Sentences with phrase «right stick to»

The image will load into an editor; use LT, RT, and right stick to highlight what section of the image will become your Gamerpic.
When fighting multiple opponents, you can flick the right stick to switch between the enemies engaging you.
It feels like RNG, move the right stick to an area your opponent isn't, and hope for the best.
The jumping mechanics are basic at best, you hold down on the right stick to prep your bunny hop and push up when you're about to jump.
The only difference is you use the right stick to aim your gun to blast enemies and tele - dash to port through walls.
If feels a bit odd to play a traditional shooter like this, having to sweep and aim with the right stick to pick off the gnats while focusing on navigating the tightly woven bullet streams, but the game controls fine aside from some potential sensitivity issues inherent with the analog control notwithstanding (Score Rush supports digital control for movement but not for shooting).
You'll want to use the left stick to move and the right stick to turn just as in any other FPS, but the fact you can also turn your body whichever way you like can lead to odd situations where you move one way while turning the other and end up feeling like you're on a ferry in a class - 5 hurricane.
In the motion controls you can still use the right stick to look left and right, but can't look up or down.
For example, to climb on a ledge you'll have to hold up on the Right Stick to reach your arms up, jump to the ledge, press and hold both LT and RT to grab the ledge, hold down on the Right Stick to pull yourself up the ledge and then time the release of your hands (left and right triggers) at the peak of the ledge to finish the climb.
The action is from a top down prospective and the controls are very simple: left stick to move, right stick to aim and right trigger to mow down your opponents.
Having to use the Right Stick to hold your hands up before a jump will cause the camera to also pan up and in some scenarios makes it so you can't see the floor to time your jump.
I'm constantly clicking that right stick to highlight what's around me — what's useful, what's not (but obviously I'm picking up every digital watch left over from the Old Ones, and scanning all the audio / holo - logs I find, building up that lore and collecting tat to sell to traders).
Each of these elements of the game have different forms you can choose to play with, be it using button presses, or a pure analog system using the right stick to throw to base, hit, and pitch.
This never failed to irritate me, with having to use the right stick to look at the patch of ground I wanted to examine, then having to use the d - pad to rotate around and look at surrounding troops.
You also frequently use the left and right stick to add optional bonuses to your combo score and Fever meter, which gives you a score boost.
We thought of these sequences as a reward or a treat for the player so they are pretty easy to control: left stick to deliver left punches, right stick to deliver right punches and pull down both sticks to dodge incoming strikes from your opponents.
The highlight is probably the submission mini game, which has you move the right stick to escape if you're being submitted or to block an opponent's attempts to break free if you're the aggressor.
You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.
You'll use the right stick to control the cursor and the left stick for the camera.
His stages are of a different kind, and require the player to move the Gamepad or use the right stick to rotate the cube - like stage to see it from different angles in order to solve it and collect the hidden stars.
There is also a new added element of using the right stick to control any intended targets.
Core aiming still works best on the analog sticks: in over-the-shoulder mode, players still use the left stick to adjust Drake's position and the right stick to adjust his aiming reticule — just as you would expect in any modern console game.
I mainly used the orbital 3rd person camera, it can be tricky to get used to as you use a combination of the right stick to move the camera around, the left stick up and down to zoom and the d - pad to switch from cab and trailer view points, but once you get the hang of it you'll be well away, using it to check that your wheels aren't over hanging the narrow road you're on etc..
For example, years of clicking the right stick to melee enemies has certainly engrained that functionality in our brains, so there was a number of times when we meant to pummel enemies in danger close position and instead reloaded our guns.
In the tutorial, you're asked to perform controlled attacks, pulling the right trigger and pushing the right stick to direct the attack.
Y to attack, right stick to shoot in the direction it's pointed at, B to dodge in the direction you're facing and A to parry.
You can opt to use the touchpad instead, but I found using the Right Stick to be easier.
You control it with the left stick while using the right stick to aim and shoot.
Bryce rolls around with a massive sword that you pull out and with the L1 / left bumper you ready the sword and swing the right stick to attack while holding R1 / right bumper you can block (but why would you ever need to when everything dies with 3 swipes?)
There's also a remodeled control method available, which maps magic to the right stick to give players access to an invaluable backstep button.
Besides the immense difficulty, gameplay is solid and smooth with simple controls using the left stick to move, the right stick to shoot, and the left and right triggers to absorb either bullets or energy using the two different shields and utilizing two different color bullets for the two different color enemies, simple as that.
The title is a dual stick arcade style shooter through and through; simply use the left stick to move and the right stick to shoot; a simple yet effective design.
When in mouse mode, you can use the right stick to move an on - screen cursor, and the left and right shoulder buttons to right - click and left - click.
The thing is, I keep getting confused when driving in normal mode after extended tank sessions and start using the right stick to turn instead of the left one.
When changing the players, the users can flick the Right Stick to the right so as to view how the swapping will affect the chemical composition of the other stakeholders.
Star Fox Zero asks people to be in simultaneous control of a ridiculous number of elements: moving the game pad to fire lasers, the left stick to control direction, the right stick to control speed.
New to DW8 is the «Rage Awakening» — when it's gauge fills up, you can click the Right Stick to enter an awakened state where your attacks are more powerful, and your Musou gauges combine into one long bar — giving you access to the ultimate Musou attack that is more reminiscent of the long, devastating Musou combos seen in the PS2 entries — and are extremely satisfying to perform!
Focusing on that point helped a little but using the right stick to aim was hard to do as the location of Rise on the level is constantly changing as you are moving forwards and backwards so you are continually having to reevaluate where you are pointing to get the shot.
What we have then, is an on - rails shooter as you pilot Yar around the screen using the left stick to dodge enemy fire and the right stick to aim one of Yar's four different weapons, which consist of an infinite pulse can not, a rechargable rail - gun, missiles that must be replenished and your awesome Zorlon Cannon.
Actually using the sword is a little different than in most games: you need to hold down the left trigger to target an enemy, which can be a bit temperamental, and then you use the right stick to slash with the sword by literally making striking motions with the stick.
When Thomas is in Concentration, you hold down the left trigger to lock onto enemies, and then flick back the right stick to fire, which is the best simulation of flicking back the hammer on a revolver.
Sitting in a chair isn't the most comfortable place to move your head around to move in a different direction, so I just used my controller's right stick to turn.
Years of training kicked in like fight or flight instincts and I found myself moving the right stick to try and move the camera.
Using the touch mode for the calculator proves to be alot easier to type on the side of the Switch opposed to the game's button mode that makes for holding a button down and manually entering each amount you wish using the Switch's D - Pad and choosing which enemy / trap you wish to buy out.To amass more money to your cause, there's even a «break» system amongst the enemies that allows you to touch or rotate the right stick to literally shake extra cash out of the enemies ala «Warioware: Shake It» once their HP is lowered enough.
Those who used to revel in sprinting down the pitch will find their momentum halted by standing tackles or surreptitious footwork manoeuvring the ball out from under them, even if they're using the right stick to apply some fancy footwork or guarding the ball.
Aaero quickly reveals its next mechanic and that's the use of the right stick to lock onto enemies.
The idea was that the player would use the left stick to dodge, and the right stick to aim the reticule.
R2 to walk, right stick to move your head, down then up right to open a door etc and it makes the game feel refreshing and new and after playing the demo for a long period of time, it's something that doesn't happen enough in video gaming in my honest opinion.
- Tap the «30th Anniversary of PAC - MAN» search result - Tap the image - Tap the «Insert Coin» button - Use the right stick to zoom in, and enjoy!
-- Even though it's cool to use the Right Stick to slice in «Blade Mode», just use the Weak Attack and Strong Attack buttons.
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