There's
a risk and reward system of determining whether it's worth focusing on attacking an opponent who's scoring more than you or not, because if you get too deep you might end up not completing the objective yourself.
The risk and reward system extends well beyond the cage.
In addition, there's a real
risk and reward system where going to the well once too often can cost you.
This course was designed with
the risks and rewards system that motivates each golfer.
Not exact matches
Lastly, do we direct management to establish
systems, controls
and an ethical culture that
rewards proper
risk taking?
Start - ups are often a
risk -
reward scenario,
and by taking a job at one, employees are aware that there's less of a safety net, support
system,
and back stop.
Even an overly cooperative child is at -
risk for being dominated
and controlled through a
system of praise
and rewards which can be emotionally damaging, as the child feels pressured into a constant race to keep up with the expectations of others.
In Japan, a
system of lifetime employment in many big businesses, a tradition of employer provided benefits such as housing in many cases,
and a wage
system in those kinds of businesses where workers receive a substantial share of their annual income in the form of an annual bonus whose size can be used to buffer good
and bad years for a company sharing
risks and rewards with workers instead of limiting the
risks and rewards to an investor class, have contributed to low levels of income inequality in the Japanese economy relative to comparably developed countries with comparable levels of government spending on welfare state type programs in other countries.
Within our
reward circuitry we have two separate
systems, one for calculating the value of
rewards and another for assessing the
risks involved in getting them.
Give your body the best building materials,
and you will be
rewarded with a high functioning immune
system and decreased
risk of chronic
and acute disease.
Ironcast mixes the
risk vs
reward of rogue - like games with a match - 3 puzzle
system AND adds a bit of seasoning via turn - based strategy.
ZombiU is the surprise smartie of the WiiU's launch line - up; a considered, cleverly balanced return to uncompromising survival horror, using unique gameplay
systems to cultivate a knife - edge dynamic of
risk and reward.
Meanwhile, the game's magic
system does away with the concepts of mana pools or the old - school spell tiers, instead existing as a finite resource whose relationship to the party's combat stats introduces a
risk -
reward question to every battle: Do you cast magic
and risk weakening your team, or tough it out?
The famous
risk /
reward system keeps the player in check
and forces them into the uncomfortable dilemma of stopping to rest (which respawns all enemies except bosses
and mid-bosses) or pressing forward.
Going beyond
Risk, the task force calls for «an accountability
system with consequences,» such as
rewards and sanctions whose result, it is hoped, will be that taxpayers will no longer have to continue paying for ineffective schools.
Your
reward to
risk ratio needs to be determined by what kind of setup
and follow through your trading
system actually provides you.
The Infinite Prosperity
and Top Dog Trading
systems both use a stepping stop loss method, so there is no set
risk /
reward ratio.
Most of all I like the way the
system controls
risk and reward man it works.
When you understand the principles of supply
and demand, trends,
and risk /
reward in the stock market then you have to set about building yourself a
system for profitable entries
and exits.
great experiment, very powerful example of
risk to
reward scenario, I have actually seen a similar experiment done before
and surprisingly the results were practically the same, so i guess it just goes to show that if you cut your loses short
and let your profits run longer that
system in it self will keep your account in good health, add to this the edge of price action
and it can't be clearer» a winning combination»..
Trading methods, trading
systems, trading plans,
risk /
reward ratios, win rates, letting winners run
and cutting losers short can sound mysterious to new comers to the financial markets.
It has taken me a few years
and now I am aware of the importance of the essentials: trader mindset,
risk -
reward / position size,
risk management, money management,
and a winning
system that favors probabilities on the side of the trader, (win - rate with a matching
risk -
reward ratio per trade).
In regards to 1: One can argue that the private mortgage lending
system is already «socialized,» only with the
risks being subsidized by the taxpayer
and the
rewards accruing to the banks.
In my experience, I can target a 2:1
reward to
risk ratio with the bearish engulfing pattern
and achieve a high enough strike rate (by combining it with a good trading
system or the additional techniques below) to achieve consistent profits over time.
On the other hand, if you allow yourself to be consumed by greed
and trade with let's say a
risk of 20 % per trade, force the
system to trade with negative
risk /
reward ratio because you want to have a win rate of 99 %, you will not have much success with the Forex Force
system or any other automated trading
system.
Despite a paltry points
system, regular Kohl's customers can still save a considerable amount of money with the Kohl's Charge card — but a steep APR puts cardholders at
risk of having interest charges eat into their
rewards and discounts.
It is definitely a
risk /
reward system here,
and I found that I wasn't willing to lose any health, as I tended to be more conservative.
The high -
risk, high
reward system of souls, bonfires
and challenging encounters does make it over intact,
and despite a few problems, the formula is as potent as ever.
The lack of polish
and balancing issues prevents the game from meeting its true potential, but the game successfully delivers to fans entertaining combat with a great
risk -
reward system that sets it apart in its own right.
But just like Galaxies» Jedi
system, there should still be
risk,
reward,
and mystery present.
With a compelling new
risk -
and -
reward combat
system, creative uses of StreetPass functionality
and beautiful graphics, this ambitious game brings new innovations in quality
and design to the world of RPGs.
It's one about
risk and reward through its unique
and well - designed combat
systems.
It's a nice
risk /
reward type of
system and is completely optional for people who want nothing to do with night segments.
Square Enix themselves have just the answer for you in the form of Bravely Default, a clever game in their classic mold with a unique
risk -
reward battle
system and a sequel on the way.
Set in a futuristic Odyssey, «The Next Penelope» is a fast paced action racing game with loud colors, an original story
and a challenging
risk -
reward system.
Balancing
risk and reward is key in The Surge's combat, as the unique loot
system gives you greater control over what you claim from defeated enemies.
-- A total inability to even conceive of having to learn to play a game (on the part of one guy)-- A total inability to understand
risk /
reward, the fact that some of the more difficult attacks are harder to execute ON PURPOSE,
and not because the game's drawing
system doesn't work
Entirely developed by Aurélien REGARD on Steam
and acclaimed by Destructoid (9/10, «A hallmark of excellence»), «The Next Penelope» is a fast paced action racing game with loud colors, an original story
and a challenging
risk -
reward system.
Utilizing the same upgrade chain as Titan Attacks, where there is a
risk versus
reward system, this game manages to apply some fresh gameplay ideas to the tried -
and - true formula.
Ironcast mixes the
risk vs
reward of rogue - like games with a match - 3 puzzle
system AND adds a bit of seasoning via turn - based strategy.
Every game in the Bit.Trip series fits this bill: within seconds you're indulging in each title's specific quirk: Beat's rhythm game / Breakout mash - up, Core's
risk /
reward system, Void's multidirectional action, the «perfect run» challenge of Runner
and Runner2, Fate's on - rails fluidity
and the way Flux brings it all full circle.
Then there are the additions I never want to play a Zelda game without ever again — the stamina meter, the ability to upgrade most every item in your arsenal, the
risk -
and -
reward equipment
system, the collectable bugs with an actual purpose, the increased emphasis on character - centric story.
Once I began to slow down
and adjust to the game's high - stakes
risk /
reward system, my chances of survival increased tenfold.
You can regain health by ceasing fire, but by doing so you run the
risk of losing your combo, making for an excellent
risk -
reward system that keeps you balancing both your health
and your combo.
As you can see Fox n Forests is inspired by the glorious days of 16 - bit
and we combined this nostalgic look
and feel with our own ideas
and modern game design in order to offer an epic, exploration heavy experience with many RPG elements, cool super secrets
and an optional checkpoint
system to
reward risk taking as well as three difficulty settings.
They're obviously going for the
risk and reward structure with the turn - based battle
system, which should prove to be very interesting.
Like many mechanics popular in mobile games, Gacha
systems require a significant amount of testing
and refinement to ensure they provide players with the correct
risk -
reward ratio.
It's a clever
system,
and while it never truly replaces the
risk /
reward genius of F - Zero's shared boost / life bar, it adds just enough nuance to keep the core racing engaging.
This built an interesting
risk /
reward system that was intense
and completely enthralling.
Equally as impressive is Nioh's Ki recovery
system, which adds an additional layer of strategy to Nioh's established
risk and reward formula.