of the touch
screen.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the
screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used
during the
right occasion - Special weapons are stronger than the original ones when used in the
right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status
screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't
right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a
right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling
right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The biggest reason for this is that Respawn attempt to convey the rest
of the storyline
during the match, with little cutscenes taking place in a small window at the top
right of the
screen and annoying voices playing over the comm system.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order
of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection
screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end
of round
screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction
during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black
screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner
of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies
right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Call
of Duty: WWII retains Infinite Warfare's positive control optimisations that feel as natural as the DualShock 4 controller as shooting and aiming have been re-mapped to R and L respectively which was important for two
of the fundamental areas
of the control scheme, while throwing tactical and lethal grenades is now mapped to the bottom left and
right of the touch
screen respectively, alongside sprinting now being re-mapped to holding the left
of the rear touch pad, using the
right of the rear touch pad to perform a melee attack and tapping the touch
screen to produce the scoreboard
during multiplayer.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that
of A New Frontier with the control scheme consisting
of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom
of the
screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction
of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment
during your search to find people and supplies; changing the direction
of the
right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items
of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme
of Michonne consists
of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom
of the
screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction
of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment
during your search to find people and supplies; changing the direction
of the
right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items
of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You will always be able to see the Game Code at the top
right corner
of the
screen during play, in case someone else wants to join or missed the code on the initial
screen.
The controls
during remote play have not been optimised resulting in performing melee attacks or firing your weapon and aiming being mapped to the top
right and left
of the rear touch pad respectively, while sprinting and sneaking moves to the bottom left and
right of the rear touch pad respectively, alongside entering the communicator naturally moving from the touch pad to the touch
screen.
During a battle a series
of gauges appear in the lower
right corner
of the
screen to depict the order
of attack for the next eight turns
of combat as well as current health («Life Energy», or LE) for each character, both friend and enemy.
Additionally, navigating the many labyrinths Sasha explores controls well with the Joy Con controllers, attached to the system
of course, but jumping between the
right stick for camera controls and swiping on
screen grows a bit cumbersome
during longer sessions.
Gamers can swipe on the weapon symbol in the top
right corner
of the
screen to switch between their main and secondary weapons, and they can tap on this area to manually reload their equipped weapon
during battle.
Many times you will just lose the Web Head from the
screen during a closed in web shoot or when you are trying to reach a platform with precision... Now... bad camera has plagued just about all
of the Spiderman games, but whereas Shattered Dimensions made a lot
of improvements, this title brings it
right back to square one.
During each game, players tap on the left and
right sides
of the
screen to activate the flippers, with extra flippers located near the center and top
of the board.
When you want to switch the weapon you are using
during battle, just simply tap the weapons icon on the top
right corner
of the
screen and you will automatically browse through them and equip the one you prefer
Examples
of events already held by presenting venues include a conversation between San Francisco - area artists and high school students at a
screening of Suzanne Lacy's The Roof is On Fire; an artists» talk with Hong Kong - based video artist / activists; a mural project with the Juvenile Justice Center
of Mahoning County in Ohio addressing themes
of community, social justice, and individual
rights; workshops connecting veterans with civilians with Warrior Writers, a Philadelphia - based arts organization; and presentations by Sahrawi artists during the Arts and Human Rights Festival in the Sharawi refugee camps of Tindouf, Western S
rights; workshops connecting veterans with civilians with Warrior Writers, a Philadelphia - based arts organization; and presentations by Sahrawi artists
during the Arts and Human
Rights Festival in the Sharawi refugee camps of Tindouf, Western S
Rights Festival in the Sharawi refugee camps
of Tindouf, Western Sahara.
Most
of your
screen space is dedicated to whatever stream or video you're watching, with a bar on the
right that lets you find related content or chat with other viewers
during a livestream.
Apple demoed plenty
of apps
during its MacBook Pro even on Thursday, all ready to support the exciting new Touch Bar touchscreen that will offer users a handy selection
of contextual shortcuts
right under the
screen.
Selecting the
right keywords, phrases, relevant experiences and accomplishments to get noticed will help strengthen the alignment
of your skills with the position requirements — and increase the engagement factor
during the initial 10 - second
screening process.
A large majority
of employers use employment
screening to help select the
right employees for a job
during the hiring process.
Nicotine drug tests used
during background
screening have been challenged in court, the Southeast Missourian reports, but a federal court in Massachusetts ruled public policy favored a smoke - free society over the
right of individuals to smoke on their own time.