The touch pad would've been more useful on
the right side of the controller as a substitute for the right analog stick.
The right side of the controller is where things get weird, as well as potentially interesting.
It sits on
the right side of the controller where an analog stick would appear on an Xbox brand controller.
The right side of the controller is where things get weird, as well as potentially interesting.
This requires the player move their hand from
the right side of the controller, but activating that menu pauses the game's action anyway.
Not exact matches
The control schematic is very similar and the play style is also quite similar in the sense there are always numerous enemies and allies on the field, typically with a singular objective but with many
side missions available to complete for a higher rank upon completion, the animation is smooth and fluid which allows for veteran players
of the style to easily pick up the
controller and feel
right at home and the schematics are laid out in a very user friendly way so that even someone who hasn't played the style
of gameplay before can learn quite quickly and without too much hassle.
While it is a system that works, occasionally the buttons can get in the way — particularly because aiming is mapped to the thumbstick on the same
side of the
controller as the attack buttons (seriously, it's virtually impossible to hold one
of the face buttons and use the
right thumbstick to aim).
Buttons: On the left
side of the screen, the M96 has two page buttons, a menu button, and a back button, along with a four way
controller / selector button on the
right side of the screen that can be used for most navigation without using the touchscreen.
There is a handy tip on using the shift key (up arrow) as well as the
right -
side of the 5 - way
controller button to just nudge the screen over a little so you can read the whole sentence.
It's worth mentioning that the QTEs have changed a little from previous installments wherein the face buttons you need to hit are now either at the top, bottom, left or
right side of the screen (corresponding to where the button sits on the
controller) instead
of being in the bottom middle.
Now if you're playing in single player you will have to control two chefs, and you can choose a
controller layout to suit you by either controlling one chef at a time, and switching between them using the LB / RB buttons, or using a split
controller layout, with which you control one chef with the left
side of the pad and the other with the
right side of the pad, and as far as I'm concerned you're a genius if you can do the latter.
Rather than the industry standard
of directional buttons on the left
of a
controller and a set
of four face buttons on the
right, the Steam
Controller opts to use two haptic - feedback - enabled touchpads on either
side.
Each Switch includes a left and
right controller that slot into the
sides of the tablet turning it into something like a Sony Vita — only much larger.
We've seen that you can detach the Joy - Cons from the console itself and share one with a friend for co-op or competition and each
side (Left or
Right) is its own full
controller reminiscent
of the Super NES
controller complete with L and R buttons.
When your left hand predominantly controls your movement and your
right hand controls your attacks, it's unwise to put attack buttons on the left
side of the
controller.
The controls are appropriately mapped to the DualShock 4
controller with the control scheme consisting
of holding R2 to accelerate; pressing L2 to brake; pressing L1 to tow an object; holding R1 to look behind your car; pressing square to engage turbo boost when at least one
of the turbo boost meter units is full; double tapping square to be in the zone when all four units
of the turbo meter are full; pressing triangle to fire weapons or towed objects at opponents or alternatively pressing triangle when no weapon is equipped to beep your car's horn; pressing downwards on the left analogue stick to enable your car's weapon to be fired backwards at a car behind you; holding O and changing the direction
of the left analogue stick to drift; pressing X to jump; pressing upwards on the
right analogue stick to drive on two wheels; moving the
right analogue stick to the left or
right to
side bash a car in that respective direction; pressing downwards on the
right analogue stick to drive backwards; combining different directions on the
right analogue stick to perform a variety
of air tricks; changing the direction on the left analogue stick to steer your car; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The two Joy - Cons on either
side of the screen attach and detach effortlessly and thanks to relocated
right - hand analogue stick, mirror the feel
of an Xbox One
controller or DualShock 4.
4 — Your active Blade determines which Arts will appear on the
right side of the screen, with each one mapped to a button on the
controller or the
right Joy - Con.
This version
of the
controller for PlayStation 4 is white and presents the Destiny 2 logo on its left
side, while the icons
of the 3 Guardian classes — Titan, Warlock and Hunter — appear on the
right.
On the other
side of the coin, if your game does NOT have
controller support, the
right touchpad goes into a trackball - like mode.
It comes with a 5 - button Bluetooth
controller with dedicated volume controls on the
right side, a 220mAh battery that should last for around 12 hours
of use, and a 9 - axis set
of sensors for ultra precision tracking.