The PS4's
right stick controls Octodad's right arm, while the L2 and R2 shoulder buttons manage his legs and the left stick handles the direction of his movements (alternatively you can use the PS Camera).
The left stick controls your bipedal Gatling gun mech, while
the right stick controls where your mech is aiming.
Items are picked up along the way, and
the right stick controls the item wheel, as equipping certain items and using them on points of interest can combine their use in order to solve the various puzzles and obstacles that the characters find themselves in.
The right stick controls the camera and swaps targets, which can be problematic when you're just trying to get a better view.
The right stick controls the body orientation and where Bob will reach his arms and A is to jump.
The game is a very simple twin stick shoot»em up, where the left stick controls your movement around the map and
the right stick controls the rotation of your craft, but in this case it actually revolves the world round you whilst you remain pointing upwards on the screen.
While the left stick is used to control the bike like usual,
the right stick controls the rider's weight, adding a new layer of thinking that goes into every turn and jump.
I will buy this if I can control it like a real RC car — left stick controls fwd / rev,
right stick controls turn left / right.
Playing that way, your head only controls the aiming reticle, while
the right stick controls what direction you face and the left moves your body independently.
The left stick controls movement while
the right stick controls your main weapon.
The left stick controls the movements of the ball and
the right stick controls shooting / passing.
The left stick controls Kutaro and
the right stick controls Yin Yang.
The right stick controls your ranged weapon of choice: simply twist the stick in the direction of the enemy and watch the blood fly.
The Standard is new; the left stick governs movement entirely, while
the right stick controls the camera.
For the most part, the action unfolds in typical Contra fashion, with the left stick controlling movement and
the right stick controlling a dual - wielded projectile weapon that will be put to good use blasting enemies from all angles, at all times.
Activated by holding down the left trigger (if you're on Xbox 360), Blade Mode sends the world into slow motion and gives you direct control of Raiden's weapon, with the left stick controlling the camera and
the right stick controlling the exact angle of your attack — simply swipe the stick in whatever direction you want and Raiden will follow the motion on - screen, neatly slicing through the enemy.
Landing big air is simply a case of doing nothing, whilst even the most robust and neck - breaking tricks only require a simple movement of the new
right stick control system or a tap of a button.
Pulling off tricks will also feel familiar to those who've played a SSX game before, with the left stick controlling spin direction and
the right stick controlling grabs.
Also with the Vita version, you'll be able to play in the single - player mode against AI opponents, connect to the PlayStation Network and battle against those on Vita or PS4, use ad - hoc to fight others with the game on Vita, and if you only have one Vita and two players, you can still play, with the left stick controlling one player and
the right stick controlling the other.
Not exact matches
But we just actually just released an episode by the time this episode comes out it would've been released, and it was all about the benefits of manual pumps as well as hand expression, because I just think that those are two things that can really help moms especially when you're in a bind, or you're
stuck in traffic, or something crazy happens, that is out - of -
control that you don't have an outlet
right there or, you know, your battery is off or something like that can really help so.
While changing the way you have eaten all your life can be daunting and a challenge I have found it really straight forward to
stick to; there's no portion
control or calorie counting it's simply finding the
right food, eating it and enjoying it.
Here, you have two
control options that both require the Vita's
right analog
stick.
It uses a twin -
stick control scheme; you move with the left analog
stick and aim your magic with the
right one, allowing you to simultaneously run and fire wherever you want.
If you're newer to the series, you may prefer the standard setup, which assigns camera
controls to the
right analog
stick.
The player will use the left analog
stick to walk around the opponent and the
right analog
stick to
control their gun hand.
«The
controls have gotten a lot better with the touch panel and
right stick,» wrote editor Reona Ebihara.
I believe this game failed with the core gaming demographic is because of two things: Denis Dyack and combat
controlled by the
right stick.
Instead, all power and aim
control is mapped to the
right analog
stick, and every imperfection in a player's stroke is reflected on the screen.
The new
control scheme does still require a certain degree of finger gymnastics in order to perform particular techniques, but by moving each offensive move to the face and shoulder buttons, the
right stick is freed up to be used exclusively for ducking and weaving, while the left
stick is dedicated entirely to movement, allowing you to throw strikes and move at the same time.
Bleed
controls similar to a side - scrolling twin -
stick shooter where you move with the left
stick and aim / fire with the
right.
You
control your disco space hero by using the left
stick to fly around and the
right to aim while tapping a shoulder button to shoot.
# 10: Bobsled Run Type: 2 VS. 2 Difficulty: 1/3
Controls:
Control Stick Left /
Right to steer.
The strange but compelling
control stick also returns again in this incarnation that basically has the player moving the
right analogue
stick that is akin to moving your hockey
stick.
Defence is really where the title shines, with 360 degrees of poke check
controlled with the
right analog
stick and some solid CPU AI on both sides of the puck.
Why the
right analog
stick isn't used for aiming is somewhat of a mystery, though to be sure, the
controls feel clunkier the way they are, and maybe that's an accurate simulation of operating an AC.
You must use the GamePad to play by moving with the left
stick and
controlling the camera with either the
right stick or by tilting the GamePad.
If you play shooters like DOOM or first - person games like Skyrim, having a higher analog
stick on the
right stick can give you better camera
control for aiming your gun or bow.
The simplified
control method defaults to the front foot, with the
right trigger swapping to backfoot, while the type of shot is determined by the face buttons and aimed using the left
stick.
I just feel more
control with a
right stick but only because I played alot of great FPS games like Far Cry 3 and Dead Island with a traditional controller.
Touch screen
control would allow map, options, beam selection and custom weapon stacking on the fly, while freeing the
right analog
stick for aiming.
You get to grips with it quickly, and in some ways it feels easier than the mouse and keyboard (such as the radial menu for leader powers and building,
controlled by the
right stick).
Instead of having full
control of the camera with the
right analog
stick like in most games Core decided they wanted to make things worse and gave you limited
control.
Using the new Gamepad, the
controls are similar to most console FPS games, walking with the left
stick and aiming with the
right stick.
You can freely zoom in and zoom out of the big map and also have the ability to
control the camera with the
right analog
stick so you can get the best look at the action on the battlefield.
However, having to flick the
right analog
stick to sway slightly chops the fluidity of the
controls and would have been bettered by giving the sway more analog
control like in Fight Night.
There are no strange
controls to be had with Arodius as it
sticks to the usual left -
stick to move and
right -
stick to fire
controls.
To the uninitiated, you
control a blocky spaceship with the left analog
stick and shoot projectiles (which are upgradable through the game) with the
right analog
stick.
Camera
controls are mapped to the
right stick, menus and help functions are on the D - pad, and three of the Dual Shock's face buttons are assigned one race of goblin (called clans) each.
The regular controller works well with the camera being
controlled by left
stick and the crosshair with the
right stick, and each power is mapped to one of the colored buttons.
Luckily the
right control stick is a much more efficient way of
controlling the camera.