Each enemy has slightly different behaviours and some need a specific weapon type to efficiently eliminate, so choosing
the right weapon loadout is important.
Not exact matches
Things get worse still as finding the
right weapons and mech
loadouts for a mission is a matter of trial and error.
This includes selecting
weapon loadouts, and hiring the
right marksmen and drivers for the job (where the cheaper options will be lousy, but the most skilled will require a fair bit of investment.)
Unfortunately, there's not a lot different about the
weapon choices; once you figure out the
loadout that's
right for you, it's just a matter of waiting through missions until you get a more powerful version of that same
weapon.
The fact that the game now utilizes
loadouts that allow the player to select what
weapons and equipment upgrades they start with, lets players use the guns they want
right away.
With Wildlands, the series comes back to present day and veers
right into Far Cry territory with an open - world, co-op game where players can tackle whatever missions they desire in any way they see fit, from vehicle and approach choice, to
weapon loadouts.
The Division system, as you progress, feels like the
right balance between honing in on specific skills and giving players the freedom to make customized
loadouts that align with those skill sets, while still letting you explore other
weapon classes.