Sentences with phrase «risk and reward system»

There's a risk and reward system of determining whether it's worth focusing on attacking an opponent who's scoring more than you or not, because if you get too deep you might end up not completing the objective yourself.
The risk and reward system extends well beyond the cage.
In addition, there's a real risk and reward system where going to the well once too often can cost you.
This course was designed with the risks and rewards system that motivates each golfer.

Not exact matches

Lastly, do we direct management to establish systems, controls and an ethical culture that rewards proper risk taking?
Start - ups are often a risk - reward scenario, and by taking a job at one, employees are aware that there's less of a safety net, support system, and back stop.
Even an overly cooperative child is at - risk for being dominated and controlled through a system of praise and rewards which can be emotionally damaging, as the child feels pressured into a constant race to keep up with the expectations of others.
In Japan, a system of lifetime employment in many big businesses, a tradition of employer provided benefits such as housing in many cases, and a wage system in those kinds of businesses where workers receive a substantial share of their annual income in the form of an annual bonus whose size can be used to buffer good and bad years for a company sharing risks and rewards with workers instead of limiting the risks and rewards to an investor class, have contributed to low levels of income inequality in the Japanese economy relative to comparably developed countries with comparable levels of government spending on welfare state type programs in other countries.
Within our reward circuitry we have two separate systems, one for calculating the value of rewards and another for assessing the risks involved in getting them.
Give your body the best building materials, and you will be rewarded with a high functioning immune system and decreased risk of chronic and acute disease.
Ironcast mixes the risk vs reward of rogue - like games with a match - 3 puzzle system AND adds a bit of seasoning via turn - based strategy.
ZombiU is the surprise smartie of the WiiU's launch line - up; a considered, cleverly balanced return to uncompromising survival horror, using unique gameplay systems to cultivate a knife - edge dynamic of risk and reward.
Meanwhile, the game's magic system does away with the concepts of mana pools or the old - school spell tiers, instead existing as a finite resource whose relationship to the party's combat stats introduces a risk - reward question to every battle: Do you cast magic and risk weakening your team, or tough it out?
The famous risk / reward system keeps the player in check and forces them into the uncomfortable dilemma of stopping to rest (which respawns all enemies except bosses and mid-bosses) or pressing forward.
Going beyond Risk, the task force calls for «an accountability system with consequences,» such as rewards and sanctions whose result, it is hoped, will be that taxpayers will no longer have to continue paying for ineffective schools.
Your reward to risk ratio needs to be determined by what kind of setup and follow through your trading system actually provides you.
The Infinite Prosperity and Top Dog Trading systems both use a stepping stop loss method, so there is no set risk / reward ratio.
Most of all I like the way the system controls risk and reward man it works.
When you understand the principles of supply and demand, trends, and risk / reward in the stock market then you have to set about building yourself a system for profitable entries and exits.
great experiment, very powerful example of risk to reward scenario, I have actually seen a similar experiment done before and surprisingly the results were practically the same, so i guess it just goes to show that if you cut your loses short and let your profits run longer that system in it self will keep your account in good health, add to this the edge of price action and it can't be clearer» a winning combination»..
Trading methods, trading systems, trading plans, risk / reward ratios, win rates, letting winners run and cutting losers short can sound mysterious to new comers to the financial markets.
It has taken me a few years and now I am aware of the importance of the essentials: trader mindset, risk - reward / position size, risk management, money management, and a winning system that favors probabilities on the side of the trader, (win - rate with a matching risk - reward ratio per trade).
In regards to 1: One can argue that the private mortgage lending system is already «socialized,» only with the risks being subsidized by the taxpayer and the rewards accruing to the banks.
In my experience, I can target a 2:1 reward to risk ratio with the bearish engulfing pattern and achieve a high enough strike rate (by combining it with a good trading system or the additional techniques below) to achieve consistent profits over time.
On the other hand, if you allow yourself to be consumed by greed and trade with let's say a risk of 20 % per trade, force the system to trade with negative risk / reward ratio because you want to have a win rate of 99 %, you will not have much success with the Forex Force system or any other automated trading system.
Despite a paltry points system, regular Kohl's customers can still save a considerable amount of money with the Kohl's Charge card — but a steep APR puts cardholders at risk of having interest charges eat into their rewards and discounts.
It is definitely a risk / reward system here, and I found that I wasn't willing to lose any health, as I tended to be more conservative.
The high - risk, high reward system of souls, bonfires and challenging encounters does make it over intact, and despite a few problems, the formula is as potent as ever.
The lack of polish and balancing issues prevents the game from meeting its true potential, but the game successfully delivers to fans entertaining combat with a great risk - reward system that sets it apart in its own right.
But just like Galaxies» Jedi system, there should still be risk, reward, and mystery present.
With a compelling new risk - and - reward combat system, creative uses of StreetPass functionality and beautiful graphics, this ambitious game brings new innovations in quality and design to the world of RPGs.
It's one about risk and reward through its unique and well - designed combat systems.
It's a nice risk / reward type of system and is completely optional for people who want nothing to do with night segments.
Square Enix themselves have just the answer for you in the form of Bravely Default, a clever game in their classic mold with a unique risk - reward battle system and a sequel on the way.
Set in a futuristic Odyssey, «The Next Penelope» is a fast paced action racing game with loud colors, an original story and a challenging risk - reward system.
Balancing risk and reward is key in The Surge's combat, as the unique loot system gives you greater control over what you claim from defeated enemies.
-- A total inability to even conceive of having to learn to play a game (on the part of one guy)-- A total inability to understand risk / reward, the fact that some of the more difficult attacks are harder to execute ON PURPOSE, and not because the game's drawing system doesn't work
Entirely developed by Aurélien REGARD on Steam and acclaimed by Destructoid (9/10, «A hallmark of excellence»), «The Next Penelope» is a fast paced action racing game with loud colors, an original story and a challenging risk - reward system.
Utilizing the same upgrade chain as Titan Attacks, where there is a risk versus reward system, this game manages to apply some fresh gameplay ideas to the tried - and - true formula.
Ironcast mixes the risk vs reward of rogue - like games with a match - 3 puzzle system AND adds a bit of seasoning via turn - based strategy.
Every game in the Bit.Trip series fits this bill: within seconds you're indulging in each title's specific quirk: Beat's rhythm game / Breakout mash - up, Core's risk / reward system, Void's multidirectional action, the «perfect run» challenge of Runner and Runner2, Fate's on - rails fluidity and the way Flux brings it all full circle.
Then there are the additions I never want to play a Zelda game without ever again — the stamina meter, the ability to upgrade most every item in your arsenal, the risk - and - reward equipment system, the collectable bugs with an actual purpose, the increased emphasis on character - centric story.
Once I began to slow down and adjust to the game's high - stakes risk / reward system, my chances of survival increased tenfold.
You can regain health by ceasing fire, but by doing so you run the risk of losing your combo, making for an excellent risk - reward system that keeps you balancing both your health and your combo.
As you can see Fox n Forests is inspired by the glorious days of 16 - bit and we combined this nostalgic look and feel with our own ideas and modern game design in order to offer an epic, exploration heavy experience with many RPG elements, cool super secrets and an optional checkpoint system to reward risk taking as well as three difficulty settings.
They're obviously going for the risk and reward structure with the turn - based battle system, which should prove to be very interesting.
Like many mechanics popular in mobile games, Gacha systems require a significant amount of testing and refinement to ensure they provide players with the correct risk - reward ratio.
It's a clever system, and while it never truly replaces the risk / reward genius of F - Zero's shared boost / life bar, it adds just enough nuance to keep the core racing engaging.
This built an interesting risk / reward system that was intense and completely enthralling.
Equally as impressive is Nioh's Ki recovery system, which adds an additional layer of strategy to Nioh's established risk and reward formula.
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